Batch #5658 by Yommy: 0 byte-identical, 4 confirmed by peer review. - fn_13616 UIMakeTargetListWnd::SendMsg: logic confirmed by peer review - fn_13617 UIMakeTargetProcessWnd::SendMsg: logic confirmed by peer review - fn_13618 UIMakeTargetResultWnd::SendMsg: logic confirmed by peer review - fn_13619 UIWeaponRefineWnd::SendMsg: logic confirmed by peer review Peer-reviewed-by: ragnarok-clanker, willerthal, Snow Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
289 lines
9.6 KiB
C++
289 lines
9.6 KiB
C++
#include "UI/Items/UIItemRepairWnd.h"
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#include "Client/Input/InputCharset.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Client/Replay.h"
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#include "Client/ReplayPacketRecorder.h"
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#include "Contents/Configuration/ServiceConfiguration.h"
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#include "Contents/Items/ItemDescription.h"
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#include "Contents/Items/ItemInfo.h"
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#include "Contents/Items/ItemNaming.h"
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#include "Contents/PlayerNameDictionary.h"
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#include "UI/Window/WindowManagerWindows.h"
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#include "Contents/MessageTable.h"
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#include "UI/Items/UIMakeTargetListWnd.h"
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#include "UI/Items/UIMakeTargetProcessWnd.h"
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#include "UI/Items/UIMakeTargetResultWnd.h"
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#include "UI/Items/UIWeaponRefineWnd.h"
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#include "UI/Buttons/UIBitmapButton.h"
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#include "UI/Buttons/UIButton.h"
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#include "UI/Lists/UIListBox.h"
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#include <cstdint>
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#include <cstring>
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#include <string>
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// OFFSET: 0x009A3860
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// FUNCTION: fn_13609
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void UIItemRepairWnd::Paint() {
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auto& controls = *this->m_controls;
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const int titleHeight = this->DrawTitleBar(controls.fonts, controls.locale, true, LookupMessage(812), 0);
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this->DrawPanelBackground(titleHeight, 0, "");
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this->DrawButtonBar(2, 0, 1);
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}
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// OFFSET: 0x009A0B00
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// FUNCTION: fn_13604
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void UIItemRepairWnd::Slot15(int width, int height) {
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this->m_list = new UIListBox(*this->m_context, *this->m_listContext);
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this->m_list->Configure(12, 22, width - 24, height - 55, 0);
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this->m_list->backgroundRed = 240;
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this->m_list->backgroundGreen = 240;
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this->m_list->backgroundBlue = 240;
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this->m_list->SetId(184);
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this->AddChild(this->m_list);
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const std::string prefix("유저인터페이스\\");
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int positions[2][2] = {{width - 91, height - 24}, {width - 46, height - 24}};
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const char* names[2][3] = {{"btn_ok", "btn_ok_a", "btn_ok_b"}, {"btn_cancel", "btn_cancel_a", "btn_cancel_b"}};
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int ids[2] = {184, 185};
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for (int i = 0; i < 2; ++i) {
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auto* button = new UIBitmapButton(*this->m_context, *this->m_controls);
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button->SetBitmap((prefix + names[i][0] + ".bmp").c_str(), 0, 0);
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button->SetBitmap((prefix + names[i][1] + ".bmp").c_str(), 1, 0);
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button->SetBitmap((prefix + names[i][2] + ".bmp").c_str(), 2, 0);
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button->SetSize(button->BitmapWidth(), button->BitmapHeight());
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button->Move(positions[i][0], positions[i][1]);
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button->SetId(ids[i]);
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this->AddChild(button);
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}
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this->m_message0 = 184;
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}
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// OFFSET: 0x009A1590
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// FUNCTION: fn_13605
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void UIMakeTargetListWnd::Slot15(int width, int height) {
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this->m_list = new UIListBox(*this->m_context, *this->m_listContext);
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this->m_list->Configure(12, 22, width - 24, height - 55, 0);
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this->m_list->backgroundRed = 240;
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this->m_list->backgroundGreen = 240;
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this->m_list->backgroundBlue = 240;
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this->m_list->SetId(184);
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this->AddChild(this->m_list);
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const std::string prefix("유저인터페이스\\");
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int positions[2][2] = {{width - 91, height - 24}, {width - 46, height - 24}};
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const char* names[2][3] = {{"btn_ok", "btn_ok_a", "btn_ok_b"}, {"btn_cancel", "btn_cancel_a", "btn_cancel_b"}};
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int ids[2] = {184, 185};
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for (int i = 0; i < 2; ++i) {
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auto* button = new UIBitmapButton(*this->m_context, *this->m_controls);
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button->SetBitmap((prefix + names[i][0] + ".bmp").c_str(), 0, 0);
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button->SetBitmap((prefix + names[i][1] + ".bmp").c_str(), 1, 0);
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button->SetBitmap((prefix + names[i][2] + ".bmp").c_str(), 2, 0);
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button->SetSize(button->BitmapWidth(), button->BitmapHeight());
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button->Move(positions[i][0], positions[i][1]);
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button->SetId(ids[i]);
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this->AddChild(button);
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}
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this->m_message0 = 184;
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}
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// OFFSET: 0x009A2020
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// FUNCTION: fn_13606
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void UIMakeTargetProcessWnd::Slot15(int width, int height) {
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const std::string prefix("유저인터페이스\\");
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int positions[2][2] = {{width - 91, height - 24}, {width - 46, height - 24}};
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const char* names[2][3] = {{"btn_ok", "btn_ok_a", "btn_ok_b"}, {"btn_cancel", "btn_cancel_a", "btn_cancel_b"}};
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int ids[2] = {184, 185};
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for (int i = 0; i < 2; ++i) {
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auto* button = new UIBitmapButton(*this->m_context, *this->m_controls);
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button->SetBitmap((prefix + names[i][0] + ".bmp").c_str(), 0, 0);
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button->SetBitmap((prefix + names[i][1] + ".bmp").c_str(), 1, 0);
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button->SetBitmap((prefix + names[i][2] + ".bmp").c_str(), 2, 0);
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button->SetSize(button->BitmapWidth(), button->BitmapHeight());
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button->Move(positions[i][0], positions[i][1]);
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button->SetId(ids[i]);
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this->AddChild(button);
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}
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this->m_message0 = 184;
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}
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// OFFSET: 0x009A29B0
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// FUNCTION: fn_13607
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void UIMakeTargetResultWnd::Slot15(int width, int height) {
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const std::string prefix("유저인터페이스\\");
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auto* button = new UIBitmapButton(*this->m_context, *this->m_controls);
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button->SetBitmap((prefix + "btn_ok" + ".bmp").c_str(), 0, 0);
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button->SetBitmap((prefix + "btn_ok_a" + ".bmp").c_str(), 1, 0);
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button->SetBitmap((prefix + "btn_ok_b" + ".bmp").c_str(), 2, 0);
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button->SetSize(button->BitmapWidth(), button->BitmapHeight());
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button->Move(width - 91, height - 24);
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button->SetId(184);
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this->AddChild(button);
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this->m_message0 = 184;
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}
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// OFFSET: 0x009A2DD0
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// FUNCTION: fn_13608
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void UIWeaponRefineWnd::Slot15(int width, int height) {
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this->m_list = new UIListBox(*this->m_context, *this->m_listContext);
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this->m_list->Configure(12, 22, width - 24, height - 55, 0);
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this->m_list->backgroundRed = 240;
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this->m_list->backgroundGreen = 240;
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this->m_list->backgroundBlue = 240;
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this->m_list->SetId(184);
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this->AddChild(this->m_list);
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const std::string prefix("유저인터페이스\\");
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int positions[2][2] = {{width - 91, height - 24}, {width - 46, height - 24}};
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const char* names[2][3] = {{"btn_ok", "btn_ok_a", "btn_ok_b"}, {"btn_cancel", "btn_cancel_a", "btn_cancel_b"}};
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int ids[2] = {184, 185};
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for (int i = 0; i < 2; ++i) {
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auto* button = new UIBitmapButton(*this->m_context, *this->m_controls);
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button->SetBitmap((prefix + names[i][0] + ".bmp").c_str(), 0, 0);
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button->SetBitmap((prefix + names[i][1] + ".bmp").c_str(), 1, 0);
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button->SetBitmap((prefix + names[i][2] + ".bmp").c_str(), 2, 0);
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button->SetSize(button->BitmapWidth(), button->BitmapHeight());
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button->Move(positions[i][0], positions[i][1]);
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button->SetId(ids[i]);
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this->AddChild(button);
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}
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this->m_message0 = 184;
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}
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// OFFSET: 0x009A3DE0
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// FUNCTION: fn_13615
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int UIItemRepairWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) {
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ITEM_INFO item;
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switch (message) {
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case 6: {
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const int response = static_cast<int>(a);
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this->m_recorder->Record(this->geometry.id, response, b, c, this->m_list->selected);
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if (response == 184) {
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if (g_replayAnimationScaling) {
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this->m_list->selected = static_cast<int>(d);
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this->m_list->Invalidate();
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}
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UIListBox* list = this->m_list;
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if (list->LineCount() == 0) {
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g_modeMgr.gameMode->SendMsg(174, -1, 0, 0, 0);
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this->m_frameContext->windows.CloseWindow(107);
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this->m_frameContext->windows.CloseWindow(107);
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return 0;
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}
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const int selected = list->selected;
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if (selected >= 0) {
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for (UIItemRepairEntry& entry : this->entries) {
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if (entry.index == this->indices[selected]) {
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g_modeMgr.gameMode->SendMsg(174, reinterpret_cast<int>(&entry), 0, 0, 0);
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break;
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}
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}
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this->m_frameContext->windows.CloseWindow(107);
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return 0;
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}
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} else if (response == 185) {
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g_modeMgr.gameMode->SendMsg(174, -1, 0, 0, 0);
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this->m_frameContext->windows.CloseWindow(107);
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return 0;
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}
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return 0;
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}
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case 18:
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this->m_list->SendMsg(nullptr, 18, 0, 0, 0, 0);
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return 0;
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case 19:
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this->m_list->SendMsg(nullptr, 19, 0, 0, 0, 0);
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return 0;
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case 31: {
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const UIItemRepairEntry& entry = *reinterpret_cast<const UIItemRepairEntry*>(a);
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this->entries.push_back(entry);
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this->itemIds.push_back(entry.itemId);
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this->indices.push_back(entry.index);
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item.SetItemId(entry.itemId);
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item.unknown_0060 = 0;
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item.identified = 1;
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ItemDescriptions descriptions{g_itemDescriptions};
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bool languagePrefix = false;
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WORD language = g_serverLanguage->language;
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ItemNaming naming{descriptions, g_itemCardNames, *g_playerNameDictionary, languagePrefix, g_serviceType, language};
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this->m_list->AddLine(naming.DisplayName(item, 0).c_str());
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return 0;
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}
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case 123: {
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const auto* bytes = reinterpret_cast<const unsigned char*>(a);
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std::uint16_t marker;
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std::memcpy(&marker, bytes, sizeof(marker));
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unsigned offset = 6;
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if (marker == 22150) {
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while (static_cast<unsigned>(b) > offset) {
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std::int16_t kind;
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std::uint32_t size;
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std::memcpy(&kind, bytes + offset, sizeof(kind));
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std::memcpy(&size, bytes + offset + 2, sizeof(size));
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offset += 6;
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if (kind == 22151) {
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break;
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}
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if (kind == 22152) {
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UIItemRepairEntry entry;
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std::memcpy(&entry, bytes + offset, size);
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offset += size;
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this->SendMsg(nullptr, 31, reinterpret_cast<std::intptr_t>(&entry), 0, 0, 0);
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} else {
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offset += size;
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}
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}
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}
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return 0;
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}
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}
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return this->UIFrameWnd::SendMsg(sender, message, a, b, c, d);
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}
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// OFFSET: 0x009A4C50
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// FUNCTION: fn_13618
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int UIMakeTargetResultWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) {
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if (message == 6) {
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this->m_frameContext->windows.CloseWindow(81);
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return 0;
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}
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if (message != 40) {
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return this->UIFrameWnd::SendMsg(sender, message, a, b, c, d);
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}
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this->makeType = static_cast<int>(a);
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if (b) {
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this->succeeded = true;
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}
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this->Invalidate();
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return 0;
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}
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