rodecomp/Source/UI/Window/UIFrameWnd.cpp
ragnarok-clanker e168b4e4a6 Restore translation-unit ownership and publish verified source corrections
Owner-authorized source migration: 31 helper-only translation units were merged into their callers or existing inline headers; both build manifests updated. Includes the preserved source payload, Lua configuration matching wowdecomp, and exact malloca expansion without diagnostic pragmas.

449 native units compiled locally and 449 staged units compiled by the pinned server toolchain. No previously byte-matched function regressed. Compiler mapping diagnostics remain recorded as needs_cleanup, not accepted or peer-confirmed. Existing independent review records are preserved. README.md is intentionally unchanged.
2026-10-25 15:42:21 +00:00

202 lines
5.4 KiB
C++

#include "UI/Window/FrameFocus.h"
#include "UI/Layout/SnapMgr.h"
#include "UI/Buttons/UIBitmapButton.h"
#include "UI/Window/UIFrameWnd.h"
#include "UI/Window/WindowManagerWindows.h"
#include "UI/Layout/WindowSnapping.h"
#include <cstdlib>
#include <windows.h>
#include <timeapi.h>
// OFFSET: 0x008A3700
// FUNCTION: fn_11657
UIFrameWnd::UIFrameWnd(UIWindowContext& windowContext, UIFrameContext& frameContext, unsigned char cached)
: UIWindow(windowContext, cached), m_dragX(0), m_dragY(0), m_message0(600), m_message1(600), m_frameContext(&frameContext) {
this->m_textCache.max_load_factor(1.0f);
this->m_textCache.rehash(8);
}
// OFFSET: 0x008A4E90
// OFFSET: 0x008A60E0
// FUNCTION: fn_11678
UIFrameWnd::~UIFrameWnd() = default;
// OFFSET: 0x005C4640
// FUNCTION: fn_03570
bool UIFrameWnd::Slot02() {
return true;
}
// OFFSET: 0x008AD150
// FUNCTION: fn_11735
void UIFrameWnd::Move(int x, int y) {
this->geometry.Move(x, y);
this->Slot36();
}
// OFFSET: 0x008BB3F0
// FUNCTION: fn_11797
void UIFrameWnd::Slot12() {
this->m_originX = this->geometry.x;
this->m_originY = this->geometry.y;
}
// OFFSET: 0x008AD170
// FUNCTION: fn_11736
void UIFrameWnd::Slot13(int dx, int dy) {
this->geometry.x = this->m_originX + dx;
this->geometry.y = this->m_originY + dy;
}
// OFFSET: 0x00A7D870
// FUNCTION: fn_16956
void UIFrameWnd::ToScreen(int& x, int& y) const {
x += this->geometry.x;
y += this->geometry.y;
for (const WindowAncestry* node = this->parent; node; node = node->parent) {
const UIWindow* window = static_cast<const UIWindow*>(node);
x += window->geometry.x;
y += window->geometry.y;
}
}
// OFFSET: 0x008BA1E0
// FUNCTION: fn_11779
void UIFrameWnd::Slot25(int x, int y) {
if (g_dragWindowId != this->geometry.id) {
this->m_frameContext->focus.BringToFront(this->geometry.id);
g_dragWindowId = this->geometry.id;
}
this->m_frameContext->focus.Set(this);
this->ToScreen(x, y);
this->m_dragX = x;
this->m_dragY = y;
this->m_originX = this->geometry.x;
this->m_originY = this->geometry.y;
this->geometry.targetAlpha = 128;
this->geometry.alphaStart = timeGetTime();
this->m_frameContext->snapping.graph.CaptureOrigins(this);
}
// OFFSET: 0x008BA510
// FUNCTION: fn_11786
void UIFrameWnd::Slot27(int x, int y) {
if (this->m_frameContext->focus.Get() != this || x <= -this->m_frameContext->dragLimitX || y <= -this->m_frameContext->dragLimitY) {
return;
}
this->ToScreen(x, y);
const int dx = x - this->m_dragX;
const int dy = y - this->m_dragY;
WindowSnapping& snapping = this->m_frameContext->snapping;
if (!snapping.graph.Contains(this)) {
this->Move(this->m_originX + dx, this->m_originY + dy);
return;
}
this->Slot13(dx, dy);
int ownX, ownY;
snapping.Constrain(this, ownX, ownY, 0);
int groupX = dx, groupY = dy;
snapping.graph.ConstrainGroup(this, groupX, groupY, snapping);
if (std::abs(groupX) < std::abs(ownX)) {
groupX = ownX;
}
if (std::abs(groupY) < std::abs(ownY)) {
groupY = ownY;
}
this->Slot13(dx + groupX, dy + groupY);
snapping.Store(this);
snapping.graph.MoveConnected(this, dx + groupX, dy + groupY, snapping);
}
// OFFSET: 0x008BA3C0
// FUNCTION: fn_11783
void UIFrameWnd::Slot28(int, int) {
}
// OFFSET: 0x008BA2C0
// FUNCTION: fn_11781
void UIFrameWnd::Slot31(int, int) {
if (this->m_frameContext->focus.Get() != this) {
return;
}
g_dragWindowId = -1;
this->geometry.targetAlpha = 255;
this->geometry.alphaStart = timeGetTime();
this->m_frameContext->focus.Clear();
this->m_frameContext->snapping.graph.Refresh(this);
}
// OFFSET: 0x008BB340
// FUNCTION: fn_11796
void UIFrameWnd::Slot36() {
WindowSnapping& snapping = this->m_frameContext->snapping;
int x, y;
snapping.Constrain(this, x, y, 0);
this->geometry.x += x;
this->geometry.y += y;
snapping.Store(this);
}
// OFFSET: 0x008BDC90
// FUNCTION: fn_11802
int UIFrameWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) {
if (message == 0 || message == 1) {
const int id = message == 0 ? this->m_message0 : this->m_message1;
if (id) {
this->SendMsg(this, 6, id, 0, 0, 0);
}
} else if (message == 98) {
if (c > 0) {
UIWindow* window = this->m_frameContext->windows.EnsureWindow(12);
if (window) {
window->SendMsg(nullptr, 24, c, 0, 0, 0);
}
}
} else {
return this->UIWindow::SendMsg(sender, message, a, b, c, d);
}
return 0;
}
// OFFSET: 0x005C4420
// FUNCTION: fn_03559
std::vector<std::uint32_t> UIFrameWnd::Slot44() {
return {};
}
// OFFSET: 0x005C44F0
// FUNCTION: fn_03562
int UIFrameWnd::Slot46() {
return 1;
}
// OFFSET: 0x008CF0C0
// FUNCTION: fn_12076
UIBitmapButton* UIFrameWnd::AddCloseButton(UIButtonContext& controls, const char* tooltip, int width) {
if (width == 0) {
width = this->geometry.width;
}
UIBitmapButton* button = new UIBitmapButton(*this->m_context, controls);
button->SetBitmap("\xC0\xAF\xC0\xFA\xC0\xCE\xC5\xCD\xC6\xE4\xC0\xCC\xBD\xBA\\basic_interface\\sys_close_off.bmp", 0, 0);
button->SetBitmap("\xC0\xAF\xC0\xFA\xC0\xCE\xC5\xCD\xC6\xE4\xC0\xCC\xBD\xBA\\basic_interface\\sys_close_on.bmp", 1, 0);
button->SetBitmap("\xC0\xAF\xC0\xFA\xC0\xCE\xC5\xCD\xC6\xE4\xC0\xCC\xBD\xBA\\basic_interface\\sys_close_on.bmp", 2, 0);
button->SetSize(button->BitmapWidth(), button->BitmapHeight());
button->Move(width - 14, 3);
button->SetId(201);
button->SetTooltip(tooltip);
this->AddChild(button);
return button;
}