rodecomp/Source/Contents/Actors/GameObject.cpp
ragnarok-clanker e168b4e4a6 Restore translation-unit ownership and publish verified source corrections
Owner-authorized source migration: 31 helper-only translation units were merged into their callers or existing inline headers; both build manifests updated. Includes the preserved source payload, Lua configuration matching wowdecomp, and exact malloca expansion without diagnostic pragmas.

449 native units compiled locally and 449 staged units compiled by the pinned server toolchain. No previously byte-matched function regressed. Compiler mapping diagnostics remain recorded as needs_cleanup, not accepted or peer-confirmed. Existing independent review records are preserved. README.md is intentionally unchanged.
2026-10-25 15:42:21 +00:00

55 lines
1.1 KiB
C++

#include "Contents/Actors/GameObject.h"
#include "Utility/Math/ScalarConversion.h"
namespace {
// STATIC: 0x0135EF80
// GLOBAL: gl_21923
std::uint64_t nextIdentity = 0;
}
// OFFSET: 0x00CA8600
// FUNCTION: fn_20989
CGameObject::CGameObject() : identity(++nextIdentity) {
}
// OFFSET: 0x00CA8EC0
// OFFSET: 0x00CA9230
// FUNCTION: fn_20995
CGameObject::~CGameObject() = default;
// OFFSET: 0x00CAFD20
// FUNCTION: fn_21087
bool CGameObject::Update() {
return true;
}
// OFFSET: 0x00CBF850
// FUNCTION: fn_21113
void CGameObject::SendObjectMessage(CGameObject*, int, int, int, int, int, int, int, int, int, int, int, int, int, int) {
}
// OFFSET: 0x00CB20A0
// FUNCTION: fn_21101
void CGameObject::Draw(int) {
}
// OFFSET: 0x00CAB920
// FUNCTION: fn_21031
int CGameObject::Direction(float angle, const CameraDirectionContext& camera) {
if (camera.modeType != 1) {
return 0;
}
const float negative = -(*camera.cameraAngle);
float relative = negative - angle;
while (relative < 0) {
relative += 360.0f;
}
while (relative >= 360.0f) {
relative -= 360.0f;
}
return TruncateToInt(relative / 45.0f);
}