Batch #4386 by eAthena: 2 byte-identical, 2 confirmed by peer review. - fn_18938 CMagnumBreak::AddRings: logic confirmed by peer review - fn_18939 CMagnumBreak::Close: byte-identical - fn_18940 CMagnumBreak::Slot01: logic confirmed by peer review - fn_18941 CMagnumBreak::Slot06: byte-identical Peer-reviewed-by: youko, KWDev Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
217 lines
8.3 KiB
C++
217 lines
8.3 KiB
C++
#include "Contents/Effects/MagnumBreak.h"
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#include "Contents/Effects/EffectMemoryMgr.h"
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#include "Contents/Effects/Particle.h"
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#include "Utility/Math/AffineMatrix.h"
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// OFFSET: 0x00B49AD0
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// FUNCTION: fn_18938
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void CMagnumBreak::AddRings() {
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const float growth = -(1.75f / static_cast<float>(this->unknown_002C)) * 0.5f;
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for (int index = 0; index < 10; ++index) {
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CParticle* ring = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 0x201);
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ring->unknown_0004 = this->id;
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ring->unknown_000C = index;
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ring->unknown_0010 = 0;
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ring->unknown_0008 = 1;
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*reinterpret_cast<float*>(&ring->unknown_00C4) = static_cast<float>(index) * 36.0f;
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ring->scale = 0.0f;
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ring->unknown_00C0 = 1.75f;
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*reinterpret_cast<float*>(&ring->unknown_0048[0x0C]) = growth;
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*reinterpret_cast<float*>(&ring->unknown_0048[0x10]) = 12.0f;
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*reinterpret_cast<float*>(&ring->unknown_0048[0x14]) = 0.0f;
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ring->SetTexture("effect\\ring_yellow.tga");
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this->rings.push_back(ring);
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}
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}
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// INLINED
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void CMagnumBreak::AddWaves() {
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const float growth = -(1.15f / static_cast<float>(this->unknown_002C)) * 0.5f;
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for (int tilt = -90; tilt <= 54; tilt += 36) {
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for (int angle = 0; angle <= 324; angle += 36) {
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CParticle* wave = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 1);
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wave->unknown_0004 = this->id;
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wave->unknown_000C = angle;
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wave->unknown_0010 = tilt;
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wave->unknown_0008 = 1;
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wave->scale = 0.0f;
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wave->unknown_00C0 = 1.15f;
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*reinterpret_cast<float*>(&wave->unknown_0048[0x0C]) = growth;
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*reinterpret_cast<float*>(&wave->unknown_0048[0x10]) = 3.0f;
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*reinterpret_cast<float*>(&wave->unknown_0048[0x14]) = 0.0f;
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wave->SetTexture("effect\\대폭발.tga");
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this->waves.push_back(wave);
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}
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}
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}
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// OFFSET: 0x00B49CD0
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// FUNCTION: fn_18939
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void CMagnumBreak::Close() {
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for (auto it = this->rings.begin(); it != this->rings.end(); ++it) {
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FreeParticle(*it);
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}
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this->rings.clear();
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for (auto it = this->waves.begin(); it != this->waves.end(); ++it) {
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FreeParticle(*it);
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}
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this->waves.clear();
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}
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// OFFSET: 0x00B49D40
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// FUNCTION: fn_18940
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void CMagnumBreak::Slot01() {
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this->AddRings();
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this->AddRings();
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this->AddWaves();
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}
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// OFFSET: 0x00B49E50
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// FUNCTION: fn_18941
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bool CMagnumBreak::Slot06() {
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return !this->IsFinished();
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}
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// OFFSET: 0x00B49E60
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// FUNCTION: fn_18942
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void CMagnumBreak::Slot03() {
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for (std::vector<CParticle*>::iterator it = this->rings.begin(); it != this->rings.end(); ++it) {
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CParticle* ring = *it;
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float& growth = *reinterpret_cast<float*>(&ring->unknown_0048[0x0C]);
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float& maximum = *reinterpret_cast<float*>(&ring->unknown_0048[0x10]);
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float& spin = *reinterpret_cast<float*>(&ring->unknown_0048[0x14]);
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const float angle = spin;
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float speed = growth + ring->unknown_00C0;
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speed = speed > 0.0f ? speed : 0.0f;
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float scale = speed + ring->scale;
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scale = scale < maximum ? scale : maximum;
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matrix rotation;
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rotation.MakeXRotation(1.5707964f);
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ring->scale = scale;
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ring->unknown_00C0 = speed;
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spin = angle + speed;
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++ring->unknown_00E8;
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ring->alpha = this->alpha;
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ring->transform = rotation;
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}
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for (std::vector<CParticle*>::iterator it = this->waves.begin(); it != this->waves.end(); ++it) {
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CParticle* wave = *it;
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const float speed = *reinterpret_cast<float*>(&wave->unknown_0048[0x0C]) + wave->unknown_00C0;
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wave->unknown_00C0 = speed;
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wave->scale = speed + wave->scale;
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*reinterpret_cast<float*>(&wave->unknown_0048[0x14]) =
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*reinterpret_cast<float*>(&wave->unknown_0048[0x10]) + *reinterpret_cast<float*>(&wave->unknown_0048[0x14]);
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++wave->unknown_00E8;
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wave->alpha = this->alpha;
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}
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float step;
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if (this->frame == this->fadeFrame) {
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step = static_cast<float>(-(this->alpha / (this->unknown_002C - this->frame)));
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this->fadeStep = step;
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} else {
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step = this->fadeStep;
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}
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const int value = static_cast<int>(static_cast<float>(this->alpha) + step);
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this->alpha = value;
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if (static_cast<float>(value) < 0.0f) {
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this->alpha = 0;
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} else {
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this->alpha = value > 255 ? 255 : value;
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}
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}
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// OFFSET: 0x00B4A150
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// FUNCTION: fn_18943
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void CMagnumBreak::Slot04() {
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for (std::vector<CParticle*>::iterator it = this->rings.begin(); it != this->rings.end(); ++it) {
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CParticle* ring = *it;
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const int angle = static_cast<int>(*reinterpret_cast<float*>(&ring->unknown_00C4));
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const float outer = *reinterpret_cast<float*>(&ring->unknown_0048[0x14]);
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const float inner = outer - ring->scale;
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const float cos0 = g_cosTable[angle];
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const float sin0 = g_sinTable[angle];
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const float cos1 = g_cosTable[angle + 36];
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const float sin1 = g_sinTable[angle + 36];
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ring->vertices[0].z = 0.0f;
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ring->vertices[1].z = 0.0f;
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ring->vertices[0].x = cos0 * inner;
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ring->vertices[2].z = 0.0f;
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ring->vertices[0].y = sin0 * inner;
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ring->vertices[3].z = 0.0f;
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ring->vertices[1].x = cos1 * inner;
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ring->vertices[1].y = sin1 * inner;
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ring->vertices[2].x = cos0 * outer;
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ring->vertices[2].y = sin0 * outer;
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ring->vertices[3].x = cos1 * outer;
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ring->vertices[3].y = sin1 * outer;
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ParticleQuad quad;
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quad.billboard = false;
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quad.top = 1.0f;
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quad.bottom = 0.0f;
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quad.left = static_cast<float>(ring->unknown_000C % 4) * 0.25f;
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quad.right = quad.left + 0.25f;
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quad.unused = false;
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quad.depth = true;
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ring->Render(quad);
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}
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for (std::vector<CParticle*>::iterator it = this->waves.begin(); it != this->waves.end(); ++it) {
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CParticle* wave = *it;
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CMagnumBreak::UpdateWave(wave);
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ParticleQuad quad;
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quad.billboard = false;
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quad.left = static_cast<float>(wave->unknown_000C / 36) * 0.1f;
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quad.top = static_cast<float>(static_cast<int>((static_cast<float>(wave->unknown_0010) + 90.0f) / 36.0f)) * 0.2f;
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quad.right = quad.left + 0.1f;
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quad.bottom = quad.top + 0.2f;
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quad.unused = false;
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quad.depth = true;
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wave->Render(quad);
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}
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}
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// OFFSET: 0x00B4A590
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// FUNCTION: fn_18944
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void CMagnumBreak::UpdateWave(CParticle* particle) {
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const int spin = static_cast<int>(*reinterpret_cast<float*>(&particle->unknown_0048[0x14]));
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const int yaw = particle->unknown_000C;
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const int pitch = particle->unknown_0010;
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const float yaw0 = GetRadian(spin + yaw);
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const float pitch0 = GetRadian(pitch);
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const float yaw1 = GetRadian(static_cast<int>(static_cast<float>(yaw + 36) + 0.25f + static_cast<float>(spin)));
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const float pitch1 = GetRadian(pitch + 36);
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const float scale = particle->scale;
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matrix first;
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first.MakeXRotation(pitch0);
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first.AppendYRotation(yaw0);
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matrix second;
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second.MakeXRotation(pitch1);
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second.AppendYRotation(yaw0);
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matrix third;
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third.MakeXRotation(pitch0);
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third.AppendYRotation(yaw1);
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matrix fourth;
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fourth.MakeXRotation(pitch1);
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fourth.AppendYRotation(yaw1);
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particle->vertices[0].x = first.values[3] * 0.0f + first.values[0] * 0.0f + first.values[6] * scale + first.values[9];
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particle->vertices[0].y = first.values[4] * 0.0f + first.values[1] * 0.0f + first.values[7] * scale + first.values[10];
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particle->vertices[0].z = first.values[5] * 0.0f + first.values[2] * 0.0f + first.values[8] * scale + first.values[11];
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particle->vertices[2].x = second.values[3] * 0.0f + second.values[0] * 0.0f + second.values[6] * scale + second.values[9];
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particle->vertices[2].y = second.values[4] * 0.0f + second.values[1] * 0.0f + second.values[7] * scale + second.values[10];
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particle->vertices[2].z = second.values[5] * 0.0f + second.values[2] * 0.0f + second.values[8] * scale + second.values[11];
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particle->vertices[1].x = third.values[3] * 0.0f + third.values[0] * 0.0f + third.values[6] * scale + third.values[9];
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particle->vertices[1].y = third.values[4] * 0.0f + third.values[1] * 0.0f + third.values[7] * scale + third.values[10];
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particle->vertices[1].z = third.values[5] * 0.0f + third.values[2] * 0.0f + third.values[8] * scale + third.values[11];
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particle->vertices[3].x = fourth.values[3] * 0.0f + fourth.values[0] * 0.0f + fourth.values[6] * scale + fourth.values[9];
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particle->vertices[3].y = fourth.values[4] * 0.0f + fourth.values[1] * 0.0f + fourth.values[7] * scale + fourth.values[10];
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particle->vertices[3].z = fourth.values[5] * 0.0f + fourth.values[2] * 0.0f + fourth.values[8] * scale + fourth.values[11];
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}
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