Owner-authorized source migration: 31 helper-only translation units were merged into their callers or existing inline headers; both build manifests updated. Includes the preserved source payload, Lua configuration matching wowdecomp, and exact malloca expansion without diagnostic pragmas. 449 native units compiled locally and 449 staged units compiled by the pinned server toolchain. No previously byte-matched function regressed. Compiler mapping diagnostics remain recorded as needs_cleanup, not accepted or peer-confirmed. Existing independent review records are preserved. README.md is intentionally unchanged.
157 lines
5.3 KiB
C++
157 lines
5.3 KiB
C++
#include "Render/Text/TextContext.h"
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#include "Resource/Bitmap/BitmapResource.h"
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#include "Resource/ResourceMgr.h"
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#include "UI/Shop/ItemDrawing.h"
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#include "UI/Shortcuts/ShortcutPainting.h"
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#include "UI/Window/UIWindow.h"
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#include <cstdio>
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#include <cstring>
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namespace {
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constexpr char prefix[] = "\xC0\xAF\xC0\xFA\xC0\xCE\xC5\xCD\xC6\xE4\xC0\xCC\xBD\xBA";
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// INLINED
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CBitmapRes* Load(ResourceMgr& resources, const char* tail) {
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char path[200];
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std::sprintf(path, "%s%s", prefix, tail);
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return static_cast<CBitmapRes*>(resources.Load(path));
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}
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// INLINED
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void Bitmap(UIWindow& window, CBitmapRes* image, int x, int y, bool transparent) {
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window.DrawBitmap(x, y, image ? &image->image : nullptr, transparent);
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}
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// OFFSET: 0x00A86200
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void Count(UIWindow& window, FontCache& fonts, const TextLocale& locale, int right, int y, int value) {
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char text[16];
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std::sprintf(text, "%d", value);
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const int bytes = static_cast<int>(std::strlen(text));
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TextContext context(*window.geometry.surface, fonts, locale);
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context.SetFont(0, 11, 0, 0);
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const int left = (right - context.Measure(text, bytes).cx);
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context.SetColor(0xFFFFFF);
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context.Draw((left - 1), y, text, bytes);
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context.Draw((left + 1), y, text, bytes);
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context.Draw(left, (y - 1), text, bytes);
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context.Draw(left, (y + 1), text, bytes);
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context.SetColor(0);
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context.Draw(left, y, text, bytes);
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}
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}
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// OFFSET: 0x0092F8E0
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// FUNCTION: fn_12680
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void ShortcutPainting::Paint(UIWindow& window, const ShortcutGrid& grid, const NormalItemSlot* const* slots, const NormalItemSlot* const* itemSlots) {
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CBitmapRes* frame = Load(this->resources, "\\Shortcut\\shortcut_frame.bmp");
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for (int row = 0; row < grid.rows; ++row) {
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Bitmap(window, frame, 0, (row * 33), false);
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}
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if (this->itemSlotActive) {
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Bitmap(window, Load(this->resources, "\\Shortcut\\shortcut_frame_item.bmp"), 0, grid.rows > 0 ? (grid.rows * 33) : 0, false);
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}
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if (grid.row != -1 && grid.hovered != -1) {
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CBitmapRes* chip = Load(this->resources, "\\colorchip.bmp");
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std::uint32_t color = 0;
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if (chip) {
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const std::uint32_t pixel = chip->image.width > 10 && chip->image.height > 10 ? chip->image.pixels[10 + 10 * chip->image.width] : 0x00FF0000u;
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color = ((pixel & 255) << 16) | (pixel & 0xFF00) | ((pixel >> 16) & 255);
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}
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window.FillRegion(((grid.hovered * 29) + 16), 5 + 33 * static_cast<unsigned>(this->currentRow), 24, 24, color);
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}
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this->icons.clear();
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for (int row = 0; row < grid.rows; ++row) {
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const int y = ((row * 33) + 4);
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for (int column = 0; column < 9; ++column) {
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const int index = ((row * 9) + column);
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if (index >= 36) {
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continue;
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}
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const NormalItemSlot& slot = *slots[index];
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if (slot.itemId == 0) {
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continue;
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}
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const int x = 16 + 29 * column;
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if (slot.unknown_0000 != 0) {
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CSkillInfo skill = this->skills.Lookup(slot.itemId);
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if (!skill.MatchesShortcut(&slot)) {
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continue;
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}
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char path[200];
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std::sprintf(path, "%s\\item\\%s.bmp", prefix, skill.name);
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CBitmapRes* image = static_cast<CBitmapRes*>(this->resources.Load(path));
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if (!image) {
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image = Load(this->resources, "\\item\\am_berserkpitcher.bmp");
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}
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this->icons.push_back({skill.id, index, x, y});
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Bitmap(window, image, x, y, true);
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int level = slot.unknown_0005;
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if ((skill.id == 6579 || skill.id == 6580) && skill.level < level) {
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level = skill.level;
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}
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Count(window, this->fonts, this->locale, x + 27, (y + 17), level);
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} else {
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ItemInfo item = LookupClientItem(this->inventory, static_cast<int>(slot.itemId), 1);
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if (item.unknown_0000[1] == 0) {
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continue;
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}
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DrawItemIcon(window, this->resources, this->descriptions, x, y, item, static_cast<unsigned char>(item.unknown_0060));
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if (item.quantity != 0) {
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Count(window, this->fonts, this->locale, x + 27, (y + 17), item.quantity);
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}
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if (item.unknown_0088 > 0) {
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char tail[96];
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std::sprintf(tail, "\\grade_enchant\\grade_icon%d.bmp", item.unknown_0088);
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Bitmap(window, Load(this->resources, tail), x, (y + 12), true);
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}
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}
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}
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}
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if (this->itemSlotActive) {
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const int y = ((grid.rows * 33) + 4);
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for (int column = 0; column < 9; ++column) {
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const NormalItemSlot& slot = *itemSlots[column];
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if (slot.itemId == 0) {
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continue;
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}
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ItemInfo item = LookupClientItem(this->inventory, static_cast<int>(slot.itemId), 1);
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if (item.unknown_0000[1] == 0) {
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continue;
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}
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const int x = 16 + 29 * column;
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DrawItemIcon(window, this->resources, this->descriptions, x, y, item, static_cast<unsigned char>(item.unknown_0060));
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if (item.quantity != 0) {
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Count(window, this->fonts, this->locale, x + 27, (y + 17), item.quantity);
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}
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}
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}
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for (int row = 0; row < grid.rows; ++row) {
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char text[24];
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std::sprintf(text, "%d", (row + 1));
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window.DrawTextAt(this->fonts, this->locale, 6, ((row * 33) + 13), text, 0, 0, 11, 0x2F4A4A, 0, 0);
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}
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this->cooldowns.PaintMain(this->icons, grid.rows, window.geometry.x, window.geometry.y, this->drawing, this->clock, this->commands, this->system);
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}
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