rodecomp/Source/Contents/World/WorldRayQuery.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

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2026-10-25 07:42:41 +00:00

23 lines
534 B
C++

#ifndef RAGNAROK_SOURCE_CONTENTS_WORLD_WORLDRAYQUERY_H
#define RAGNAROK_SOURCE_CONTENTS_WORLD_WORLDRAYQUERY_H
#include <list>
struct WorldSpatialTree;
struct WorldRayQuery {
std::list<WorldSpatialTree*> nodes;
float origin[3];
float direction[3];
float limit;
bool Intersects(const float* bounds) const;
void Collect(const float* ray, WorldSpatialTree* root);
void CollectNode(WorldSpatialTree* node, int depth);
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(WorldRayQuery) == 36);
#endif
#endif