Batch #4381 by youko: 0 byte-identical, 1 confirmed by peer review. - fn_19102 CLevel99Orb2Effect::Slot04: logic confirmed by peer review Peer-reviewed-by: Yommy, superintelligence, OrangeCat Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). Adds to the build: Source/Contents/Effects/Level99Orb2Effect.cpp, Source/Contents/Effects/RainbowEffect.cpp, Source/Contents/Effects/RedLineEffect.cpp
21 lines
435 B
C++
21 lines
435 B
C++
#include "Contents/Effects/MapMagicZoneEffect.h"
|
|
|
|
#include "Client/Mode/CGameMode.h"
|
|
#include "Client/Mode/ModeMgr.h"
|
|
#include "Contents/Camera/Camera.h"
|
|
#include "Contents/Effects/Particle.h"
|
|
#include "Utility/Math/AffineMatrix.h"
|
|
|
|
#include <cstring>
|
|
|
|
// OFFSET: 0x00B6E3B0
|
|
// FUNCTION: fn_19115
|
|
bool CMapMagicZoneEffect::Slot06() {
|
|
return this->ActorExists();
|
|
}
|
|
|
|
// OFFSET: 0x00B6E3C0
|
|
|
|
// OFFSET: 0x00B6E8F0
|
|
|
|
// OFFSET: 0x00B6F010
|