rodecomp/Source/Resource/Sprites/SpriteResource.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
2026-10-25 07:42:41 +00:00

43 lines
1.2 KiB
C++

#ifndef RAGNAROK_SOURCE_RESOURCE_SPRITES_SPRITERESOURCE_H
#define RAGNAROK_SOURCE_RESOURCE_SPRITES_SPRITERESOURCE_H
#include "Render/Textures/SpritePixels.h"
#include "Resource/Resource.h"
#include <vector>
class ResourceBytes;
struct SpriteResourceContext {
ResourceBytes& file;
CRenderSystemBase*& renderSystem;
const int& halfWidth;
const int& halfHeight;
};
class CSprRes : public CRes {
public:
explicit CSprRes(SpriteResourceContext& context);
~CSprRes() override;
CSprRes* Create() override;
bool Load(const char* name) override;
void Unload() override;
/* 0110 */ std::uint32_t palette[256];
/* 0510 */ std::vector<SpriteRleImage*> images[2];
/* 0528 */ int indexedCount;
private:
SpriteResourceContext* m_context;
};
std::uint8_t* EncodeSpriteRuns(const std::uint8_t* pixels, int width, int height, std::uint16_t& bytes);
std::uint8_t* ReduceSprite(const std::uint8_t* pixels, int width, int height, int halfWidth, int halfHeight);
void ConvertSpritePalette(std::uint32_t* output, const std::uint8_t* input, int count);
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(CSprRes) == 1328);
static_assert(sizeof(SpriteRleImage) == 16);
#endif
#endif