rodecomp/Source/Resource/World/TerrainResource.cpp
ragnarok-clanker e168b4e4a6 Restore translation-unit ownership and publish verified source corrections
Owner-authorized source migration: 31 helper-only translation units were merged into their callers or existing inline headers; both build manifests updated. Includes the preserved source payload, Lua configuration matching wowdecomp, and exact malloca expansion without diagnostic pragmas.

449 native units compiled locally and 449 staged units compiled by the pinned server toolchain. No previously byte-matched function regressed. Compiler mapping diagnostics remain recorded as needs_cleanup, not accepted or peer-confirmed. Existing independent review records are preserved. README.md is intentionally unchanged.
2026-10-25 15:42:21 +00:00

80 lines
2.1 KiB
C++

#include "Client/Application/ErrorDialog.h"
#include "Resource/Bitmap/BitmapResource.h"
#include "Resource/ResourceByteReader.h"
#include "Resource/World/TerrainResource.h"
#include <cstring>
// OFFSET: 0x00748A70
// FUNCTION: fn_07833
C3dAttr::C3dAttr(TerrainResourceContext& context) : width(0), height(0), cellSize(5), m_context(&context) {
}
// INLINED
C3dAttr::~C3dAttr() = default;
// OFFSET: 0x00748410
// FUNCTION: fn_07828
C3dAttr* C3dAttr::Create() {
return new C3dAttr(*this->m_context);
}
// OFFSET: 0x007484E0
// FUNCTION: fn_07829
bool C3dAttr::Load(const char* name) {
auto& file = this->m_context->file;
file.Open(name);
ResourceByteReader input{static_cast<const unsigned char*>(file.Data()), static_cast<unsigned>(file.Size())};
char magic[5]{};
input.Read(magic, 4);
if (std::strcmp(magic, "GRAT") != 0) {
ShowErrorDialog(this->m_context->renderSystem, "Block Attr ", 0);
file.Close();
return false;
}
unsigned char major;
unsigned char minor;
input.Read(&major, 1);
input.Read(&minor, 1);
if (major == 1 && minor <= 3) {
int columns;
int rows;
input.Read(&columns, sizeof(columns));
input.Read(&rows, sizeof(rows));
this->Unload();
const auto count = static_cast<std::uint32_t>(columns) * static_cast<std::uint32_t>(rows);
this->m_cells.resize(count);
this->width = columns;
this->height = rows;
input.Read(this->m_cells.data(), count * sizeof(TerrainHeightCell));
if (minor >= 3) {
for (int row = 0; row < rows; ++row) {
for (int column = 0; column < columns; ++column) {
this->m_cells[static_cast<unsigned>(row) * static_cast<unsigned>(columns) + static_cast<unsigned>(column)].type &= 0x7FFFFFFFu;
}
}
}
file.Close();
} else {
ShowErrorDialog(this->m_context->renderSystem, "C3dAttr::Unsupported Version", 0);
}
file.Close();
return true;
}
// OFFSET: 0x00748840
// FUNCTION: fn_07830
void C3dAttr::Unload() {
this->width = 0;
this->height = 0;
}
TerrainHeight C3dAttr::Grid() const {
return {this->width, this->height, this->cellSize, this->m_cells.data()};
}