rodecomp/Source/UI/Window/UIBattleMsgOptionWnd.cpp
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

316 lines
11 KiB
C++

#include "UI/Window/UIWindowMgr.h"
#include "UI/Window/WindowId.h"
#include "UI/Window/UIEnums.h"
#include "UI/Window/UIBattleMsgOptionWnd.h"
#include "Client/Session.h"
#include "Contents/MessageTable.h"
#include "Resource/Bitmap/BitmapResource.h"
#include "Resource/ResourceMgr.h"
#include "Resource/SkinPalette.h"
#include "Resource/TextureNames.h"
#include "UI/Buttons/UIButton.h"
#include "UI/Buttons/UICheckBox.h"
#include "UI/Lists/UIScrollBar.h"
#include "UI/Window/WindowManagerWindows.h"
#include "Resource/MSGSTRINGID.h"
#include <cstring>
#include <windows.h>
// OFFSET: 0x009335E0
// FUNCTION: fn_12726
void UIBattleMsgOptionWnd::OnWheel(int delta) {
if (this->m_scrollable != 0) {
int step = this->m_visibleRows - 1;
if (step > 3) {
step = 3;
}
if (delta >= 0) {
step = -step;
}
this->SendMsg(this->m_scrollBar, UM_SCROLLVERT, step, 0, 0, 0);
}
}
// OFFSET: 0x00910C40
// FUNCTION: fn_12510
UIBattleMsgOptionWnd::UIBattleMsgOptionWnd() : UIFrameWnd(0) {
this->hoveredOption = -1;
this->messages.push_back(LookupMessage(MSI_ST_CHAT));
this->chatWindowIndex = -1;
this->useMainChatOptions = 1;
this->allChecked = 0;
this->messages.push_back(LookupMessage(MSI_VIEW_CHAT_MSG));
this->messages.push_back(LookupMessage(MSI_VIEW_WHISPER_MSG));
this->messages.push_back(LookupMessage(MSI_VIEW_PARTY_MSG));
this->messages.push_back(LookupMessage(MSI_VIEW_GUILD_MSG));
this->messages.push_back(LookupMessage(MSI_REFINING_POSSIBLE));
this->messages.push_back(LookupMessage(MSI_VIEW_GET_ITEM_MSG));
this->messages.push_back(LookupMessage(MSI_VIEW_EQUIP_MSG));
this->messages.push_back(LookupMessage(MSI_VIEW_CHANGE_STATUS_MSG));
this->messages.push_back(LookupMessage(MSI_VIEW_GET_ITEM_PARTY_MSG));
this->messages.push_back(LookupMessage(MSI_VIEW_CHANGE_STATUS_PARTY_MSG));
this->messages.push_back(LookupMessage(MSI_VIEW_FAIL_SKILL_MSG));
this->messages.push_back(LookupMessage(MSI_VIEW_PARTY_SETUP_MSG));
this->messages.push_back(LookupMessage(MSI_VIEW_DAMAGED_EQUIP_MSG));
this->messages.push_back(LookupMessage(MSI_VIEW_SIEGE_INFO_MSG));
this->messages.push_back(LookupMessage(MSI_VIEW_SEEK_PARTY));
this->messages.push_back(LookupMessage(MSI_VIEW_COMBAT_MSG));
this->messages.push_back(LookupMessage(MSI_VIEW_PARTY_COMBAT_MSG));
this->messages.push_back(LookupMessage(MSI_VIEW_GETTING_EXP_MSG));
this->messages.push_back(LookupMessage(MSI_VIEW_QUEST_INFO_MSG));
this->messages.push_back(LookupMessage(MSI_VIEW_BATTLEFIELD_INFO_MSG));
this->messages.push_back(LookupMessage(MSI_STR_MAKECHARACTER));
this->messages.push_back(LookupMessage(MSI_RESULT_FAILED_ASSISTANT_POS));
this->messages.push_back(LookupMessage(MSI_ALLY_CHAT_MSG));
this->messages.push_back(LookupMessage(MSI_PAY_CONFIRM_BY_NYANGVINE_FRUIT));
this->text = LookupMessage(MSI_BATTLE_CHAT_WND_OPTION);
}
// OFFSET: 0x0091EC40
// FUNCTION: fn_12636
void UIBattleMsgOptionWnd::OnCreate(int, int height) {
this->m_scrollBar = new UIScrollBar();
this->m_scrollBar->Configure(this->geometry.width - 15, 14, 1, this->geometry.height - 38);
this->AddChild(this->m_scrollBar);
this->AddBaseButton();
this->AddCloseButton("ESC", 0);
this->m_allCheckBox = new UICheckBox();
this->m_allCheckBox->SetSize(70, 12);
this->m_allCheckBox->SetImages("유저인터페이스\\checkbox_1.bmp", "유저인터페이스\\checkbox_0.bmp", " all on");
this->m_allCheckBox->Move(20, this->geometry.height - 16);
this->m_allCheckBox->SetChecked(this->allChecked);
this->AddChild(this->m_allCheckBox);
this->m_visibleRows = (height - 38) / 20;
this->UpdateScrollBar();
}
// OFFSET: 0x0091BA20
// FUNCTION: fn_12606
int UIBattleMsgOptionWnd::RowAt(int x, int y) {
if (x >= 0 && y >= 17 && y < this->m_visibleRows * 20 + 17) {
const int column = x / this->geometry.width;
int row = 0;
int index = 0;
for (std::vector<const char*>::iterator it = this->messages.begin(); it != this->messages.end(); ++it, ++index) {
if (std::strcmp(LookupMessage(MSI_VIEW_SEEK_PARTY), *it) != 0 && index >= this->scrollPosition) {
if (row == (y - 17) / 20 + column) {
return index;
}
++row;
}
}
}
return -1;
}
// OFFSET: 0x009305F0
// FUNCTION: fn_12685
void UIBattleMsgOptionWnd::OnLBtnDblClk(int x, int y) {
if (y < 17) {
this->UIFrameWnd::OnLBtnDown(x, y);
}
}
// OFFSET: 0x00930A80
// FUNCTION: fn_12692
void UIBattleMsgOptionWnd::OnLBtnDown(int x, int y) {
if (y < 17) {
this->UIFrameWnd::OnLBtnDown(x, y);
return;
}
const int previous = this->hoveredOption;
this->hoveredOption = this->RowAt(x, y);
if (previous != this->hoveredOption) {
this->Invalidate();
}
if (this->hoveredOption != -1) {
this->optionStates[this->hoveredOption] = this->optionStates[this->hoveredOption] == 0;
(this->useMainChatOptions ? g_session.m_noSubChatWnds : g_session.m_subChatWnds)[this->chatWindowIndex].options[this->hoveredOption] =
this->optionStates[this->hoveredOption];
this->allChecked = 1;
for (int i = 0; i < 25; ++i) {
if (this->optionStates[i] == 0) {
this->allChecked = 0;
break;
}
}
this->m_allCheckBox->geometry.state = this->allChecked;
this->m_allCheckBox->Invalidate();
this->Invalidate();
}
}
// OFFSET: 0x009317A0
// FUNCTION: fn_12707
void UIBattleMsgOptionWnd::OnMouseHover(int x, int y) {
const int previous = this->hoveredOption;
this->hoveredOption = this->RowAt(x, y);
if (previous != this->hoveredOption) {
this->Invalidate();
}
}
// OFFSET: 0x00933680
// FUNCTION: fn_12728
void UIBattleMsgOptionWnd::UpdateScrollBar() {
if (!this->m_scrollBar) {
return;
}
const int total = static_cast<int>(this->messages.size()) - (this->messages.empty() ? 1 : 0);
const int visible = this->m_visibleRows;
const int range = total - visible < 0 ? 0 : total - visible;
this->m_scrollable = range != 0;
if (range != 0) {
this->m_scrollBar->SetRange(range, visible, total);
if (this->scrollPosition < 0) {
this->scrollPosition = 0;
}
if (this->scrollPosition > total - this->m_visibleRows) {
this->scrollPosition = total - this->m_visibleRows;
}
this->m_scrollBar->SetPosition(this->scrollPosition);
} else {
this->scrollPosition = 0;
this->m_scrollBar->SetRange(0, visible, total);
}
this->m_scrollBar->Invalidate();
}
// OFFSET: 0x0092B9C0
// FUNCTION: fn_12659
void UIBattleMsgOptionWnd::Paint() {
const int titleHeight = this->DrawTitleBar(true, this->text.c_str(), 0);
this->DrawPanelBackground(titleHeight, 0, "");
const int leftHeight = this->geometry.height - 42;
const int leftCount = leftHeight / 8 + (leftHeight % 8 != 0);
for (int i = 0, y = 19; i < leftCount; ++i, y += 8) {
auto* left = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\basic_interface\\itemwin_left.bmp")));
this->DrawBitmap(0, y, left, false);
}
const int rightHeight = this->geometry.height - 38;
const int rightCount = rightHeight / 8 + (rightHeight % 8 != 0);
for (int i = 0, y = 17; i < rightCount; ++i, y += 8) {
auto* right = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\basic_interface\\itemwin_right.bmp")));
this->DrawBitmap(this->geometry.width - right->image.width, y, right, false);
}
unsigned red, green, blue;
SkinPaletteChannels(ResourceMgr::Instance(), 14, 6, red, green, blue);
this->FillRegion(18, 17, 1, this->geometry.height - 21, RGB(red, green, blue));
this->DrawButtonBar(0, 0, 1);
int index = 0;
int row = 1;
int y = 22;
for (std::vector<const char*>::iterator it = this->messages.begin(); it != this->messages.end(); ++it, ++index) {
if (std::strcmp(LookupMessage(MSI_VIEW_SEEK_PARTY), *it) == 0 || index < this->scrollPosition) {
continue;
}
if (this->hoveredOption == index) {
unsigned selectRed, selectGreen, selectBlue;
SkinPaletteChannels(ResourceMgr::Instance(), 6, 2, selectRed, selectGreen, selectBlue);
this->FillRegion(25, y - 3, this->geometry.width - 40, 20, RGB(selectRed, selectGreen, selectBlue));
this->FillRegion(26, y - 2, this->geometry.width - 42, 18, 0xFFFFFF);
}
this->DrawTextAt(50, y, *it, 0, 0, 12, 0, 0, 0);
const bool online = this->optionStates[index] != 0;
auto* icon = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(
Resolve(online ? "유저인터페이스\\basic_interface\\grp_online.bmp" : "유저인터페이스\\basic_interface\\grp_offline.bmp")
));
this->DrawBitmap(27, y, icon, true);
if (row == this->m_visibleRows) {
return;
}
y += 20;
++row;
}
}
// OFFSET: 0x00934780
// FUNCTION: fn_12742
int UIBattleMsgOptionWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) {
switch (message) {
case UM_COMMAND:
switch (a) {
case ID_OPTION: {
if (this->chatWindowIndex == b && this->useMainChatOptions == (c != 0)) {
if (d != 2) {
g_windowMgr.CloseWindow(WID_BATTLEMSGOPTIONWND);
return 0;
}
} else if (d == 1) {
return 0;
}
this->chatWindowIndex = b;
this->useMainChatOptions = c != 0;
SubChatWndInfo info;
info = (this->useMainChatOptions ? g_session.m_noSubChatWnds : g_session.m_subChatWnds)[this->chatWindowIndex];
if (!info.name.empty()) {
this->allChecked = 1;
for (int i = 0; i < 25; ++i) {
this->optionStates[i] = info.options[i];
if (!info.options[i]) {
this->allChecked = 0;
}
}
this->m_allCheckBox->geometry.state = this->allChecked;
this->m_allCheckBox->Invalidate();
this->text = info.name;
this->text += LookupMessage(MSI_SET_CHATINFO);
this->Invalidate();
}
this->UpdateScrollBar();
return 0;
}
case ID_CLOSE:
g_windowMgr.CloseWindow(WID_BATTLEMSGOPTIONWND);
return 0;
case ID_CHECK:
this->allChecked = b;
for (int i = 0; i < 25; ++i) {
const bool checked = this->allChecked != 0;
this->optionStates[i] = checked;
(this->useMainChatOptions ? g_session.m_noSubChatWnds : g_session.m_subChatWnds)[this->chatWindowIndex].options[i] = checked;
}
this->Invalidate();
return 0;
}
return 0;
case UM_SCROLLVERT:
case UM_SCROLLVERTPAGEUP:
case UM_SCROLLVERTPAGEDOWN: {
const int previous = this->scrollPosition;
if (message == UM_SCROLLVERTPAGEUP) {
this->scrollPosition = previous - this->m_visibleRows + 1;
} else if (message == UM_SCROLLVERTPAGEDOWN) {
this->scrollPosition = previous + this->m_visibleRows - 1;
} else {
this->scrollPosition = previous + static_cast<int>(a);
}
if (previous != this->scrollPosition) {
this->UpdateScrollBar();
this->Invalidate();
}
return this->scrollPosition - previous;
}
}
return UIFrameWnd::SendMsg(sender, message, a, b, c, d);
}