Owner-authorized source migration: 31 helper-only translation units were merged into their callers or existing inline headers; both build manifests updated. Includes the preserved source payload, Lua configuration matching wowdecomp, and exact malloca expansion without diagnostic pragmas. 449 native units compiled locally and 449 staged units compiled by the pinned server toolchain. No previously byte-matched function regressed. Compiler mapping diagnostics remain recorded as needs_cleanup, not accepted or peer-confirmed. Existing independent review records are preserved. README.md is intentionally unchanged.
231 lines
8.4 KiB
C++
231 lines
8.4 KiB
C++
#include "Contents/Party/AdventurerAgencyMgr.h"
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#include "Contents/Party/AgencyRequestContext.h"
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#include "Render/DeviceContext/DeviceContext.h"
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#include "Render/Text/TextContext.h"
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#include "Resource/Bitmap/BitmapResource.h"
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#include "Resource/ResourceMgr.h"
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#include "UI/Text/TextFitting.h"
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#include "UI/Text/TextWrapping.h"
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#include "UI/Party/UIApplyForPartyWnd.h"
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#include "UI/Buttons/UIBasicButton.h"
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#include "UI/Buttons/UIBitmapButton.h"
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#include "UI/Party/UIPartyInfoWnd.h"
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#include "UI/Text/UIStaticText.h"
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#include "UI/Window/WindowManagerWindows.h"
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#include <cstdio>
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namespace {
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constexpr char prefix[] = "\xC0\xAF\xC0\xFA\xC0\xCE\xC5\xCD\xC6\xE4\xC0\xCC\xBD\xBA\\";
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}
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// OFFSET: 0x007BAD00
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// FUNCTION: fn_09275
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UIApplyForPartyWnd::UIApplyForPartyWnd(UIWindowContext& windows, UIFrameContext& frames, UIApplyForPartyContext& application)
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: UIFrameWnd(windows, frames, 0), m_application(&application) {
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}
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// OFFSET: 0x007BB610
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UIApplyForPartyWnd::~UIApplyForPartyWnd() = default;
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// OFFSET: 0x007C2400
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// FUNCTION: fn_09325
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void UIApplyForPartyWnd::Slot11() {
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if (this->saved) {
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this->saved->width = this->geometry.width;
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this->saved->height = this->geometry.height;
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this->saved->x = this->geometry.x;
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this->saved->y = this->geometry.y;
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}
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}
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// OFFSET: 0x007BD970
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// FUNCTION: fn_09299
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void UIApplyForPartyWnd::Slot15(int, int) {
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auto& controls = this->m_application->buttons;
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const int messages[] = {3374, 3373, 3045};
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const int ids[] = {381, 271, 201};
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const int positions[] = {51, 108, 173};
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for (int index = 0; index < 3; ++index) {
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auto* button = new UIBasicButton(*this->m_context, controls);
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const char* label = controls.services.MessageText(messages[index]);
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const int width = this->TextWidth(controls.fonts, controls.locale, label, 0, 0, 12, 0, 0);
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button->Configure(width + 10, label);
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button->Move(positions[index], 165);
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button->SetId(ids[index]);
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this->AddChild(button);
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}
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std::vector<std::string> lines;
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WrapPlainText(controls.services.MessageText(3370), lines, 40, this->m_application->codePage, controls.locale.inlineCharset);
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int y = 136;
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for (const auto& line : lines) {
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auto* label = new UIStaticText(*this->m_context, controls);
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label->SetSize(this->geometry.width - 18, 15);
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label->Move(9, y);
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label->SetText(line.c_str(), 0);
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label->fontHeight = 11;
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label->red = 255;
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label->green = 0;
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label->blue = 0;
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this->AddChild(label);
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y += 12;
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}
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auto* close = new UIBitmapButton(*this->m_context, controls);
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const std::string off = std::string(prefix) + "basic_interface\\big_sys_close_off.bmp";
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const std::string on = std::string(prefix) + "basic_interface\\big_sys_close_on.bmp";
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close->SetBitmap(off.c_str(), 0, 0);
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close->SetBitmap(on.c_str(), 1, 0);
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close->SetBitmap(on.c_str(), 2, 0);
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close->SetSize(close->BitmapWidth(), close->BitmapHeight());
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close->Move(this->geometry.width - close->BitmapWidth(), 0);
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close->SetId(201);
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close->SetTooltip("");
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this->AddChild(close);
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}
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// OFFSET: 0x007C1D10
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// FUNCTION: fn_09319
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void UIApplyForPartyWnd::SetInfo(CAdvenPartyInfo value) {
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this->info = value;
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this->Invalidate();
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}
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// OFFSET: 0x007BF5A0
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// FUNCTION: fn_09303
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void UIApplyForPartyWnd::Paint() {
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auto& controls = this->m_application->buttons;
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this->geometry.surface->Fill(nullptr, 0xFFFF00FFu);
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const auto load = [&](const char* name) { return static_cast<CBitmapRes*>(controls.resources.Load((std::string(prefix) + name).c_str())); };
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const auto* background = load("UIadventurerAgency\\bg_agency_register.bmp");
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this->DrawBitmap(0, 0, background ? &background->image : nullptr, false);
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int leftWidth = 0;
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int rightWidth = 0;
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int titleHeight = 0;
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if (const auto* left = load("basic_interface\\titlebar_left.bmp")) {
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this->DrawBitmap(0, 0, &left->image, false);
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leftWidth = left->image.width;
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}
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if (const auto* right = load("basic_interface\\titlebar_right.bmp")) {
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rightWidth = right->image.width;
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this->DrawBitmap(this->geometry.width - rightWidth, 0, &right->image, false);
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}
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if (const auto* middle = load("basic_interface\\titlebar_mid.bmp")) {
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titleHeight = middle->image.height;
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const int extent = this->geometry.width - rightWidth - leftWidth;
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const int tiles = extent / middle->image.width + (extent % middle->image.width != 0);
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for (int index = 0; index < tiles; ++index) {
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this->DrawBitmap(leftWidth, 0, &middle->image, false);
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leftWidth += middle->image.width;
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}
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}
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const char* caption = controls.services.MessageText(3368);
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this->DrawTextAt(controls.fonts, controls.locale, 19, titleHeight - 13, caption, 0, 0, 12, 0xFFFFFF, 0, 0);
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this->DrawTextAt(controls.fonts, controls.locale, 18, titleHeight - 14, caption, 0, 0, 12, 0, 0, 0);
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const auto* base = load("basic_interface\\sys_base_off.bmp");
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this->DrawBitmap(3, 3, base ? &base->image : nullptr, true);
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const auto text = [&](int x, int y, const char* value) { this->DrawTextAt(controls.fonts, controls.locale, x, y, value, 0, 0, 12, 0, 0, 0); };
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text(10, 25, controls.services.MessageText(3415));
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const std::string fitted = FitText(*this->geometry.surface, controls.fonts, controls.locale, this->info.characterName, 119);
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text(60, 25, fitted.c_str());
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text(10, 49, controls.services.MessageText(408));
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char levels[10] = {};
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_snprintf_s(levels, sizeof(levels), _TRUNCATE, "%d~%d", this->info.minimumLevel, this->info.maximumLevel);
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text(60, 49, levels);
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text(10, 73, controls.services.MessageText(3369));
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text(60, 73, UIPartyInfoWnd::TypeName(this->info.type, controls.services));
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text(10, 97, controls.services.MessageText(504));
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const char* jobs[] = {"def", "heal", "atk", "buf"};
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const bool selected[] = {this->info.tanker, this->info.healer, this->info.dealer, this->info.assist};
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for (int index = 0; index < 4; ++index) {
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const std::string name = std::string("UIadventurerAgency\\btn_job_") + jobs[index] + (selected[index] ? "_on.bmp" : "_off.bmp");
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const auto* icon = load(name.c_str());
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this->DrawBitmap(60 + index * 18, 95, icon ? &icon->image : nullptr, false);
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}
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text(10, 121, controls.services.MessageText(3359));
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text(60, 121, this->info.memo.c_str());
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}
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// OFFSET: 0x007BFCC0
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// FUNCTION: fn_09309
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void UIApplyForPartyWnd::Slot28(int x, int y) {
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if (static_cast<unsigned>(y) - 95u > 16u) {
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return;
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}
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const int positions[] = {60, 78, 96, 114};
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const int messages[] = {3420, 3491, 3444, 3508};
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for (int index = 0; index < 4; ++index) {
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if (x > positions[index] && x < positions[index] + 16) {
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const char* label = this->m_application->buttons.services.MessageText(messages[index]);
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if (*label != '\0') {
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int screenX = positions[index];
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int screenY = 75;
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this->ToScreen(screenX, screenY);
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this->m_application->buttons.services.Tooltip(label, screenX, screenY, -1, false, true);
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}
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break;
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}
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}
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}
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// OFFSET: 0x007C11E0
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// FUNCTION: fn_09313
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int UIApplyForPartyWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) {
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if (message == 6) {
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auto& owner = *this->m_application;
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switch (static_cast<int>(a)) {
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case 201:
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this->m_frameContext->windows.CloseWindow(345);
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break;
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case 271:
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g_adventurerAgencyMgr->RequestInfo(this->info.accountId, owner.requests, owner.completion);
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break;
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case 381: {
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const std::string name = this->info.characterName;
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const char* relationship = owner.rows.services.IsFriend(name) ? owner.buttons.services.MessageText(102) : nullptr;
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if (owner.rows.services.IsGuildMember(this->info.accountId)) {
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relationship = "GuildMember";
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}
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const std::string code = owner.rows.services.CharacterCode(this->info.characterId);
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owner.rows.services.ShowCharacter(name.c_str(), relationship, code.c_str());
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break;
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}
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default:
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break;
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}
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return 0;
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}
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if (message == 34) {
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this->saved = reinterpret_cast<PartyBoardPlacement*>(a);
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const auto& owner = *this->m_application;
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if (this->saved->width <= 0 || this->saved->height <= 0 || this->saved->x < 0 || this->saved->x > owner.screenWidth - this->saved->width ||
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this->saved->y < 0 || this->saved->y > owner.screenHeight - this->saved->height) {
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*this->saved = {200, 200, 220, 190};
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}
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this->Move(this->saved->x, this->saved->y);
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return 0;
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}
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return this->UIFrameWnd::SendMsg(sender, message, a, b, c, d);
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}
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