rodecomp/Source/Render/DX7/RendererFogDX7.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
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C++

#ifndef RAGNAROK_SOURCE_RENDER_DX7_RENDERERFOGDX7_H
#define RAGNAROK_SOURCE_RENDER_DX7_RENDERERFOGDX7_H
#include "Render/FogConfiguration.h"
#include <d3d.h>
class CRenderSystemBase;
HRESULT PerspectiveMatrixDX7(D3DMATRIX& matrix, float fov, float aspect, float nearPlane, float farPlane);
struct RendererFogDX7 {
int enabled;
int dirty;
int supported;
void Set(int value, IDirect3DDevice7* device, const D3DDEVICEDESC7& caps, FogConfiguration& configuration);
void Apply(IDirect3DDevice7* device, const D3DDEVICEDESC7& caps, float aspect, const FogConfiguration& configuration, CRenderSystemBase* renderSystem);
};
static_assert(sizeof(RendererFogDX7) == 12);
#endif