rodecomp/Source/UI/Window/WindowMouseHit.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
2026-10-25 07:42:41 +00:00

61 lines
1.3 KiB
C++

#ifndef RAGNAROK_SOURCE_UI_WINDOW_WINDOWMOUSEHIT_H
#define RAGNAROK_SOURCE_UI_WINDOW_WINDOWMOUSEHIT_H
#include <array>
#include <cstdint>
#include <deque>
#include <list>
#include <map>
class UIWindow;
class CMouse;
struct WindowAncestry;
struct WindowOrdering;
class WindowManagerWindows;
struct WindowDropDown;
struct WindowMouseHit {
std::list<UIWindow*>& rendered;
std::map<int, UIWindow*>& overlays;
std::uint32_t& previous;
std::uint32_t& current;
UIWindow* FindUid(std::uint32_t uid);
UIWindow* HitTest(int x, int y);
};
struct WindowMouseCapture {
WindowAncestry*& capture;
WindowOrdering& ordering;
const CMouse& mouse;
const int& previousX;
const int& previousY;
const int& doubleClickGate;
const int& alternateDoubleClickGate;
bool Dispatch();
};
struct WindowMouseUncaptured {
WindowMouseHit& hit;
WindowOrdering& ordering;
WindowDropDown& dropdown;
WindowManagerWindows& windows;
const std::deque<UIWindow*>& modal;
const CMouse& mouse;
const int& previousX;
const int& previousY;
const int& doubleClickGate;
const int& alternateDoubleClickGate;
UIWindow*& pressedRoot;
UIWindow* const& dismiss26;
UIWindow* const& dismiss260;
WindowAncestry*& hover;
std::array<UIWindow**, 7> refresh;
const int& refreshGate;
int Dispatch();
};
#endif