rodecomp/Source/Render/Textures/SpritePixels.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

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2026-10-25 07:42:41 +00:00

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C++

#ifndef RAGNAROK_SOURCE_RENDER_TEXTURES_SPRITEPIXELS_H
#define RAGNAROK_SOURCE_RENDER_TEXTURES_SPRITEPIXELS_H
#include <cstdint>
#include <span>
struct SpriteFrameCell {
std::int32_t x;
std::int32_t y;
std::int32_t image;
std::int32_t mirrored;
std::uint32_t color;
float scaleX;
float scaleY;
std::int32_t unknown_001C;
std::int32_t imageType;
};
static_assert(sizeof(SpriteFrameCell) == 36);
struct SpriteRleImage {
std::int16_t width;
std::int16_t height;
std::uint32_t unknown_0004;
const void* unknown_0008;
const std::uint8_t* runs;
};
#endif