rodecomp/Source/Resource/EZeffectResource.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
2026-10-25 07:42:41 +00:00

63 lines
1.5 KiB
C++

#ifndef RAGNAROK_SOURCE_RESOURCE_EZEFFECTRESOURCE_H
#define RAGNAROK_SOURCE_RESOURCE_EZEFFECTRESOURCE_H
#include "Resource/Resource.h"
#include <cstdint>
#include <vector>
class ResourceBytes;
class CTexture;
class EffectTextures {
public:
virtual CTexture* Load(const char* name, int format, bool option1, bool option2, bool option3) = 0;
virtual CTexture* Default() = 0;
protected:
~EffectTextures() = default;
};
struct EZeffectClip {
EZeffectClip();
~EZeffectClip();
CTexture* Texture(int index, EffectTextures& textures);
CTexture* Texture(int index, const char* prefix, EffectTextures& textures);
/* 0000 */ int textureCount;
/* 0004 */ int unknown_0004;
/* 0008 */ int frameCount;
/* 000C */ const unsigned char* frames;
/* 0010 */ const char* names[110];
/* 01C8 */ CTexture* textures[110];
};
struct EZeffectResourceContext {
ResourceBytes& file;
CRenderSystemBase*& renderSystem;
};
class CEZeffectRes : public CRes {
public:
explicit CEZeffectRes(EZeffectResourceContext& context);
~CEZeffectRes() override;
CEZeffectRes* Create() override;
bool Load(const char* name) override;
void Unload() override;
/* 0110 */ int maximumFrame;
/* 0114 */ int fps;
/* 0118 */ int clipCount;
/* 011C */ int unknown_011C;
/* 0120 */ EZeffectClip clips[60];
private:
std::vector<unsigned char> m_bytes;
EZeffectResourceContext* m_context;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(EZeffectClip) == 896);
#endif
#endif