rodecomp/Source/Contents/Effects/EffectActor.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
2026-10-25 07:42:41 +00:00

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C++

#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_EFFECTACTOR_H
#define RAGNAROK_SOURCE_CONTENTS_EFFECTS_EFFECTACTOR_H
#include "Contents/Effects/EffectAttachments.h"
#include "Contents/Actors/RenderObject.h"
struct EffectActorState {
EffectActorState();
~EffectActorState();
EffectAttachments Attachments();
/* 0138 */ int unknown_0138;
/* 013C */ std::uint32_t unknown_013C;
/* 0140 */ std::uint32_t unknown_0140;
/* 0144 */ std::list<RagEffectState*> effects;
/* 014C */ RagEffectState* first;
/* 0150 */ RagEffectState* second;
};
struct EffectActor : CRenderObject {
EffectActor(ResourceMgr& resources, JobNames& names);
bool EffectVisible() const;
EffectActorState state;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(EffectActorState) == 28);
static_assert(sizeof(EffectActor) == 0x158);
#endif
#endif