rodecomp/Source/Contents/Ground/GroundSpatial.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00

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C++

#ifndef RAGNAROK_SOURCE_CONTENTS_GROUND_GROUNDSPATIAL_H
#define RAGNAROK_SOURCE_CONTENTS_GROUND_GROUNDSPATIAL_H
#include <cstdint>
#include <vector>
class CTexture;
struct GroundLightmap;
struct GroundQuad {
GroundQuad();
float vertices[4][8];
std::uint32_t unknown_0080;
CTexture* texture;
CTexture* lightmapTexture;
GroundLightmap* lightmap;
std::uint32_t color;
std::uint32_t selected;
std::uint32_t unknown_0098;
};
struct GroundCell {
GroundCell();
/* 0000 */ float heights[4];
/* 0010 */ float corners[4][3];
/* 0040 */ GroundQuad* top;
/* 0044 */ GroundQuad* side1;
/* 0048 */ GroundQuad* side2;
/* 004C */ std::uint32_t frame;
/* 0050 */ unsigned char color[3];
/* 0053 */ unsigned char unknown_0053;
};
struct GroundSpatial {
const int& width;
const int& height;
const float& cellSize;
const std::vector<GroundCell>& cells;
void SpatialCell(float x, float z, int& column, int& row) const;
void HeightBounds(const int* rectangle, float& minimum, float& maximum) const;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(GroundQuad) == 156);
static_assert(sizeof(GroundCell) == 84);
#endif
#endif