Batch #3995 by kyoshi: 3 byte-identical, 0 confirmed by peer review. - fn_06916 CCloud::Close: byte-identical - fn_06919 CCloud::Slot06: byte-identical - fn_06921 CCloud::Slot04: byte-identical Merged automatically: every function is byte-identical to the original. Adds to the build: Source/Contents/Effects/CloudEffect.cpp
46 lines
918 B
C++
46 lines
918 B
C++
#include "Contents/Effects/CloudEffect.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Camera/Camera.h"
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#include "Contents/Effects/EffectMemoryMgr.h"
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#include "Contents/Effects/Particle.h"
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#include "Utility/Math/AffineMatrix.h"
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#include "Utility/Text/FormatString.h"
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#include <algorithm>
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#include <cstdlib>
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#include <string>
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// OFFSET: 0x006FB9A0
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// OFFSET: 0x006FBBA0
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// FUNCTION: fn_06916
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void CCloud::Close() {
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if (this->particle) {
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FreeParticle(this->particle);
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this->particle = nullptr;
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}
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}
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// OFFSET: 0x006FBBD0
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// OFFSET: 0x006FBC30
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// OFFSET: 0x006FBEC0
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// FUNCTION: fn_06919
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bool CCloud::Slot06() {
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return this->ActorExists();
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}
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// OFFSET: 0x006FBED0
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// OFFSET: 0x006FC090
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// FUNCTION: fn_06921
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void CCloud::Slot04() {
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if (this->particle) {
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this->particle->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true);
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}
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}
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// OFFSET: 0x006FC160
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