rodecomp/Source/Contents/Effects/Level99Orb2Effect.cpp
ragnarok-clanker 9c076286e3 Decompile 6 functions in Source/Contents/Effects/Level99Orb2Effect.cpp, Source/Contents/Effects/Level99Orb2Effect.h
Batch #4480 by youko: 2 byte-identical, 4 confirmed by peer review.

- fn_19096 CLevel99Orb2Effect::CLevel99Orb2Effect: logic confirmed by peer review
- fn_19097 CLevel99Orb2Effect::`scalar deleting destructor': logic confirmed by peer review
- fn_19098 CLevel99Orb2Effect::Close: byte-identical
- fn_19099 CLevel99Orb2Effect::Slot01: logic confirmed by peer review
- fn_19100 CLevel99Orb2Effect::Slot06: byte-identical
- fn_19101 CLevel99Orb2Effect::Slot03: logic confirmed by peer review

Peer-reviewed-by: eAthena, willerthal, KWDev, alisonrag, tayoba
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 03:29:20 +00:00

158 lines
5 KiB
C++

#include "Contents/Effects/Level99Orb2Effect.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Contents/Camera/Camera.h"
#include "Contents/Effects/EffectMemoryMgr.h"
#include "Contents/Effects/Particle.h"
#include "Utility/Math/AffineMatrix.h"
#include <algorithm>
#include <cstdlib>
#include <cstring>
// OFFSET: 0x00B6BE00
// FUNCTION: fn_19096
CLevel99Orb2Effect::CLevel99Orb2Effect() : CEffect(977) {
}
// OFFSET: 0x00B6BF00
// FUNCTION: fn_19097
CLevel99Orb2Effect::~CLevel99Orb2Effect() {
}
// OFFSET: 0x00B6BF80
// FUNCTION: fn_19098
void CLevel99Orb2Effect::Close() {
for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
FreeParticle(*it);
}
}
// OFFSET: 0x00B6BFB0
// FUNCTION: fn_19099
void CLevel99Orb2Effect::Slot01() {
for (int row = 0; row < 4; ++row) {
for (int column = 0; column < 4; ++column) {
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 13);
if (!particle) {
continue;
}
particle->SetTexture("effect\\freezing_circle.bmp");
particle->unknown_0004 = this->id;
particle->unknown_000C = column;
particle->unknown_0010 = row;
particle->unknown_0008 = 2;
particle->unknown_00C0 = 0.15f;
particle->scale = 0.55f;
particle->alpha = 0;
const float height = static_cast<float>(std::max(rand() % 100, 0));
EffectPoint& offset = this->offsets[row][column];
offset.x = 0.0f;
offset.y = height;
offset.z = 0.0f;
float* angles = &particle->unknown_0054;
for (int i = 0; i < 4; ++i) {
angles[i] = static_cast<float>(std::max(rand() % 360, 0));
}
this->particles.push_back(particle);
}
}
}
// OFFSET: 0x00B6C0F0
// FUNCTION: fn_19100
bool CLevel99Orb2Effect::Slot06() {
return this->ActorExists();
}
// OFFSET: 0x00B6C100
// FUNCTION: fn_19101
void CLevel99Orb2Effect::Slot03() {
for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
CParticle* particle = *it;
particle->position.x = this->position[0];
particle->position.y = this->position[1];
particle->position.z = this->position[2];
if (particle) {
const float speed = particle->unknown_00C0;
EffectPoint& offset = this->offsets[particle->unknown_0010][particle->unknown_000C];
if (offset.y < 0.0f) {
if (offset.y < -30.0f) {
const float height = static_cast<float>(std::max(rand() % 100, 0));
offset.x = 0.0f;
offset.y = height;
offset.z = 0.0f;
float* angles = &particle->unknown_0054;
for (int i = 0; i < 4; ++i) {
angles[i] = static_cast<float>(std::max(rand() % 360, 0));
}
particle->alpha = 0;
} else {
float* angles = &particle->unknown_0054;
for (int i = 0; i < 2; ++i) {
const int current = static_cast<int>(angles[i]);
const int difference = static_cast<int>(angles[i + 2]) - current;
angles[i] = static_cast<float>(current + (difference > 0 ? 3 : -2));
if (std::abs(difference) < 3) {
if (difference > 0) {
angles[i + 2] = static_cast<float>(current ? std::max(rand() % current, 0) : 0);
} else {
angles[i + 2] = static_cast<float>(359 - (current ? std::max(rand() % current, 0) : 0));
}
}
}
offset.x += speed * g_sinTable[static_cast<int>(particle->unknown_0054)];
offset.z += speed * g_sinTable[static_cast<int>(angles[1])];
if (offset.y < -20.0f) {
particle->alpha = std::max(particle->alpha - 4, 0);
} else if (particle->alpha != 255) {
particle->alpha = 255;
}
}
}
offset.y -= speed;
matrix rotation;
std::memcpy(rotation.values, g_identityMatrix, sizeof(rotation.values));
rotation.MakeXRotation(3.141592f);
rotation.AppendXRotation(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->camera.pitch / 180.0f * 3.141592f);
matrix translation;
std::memcpy(translation.values, g_identityMatrix, sizeof(translation.values));
translation.MakeTranslate(offset.x, offset.y, offset.z);
matrix scale;
std::memcpy(scale.values, g_identityMatrix, sizeof(scale.values));
scale.SetScale(particle->scale, particle->scale, 1.0f);
matrix scaled;
scaled.Compose(scale, rotation);
matrix result;
result.Compose(scaled, translation);
particle->transform = result;
}
++particle->unknown_00E8;
}
}
// OFFSET: 0x00B6C920
// FUNCTION: fn_19102
void CLevel99Orb2Effect::Slot04() {
for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
CParticle* particle = *it;
if (particle) {
for (int pass = 0; pass < 2; ++pass) {
particle->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true);
}
}
}
}