rodecomp/Source/Contents/Effects/RotateBgEffect.cpp
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

254 lines
8.3 KiB
C++

#include "Contents/Effects/RotateBgEffect.h"
#include "Contents/Effects/EffectMemoryMgr.h"
#include "Contents/Effects/Particle.h"
#include "Utility/Math/AffineMatrix.h"
#include <algorithm>
#include <cstdlib>
#include <cstring>
// OFFSET: 0x00B72760
// FUNCTION: fn_19141
void CRotateBgEffect::Close() {
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
FreeParticle(*it);
}
this->particles.clear();
for (auto it = this->segmentParticles.begin(); it != this->segmentParticles.end(); ++it) {
FreeParticle(*it);
}
this->segmentParticles.clear();
}
// OFFSET: 0x00B727D0
// FUNCTION: fn_19142
void CRotateBgEffect::Open() {
for (int ring = 0; ring < 2; ++ring) {
const int start = std::max(rand() % 360, 0);
for (int index = 0; index < 10; ++index) {
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
if (particle) {
particle->effectId = this->id;
particle->columnIndex = index;
particle->rowIndex = ring;
particle->groupIndex = 1;
particle->SetTexture("effect\\storm2.tga");
particle->alpha = 0;
particle->scale = 2.0f;
particle->SetColor(50, 50, 255);
float* values = &particle->animationParameter;
values[0] = 40.0f;
values[1] = 30.0f;
values[2] = 5.0f;
particle->phaseParameter = start;
this->particles.push_back(particle);
}
}
}
int layer = 0;
for (int angle = 0; angle < 360; angle += 90) {
const int span = std::max(rand() % 21, 0) + 80;
for (int index = 0; index < 21; ++index) {
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
if (particle) {
particle->effectId = this->id;
particle->columnIndex = index;
particle->rowIndex = layer;
particle->groupIndex = 2;
particle->SetTexture("effect\\cloud11.tga");
particle->angleParameter = 30;
*reinterpret_cast<float*>(&particle->angleBits) = static_cast<float>(angle);
particle->alpha = 0;
particle->phaseParameter = span;
particle->animationParameter = 28.0f - static_cast<float>(layer) * 5.0f;
particle->scale = 7.0f - static_cast<float>(layer);
this->segmentParticles.push_back(particle);
}
}
++layer;
}
}
// OFFSET: 0x00B729E0
// FUNCTION: fn_19143
bool CRotateBgEffect::IsAlive() {
return !this->IsFinished();
}
// OFFSET: 0x00B729F0
// FUNCTION: fn_19144
void CRotateBgEffect::OnProcess() {
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
CParticle* particle = *it;
particle->position.x = this->position[0];
particle->position.y = this->position[1];
particle->position.z = this->position[2];
if (particle) {
int alpha = particle->alpha;
if (this->frame > 60) {
--alpha;
} else if (this->frame <= 40) {
++alpha;
}
alpha = std::max(alpha, 0);
particle->alpha = alpha;
if (alpha > 0) {
const int index = particle->columnIndex;
const float* values = &particle->animationParameter;
float height;
if (index == 0) {
this->height = -values[1];
this->radius = values[0];
const int step = std::max(rand() % 3, 0);
this->angle = (particle->phaseParameter + 3 + step) % 360;
particle->phaseParameter = this->angle;
height = this->height;
} else {
this->height = values[2] + this->height;
height = this->height;
this->radius = this->radius - (2.2f - static_cast<float>(index) * 0.2f) * particle->scale;
}
const short rotationAngle = static_cast<short>((index * 45 + this->angle) % 360);
matrix rotation;
std::memcpy(rotation.values, g_identityMatrix, sizeof(rotation.values));
rotation.MakeZRotation(static_cast<float>(rotationAngle) / 180.0f * 3.141592f);
rotation.AppendXRotation(1.570796f);
matrix scale;
std::memcpy(scale.values, g_identityMatrix, sizeof(scale.values));
scale.SetScale(this->radius * 0.5f, this->radius * 0.5f, 1.0f);
matrix translation;
std::memcpy(translation.values, g_identityMatrix, sizeof(translation.values));
translation.MakeTranslate(0.0f, height, 0.0f);
matrix scaled;
scaled.Compose(scale, rotation);
matrix result;
result.Compose(scaled, translation);
particle->transform = result;
}
}
++particle->elapsedFrames;
}
for (auto it = this->segmentParticles.begin(); it != this->segmentParticles.end(); ++it) {
CParticle* particle = *it;
particle->position.x = this->position[0];
particle->position.y = this->position[1];
particle->position.z = this->position[2];
if (particle) {
if (particle->columnIndex == 0) {
this->segmentAngle = static_cast<int>(*reinterpret_cast<float*>(&particle->angleBits));
this->segmentSpan = particle->angleParameter;
this->segmentAlpha = particle->alpha;
this->segmentScale = particle->scale;
this->segmentReady = 1;
} else if (!this->segmentReady) {
++particle->elapsedFrames;
continue;
}
this->segmentAngle += 5;
*reinterpret_cast<float*>(&particle->angleBits) = static_cast<float>(this->segmentAngle % 360);
this->segmentSpan += 3;
if (this->segmentSpan > 180) {
this->segmentSpan = 180;
}
particle->angleParameter = this->segmentSpan;
if (particle->elapsedFrames <= 12) {
++this->segmentAlpha;
particle->alpha = this->segmentAlpha;
} else {
this->segmentScale += 0.1f;
particle->scale = this->segmentScale;
if (particle->elapsedFrames > 50) {
if (--this->segmentAlpha < 0) {
this->segmentAlpha = 0;
}
particle->alpha = this->segmentAlpha;
}
}
const int index = particle->columnIndex;
const int span = particle->angleParameter;
const float rotation = *reinterpret_cast<float*>(&particle->angleBits);
int angle = static_cast<int>(static_cast<float>(static_cast<int>(static_cast<float>(span) / 21.0f) * index) + rotation) % 360;
if (span == 360 && index == 20) {
angle = static_cast<int>(rotation);
}
const float cosine = g_cosTable[angle];
const float sine = g_sinTable[angle];
const int tilt = particle->phaseParameter;
const float tiltCosine = g_cosTable[tilt];
const float scale = particle->scale;
const float innerX = scale * cosine;
const float innerY = -particle->animationParameter;
const float innerZ = scale * sine;
const float outerX = innerX + tiltCosine * cosine;
const float outerY = innerY - g_sinTable[tilt];
const float outerZ = innerZ + tiltCosine * sine;
particle->vertices[3].x = innerX;
particle->vertices[3].y = innerY;
particle->vertices[1].z = outerZ;
particle->vertices[1].x = outerX;
particle->vertices[1].y = outerY;
particle->vertices[3].z = innerZ;
if (index != 0) {
particle->vertices[0].x = this->lastOuter.x;
particle->vertices[0].y = this->lastOuter.y;
particle->vertices[0].z = this->lastOuter.z;
particle->vertices[2].x = this->lastInner.x;
particle->vertices[2].y = this->lastInner.y;
particle->vertices[2].z = this->lastInner.z;
}
this->lastInner.x = innerX;
this->lastInner.y = innerY;
this->lastInner.z = innerZ;
this->lastOuter.x = outerX;
this->lastOuter.y = outerY;
this->lastOuter.z = outerZ;
}
++particle->elapsedFrames;
}
}
// OFFSET: 0x00B734E0
// FUNCTION: fn_19145
void CRotateBgEffect::Render() {
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
if (*it) {
(*it)->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true);
}
}
for (auto it = this->segmentParticles.begin(); it != this->segmentParticles.end(); ++it) {
if (CParticle* particle = *it) {
const int segment = particle->columnIndex;
ParticleQuad quad;
quad.billboard = false;
quad.unused = false;
quad.depth = true;
quad.top = 0.0f;
quad.bottom = 1.0f;
quad.left = static_cast<float>(segment - 1) / 21.0f;
quad.right = static_cast<float>(segment) / 21.0f;
particle->Render(quad);
}
}
}