rodecomp/Source/Resource/Resource.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
2026-10-25 07:42:41 +00:00

42 lines
970 B
C++

#ifndef RAGNAROK_SOURCE_RESOURCE_RESOURCE_H
#define RAGNAROK_SOURCE_RESOURCE_RESOURCE_H
#include "Archive/PakName.h"
#include <cstdint>
class CRenderSystemBase;
struct ResourceName {
std::uint32_t hash;
char text[252];
explicit ResourceName(const char* name = "");
void Assign(const char* name);
};
static_assert(sizeof(ResourceName) == 256);
class CRes {
public:
CRes();
virtual ~CRes();
virtual bool Slot01(int argument1, int argument2, int argument3);
virtual void Slot02();
virtual bool IsTransient();
virtual CRes* Create() = 0;
virtual bool Load(const char* name) = 0;
virtual void Unload();
virtual void MissingFile(CRenderSystemBase* system, const char* name);
std::uint32_t AddRef();
void Release();
/* 0004 */ std::uint32_t references;
/* 0008 */ std::uint32_t lastUse;
/* 000C */ int type;
/* 0010 */ ResourceName name;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(CRes) == 272);
#endif
#endif