rodecomp/Source/UI/Shortcuts/ShortcutPainting.cpp
ragnarok-clanker e168b4e4a6 Restore translation-unit ownership and publish verified source corrections
Owner-authorized source migration: 31 helper-only translation units were merged into their callers or existing inline headers; both build manifests updated. Includes the preserved source payload, Lua configuration matching wowdecomp, and exact malloca expansion without diagnostic pragmas.

449 native units compiled locally and 449 staged units compiled by the pinned server toolchain. No previously byte-matched function regressed. Compiler mapping diagnostics remain recorded as needs_cleanup, not accepted or peer-confirmed. Existing independent review records are preserved. README.md is intentionally unchanged.
2026-10-25 15:42:21 +00:00

157 lines
5.3 KiB
C++

#include "Render/Text/TextContext.h"
#include "Resource/Bitmap/BitmapResource.h"
#include "Resource/ResourceMgr.h"
#include "UI/Shop/ItemDrawing.h"
#include "UI/Shortcuts/ShortcutPainting.h"
#include "UI/Window/UIWindow.h"
#include <cstdio>
#include <cstring>
namespace {
constexpr char prefix[] = "\xC0\xAF\xC0\xFA\xC0\xCE\xC5\xCD\xC6\xE4\xC0\xCC\xBD\xBA";
// INLINED
CBitmapRes* Load(ResourceMgr& resources, const char* tail) {
char path[200];
std::sprintf(path, "%s%s", prefix, tail);
return static_cast<CBitmapRes*>(resources.Load(path));
}
// INLINED
void Bitmap(UIWindow& window, CBitmapRes* image, int x, int y, bool transparent) {
window.DrawBitmap(x, y, image ? &image->image : nullptr, transparent);
}
// OFFSET: 0x00A86200
void Count(UIWindow& window, FontCache& fonts, const TextLocale& locale, int right, int y, int value) {
char text[16];
std::sprintf(text, "%d", value);
const int bytes = static_cast<int>(std::strlen(text));
TextContext context(*window.geometry.surface, fonts, locale);
context.SetFont(0, 11, 0, 0);
const int left = (right - context.Measure(text, bytes).cx);
context.SetColor(0xFFFFFF);
context.Draw((left - 1), y, text, bytes);
context.Draw((left + 1), y, text, bytes);
context.Draw(left, (y - 1), text, bytes);
context.Draw(left, (y + 1), text, bytes);
context.SetColor(0);
context.Draw(left, y, text, bytes);
}
}
// OFFSET: 0x0092F8E0
// FUNCTION: fn_12680
void ShortcutPainting::Paint(UIWindow& window, const ShortcutGrid& grid, const NormalItemSlot* const* slots, const NormalItemSlot* const* itemSlots) {
CBitmapRes* frame = Load(this->resources, "\\Shortcut\\shortcut_frame.bmp");
for (int row = 0; row < grid.rows; ++row) {
Bitmap(window, frame, 0, (row * 33), false);
}
if (this->itemSlotActive) {
Bitmap(window, Load(this->resources, "\\Shortcut\\shortcut_frame_item.bmp"), 0, grid.rows > 0 ? (grid.rows * 33) : 0, false);
}
if (grid.row != -1 && grid.hovered != -1) {
CBitmapRes* chip = Load(this->resources, "\\colorchip.bmp");
std::uint32_t color = 0;
if (chip) {
const std::uint32_t pixel = chip->image.width > 10 && chip->image.height > 10 ? chip->image.pixels[10 + 10 * chip->image.width] : 0x00FF0000u;
color = ((pixel & 255) << 16) | (pixel & 0xFF00) | ((pixel >> 16) & 255);
}
window.FillRegion(((grid.hovered * 29) + 16), 5 + 33 * static_cast<unsigned>(this->currentRow), 24, 24, color);
}
this->icons.clear();
for (int row = 0; row < grid.rows; ++row) {
const int y = ((row * 33) + 4);
for (int column = 0; column < 9; ++column) {
const int index = ((row * 9) + column);
if (index >= 36) {
continue;
}
const NormalItemSlot& slot = *slots[index];
if (slot.itemId == 0) {
continue;
}
const int x = 16 + 29 * column;
if (slot.unknown_0000 != 0) {
CSkillInfo skill = this->skills.Lookup(slot.itemId);
if (!skill.MatchesShortcut(&slot)) {
continue;
}
char path[200];
std::sprintf(path, "%s\\item\\%s.bmp", prefix, skill.name);
CBitmapRes* image = static_cast<CBitmapRes*>(this->resources.Load(path));
if (!image) {
image = Load(this->resources, "\\item\\am_berserkpitcher.bmp");
}
this->icons.push_back({skill.id, index, x, y});
Bitmap(window, image, x, y, true);
int level = slot.unknown_0005;
if ((skill.id == 6579 || skill.id == 6580) && skill.level < level) {
level = skill.level;
}
Count(window, this->fonts, this->locale, x + 27, (y + 17), level);
} else {
ItemInfo item = LookupClientItem(this->inventory, static_cast<int>(slot.itemId), 1);
if (item.unknown_0000[1] == 0) {
continue;
}
DrawItemIcon(window, this->resources, this->descriptions, x, y, item, static_cast<unsigned char>(item.unknown_0060));
if (item.quantity != 0) {
Count(window, this->fonts, this->locale, x + 27, (y + 17), item.quantity);
}
if (item.unknown_0088 > 0) {
char tail[96];
std::sprintf(tail, "\\grade_enchant\\grade_icon%d.bmp", item.unknown_0088);
Bitmap(window, Load(this->resources, tail), x, (y + 12), true);
}
}
}
}
if (this->itemSlotActive) {
const int y = ((grid.rows * 33) + 4);
for (int column = 0; column < 9; ++column) {
const NormalItemSlot& slot = *itemSlots[column];
if (slot.itemId == 0) {
continue;
}
ItemInfo item = LookupClientItem(this->inventory, static_cast<int>(slot.itemId), 1);
if (item.unknown_0000[1] == 0) {
continue;
}
const int x = 16 + 29 * column;
DrawItemIcon(window, this->resources, this->descriptions, x, y, item, static_cast<unsigned char>(item.unknown_0060));
if (item.quantity != 0) {
Count(window, this->fonts, this->locale, x + 27, (y + 17), item.quantity);
}
}
}
for (int row = 0; row < grid.rows; ++row) {
char text[24];
std::sprintf(text, "%d", (row + 1));
window.DrawTextAt(this->fonts, this->locale, 6, ((row * 33) + 13), text, 0, 0, 11, 0x2F4A4A, 0, 0);
}
this->cooldowns.PaintMain(this->icons, grid.rows, window.geometry.x, window.geometry.y, this->drawing, this->clock, this->commands, this->system);
}