rodecomp/Source/Contents/Effects/EnergyOrbEffect.cpp
ragnarok-clanker 25804790f6 Decompile fn_19027 (CEnergyOrbEffect::Slot03)
Batch #4219 by Yommy: 0 byte-identical, 1 confirmed by peer review.

- fn_19027 CEnergyOrbEffect::Slot03: logic confirmed by peer review

Peer-reviewed-by: eAthena, meitogi, tayoba
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 01:52:59 +00:00

175 lines
5.6 KiB
C++

#include "Contents/Effects/EnergyOrbEffect.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Contents/Camera/Camera.h"
#include "Contents/Effects/EffectMemoryMgr.h"
#include "Contents/Effects/Particle.h"
#include "Utility/Math/AffineMatrix.h"
#include <algorithm>
#include <cstdlib>
#include <cstring>
// OFFSET: 0x00B50D10
// FUNCTION: fn_19022
CEnergyOrbEffect::CEnergyOrbEffect() : CEffect(-1), count(0), mode(2), particles() {
}
// OFFSET: 0x00B50E00
// FUNCTION: fn_19023
CEnergyOrbEffect::~CEnergyOrbEffect() {
}
// OFFSET: 0x00B50E80
// FUNCTION: fn_19024
void CEnergyOrbEffect::Close() {
for (CParticle* particle : this->particles) {
FreeParticle(particle);
}
this->particles.clear();
}
// OFFSET: 0x00B50EC0
// FUNCTION: fn_19025
void CEnergyOrbEffect::Slot01() {
for (int i = 0; i < this->count; ++i) {
const int angle = std::max(rand() % 360, 0);
const int phase = std::max(rand() % 3, 0);
for (int j = 0; j < this->mode; ++j) {
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
if (!particle) {
continue;
}
particle->unknown_0004 = this->id;
particle->unknown_0010 = i;
particle->unknown_000C = j;
particle->unknown_0008 = 1;
*reinterpret_cast<float*>(&particle->unknown_00C4) = static_cast<float>(360 / this->count * i);
particle->SetTexture("effect\\thunder_center.bmp");
particle->alpha = 0;
particle->scale = 0.8f;
particle->unknown_00C0 = 0.15f;
particle->unknown_0054 = 8.0f;
particle->unknown_004C = angle;
*reinterpret_cast<float*>(&particle->unknown_0058[0]) = static_cast<float>(phase);
*reinterpret_cast<float*>(&particle->unknown_0058[4]) = -12.0f;
if (j == 0) {
particle->destinationBlend = 6;
}
switch (this->id) {
case 228:
particle->SetColor(particle->unknown_000C != 0 ? -1 : 0, particle->unknown_000C != 0 ? -1 : 0, particle->unknown_000C != 0 ? 0 : 255);
break;
case 735:
particle->SetTexture("effect\\FireOrb.bmp");
particle->scale = 2.3f;
break;
case 736:
particle->SetTexture("effect\\LightningOrb.bmp");
particle->scale = 2.3f;
break;
case 737:
particle->SetTexture("effect\\WaterOrb.bmp");
particle->scale = 1.3f;
break;
case 738:
particle->SetTexture("effect\\StoneOrb.bmp");
particle->scale = 2.3f;
break;
case 1005:
particle->SetTexture("effect\\fog1.tga");
particle->scale = 6.0f;
particle->unknown_00C0 = 0.05f;
particle->unknown_0054 = 4.0f;
*reinterpret_cast<float*>(&particle->unknown_0058[0]) = 0.0f;
*reinterpret_cast<float*>(&particle->unknown_0058[4]) = -8.0f;
particle->destinationBlend = 6;
break;
}
this->particles.push_back(particle);
}
}
}
// OFFSET: 0x00B51240
// FUNCTION: fn_19026
bool CEnergyOrbEffect::Slot06() {
return this->ActorExists();
}
// OFFSET: 0x00B51250
// FUNCTION: fn_19027
void CEnergyOrbEffect::Slot03() {
for (CParticle* particle : this->particles) {
particle->position.x = this->position[0];
particle->position.y = this->position[1];
particle->position.z = this->position[2];
if (particle) {
if (particle->unknown_00E8 <= 200) {
++particle->alpha;
}
float angle = particle->unknown_00C0 * 5.0f + *reinterpret_cast<float*>(&particle->unknown_00C4);
if (angle > 360.0f) {
angle -= 360.0f;
}
*reinterpret_cast<float*>(&particle->unknown_00C4) = angle;
if (particle->alpha > 0) {
matrix rotation;
std::memcpy(rotation.values, g_identityMatrix, sizeof(rotation.values));
rotation.MakeXRotation(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->camera.pitch / 180.0f * 3.141592f);
rotation.AppendXRotation(3.141592f);
const float scale = particle->scale;
particle->unknown_004C = static_cast<int>(static_cast<float>(particle->unknown_004C) + *reinterpret_cast<float*>(&particle->unknown_0058[0])) % 360;
float pulse = scale * 0.1f * g_sinTable[particle->unknown_004C];
if (this->mode > 1 && particle->unknown_000C == 0) {
pulse = static_cast<float>(scale * 0.1 + pulse);
}
const float size = scale + pulse;
matrix scaling;
std::memcpy(scaling.values, g_identityMatrix, sizeof(scaling.values));
scaling.SetScale(size, size, size);
const float wave = g_sinTable[particle->unknown_004C] * 0.6f;
const int index = static_cast<int>(*reinterpret_cast<float*>(&particle->unknown_00C4));
const float radius = wave + particle->unknown_0054;
matrix translation;
std::memcpy(translation.values, g_identityMatrix, sizeof(translation.values));
translation.MakeTranslate(radius * g_cosTable[index], wave * *reinterpret_cast<float*>(&particle->unknown_0058[0]) + *reinterpret_cast<float*>(&particle->unknown_0058[4]), radius * g_sinTable[index]);
matrix scaled;
scaled.Compose(scaling, rotation);
matrix result;
result.Compose(scaled, translation);
particle->transform = result;
}
}
++particle->unknown_00E8;
}
}
// OFFSET: 0x00B51750
// FUNCTION: fn_19028
void CEnergyOrbEffect::Slot04() {
for (CParticle* particle : this->particles) {
if (particle) {
particle->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true);
}
}
}
// OFFSET: 0x00B517F0
// FUNCTION: fn_19029
void CEnergyOrbEffect::SetCount(int value) {
if (this->count != value) {
this->count = value;
this->Slot01();
}
}