rodecomp/Source/Render/Primitives/RenderVertexPool.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00

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C++

#ifndef RAGNAROK_SOURCE_RENDER_PRIMITIVES_RENDERVERTEXPOOL_H
#define RAGNAROK_SOURCE_RENDER_PRIMITIVES_RENDERVERTEXPOOL_H
#include "Render/Primitives/RenderPrimitive.h"
#include <forward_list>
#include <memory>
#include <vector>
class RenderVertexPool {
public:
RenderVertexPool();
RenderVertex* Acquire(unsigned count);
void Rewind();
private:
using Block = std::vector<RenderVertex>;
unsigned m_minimum;
unsigned m_used;
std::forward_list<std::unique_ptr<Block>> m_active;
std::forward_list<std::unique_ptr<Block>> m_unused;
Block& Activate(unsigned capacity);
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(RenderVertexPool) == 16);
#endif
#endif