rodecomp/Source/Resource/Sprites/ActionResource.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
2026-10-25 07:42:41 +00:00

63 lines
1.5 KiB
C++

#ifndef RAGNAROK_SOURCE_RESOURCE_SPRITES_ACTIONRESOURCE_H
#define RAGNAROK_SOURCE_RESOURCE_SPRITES_ACTIONRESOURCE_H
#include "Render/Textures/SpritePixels.h"
#include "Resource/Resource.h"
#include <string>
#include <vector>
class ResourceBytes;
class ResourceMgr;
struct ActionAnchor {
std::int32_t x;
std::int32_t y;
std::int32_t unknown_0008;
};
struct ActionFrame {
std::int32_t unknown_0000[8]{};
std::vector<SpriteFrameCell> cells;
int cellCount = 0;
int sound = 0;
std::vector<ActionAnchor> anchors;
int anchorCount = 0;
const SpriteFrameCell& Cell(unsigned index) const;
};
struct ActionResourceContext {
ResourceBytes& file;
ResourceMgr& resources;
CRenderSystemBase*& renderSystem;
};
class CActRes : public CRes {
public:
explicit CActRes(ActionResourceContext& context);
~CActRes() override;
CActRes* Create() override;
bool Load(const char* name) override;
void Unload() override;
const std::vector<ActionFrame>& Animation(unsigned index) const;
float Speed(unsigned index) const;
const char* Sound(unsigned index) const;
/* 0110 */ std::vector<std::vector<ActionFrame>> animations;
/* 011C */ int maximumCells;
/* 0120 */ std::vector<std::string> sounds;
/* 012C */ std::vector<float> speeds;
private:
ActionResourceContext* m_context;
};
static_assert(sizeof(ActionAnchor) == 12);
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(ActionFrame) == 68);
static_assert(sizeof(CActRes) == 316);
#endif
#endif