rodecomp/Source/Contents/Effects/RainbowEffect.cpp
ragnarok-clanker 49c3286cb4 Decompile fn_19132 (CRainbowEffect::Slot04)
Batch #4536 by youko: 0 byte-identical, 1 confirmed by peer review.

- fn_19132 CRainbowEffect::Slot04: logic confirmed by peer review

Peer-reviewed-by: eAthena, willerthal
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 03:44:34 +00:00

25 lines
765 B
C++

#include "Contents/Effects/RainbowEffect.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Contents/Camera/Camera.h"
#include "Contents/Effects/Particle.h"
#include "Utility/Math/AffineMatrix.h"
#include <cstring>
// OFFSET: 0x00B70E00
// OFFSET: 0x00B714C0
// FUNCTION: fn_19132
void CRainbowEffect::Slot04() {
for (std::vector<CParticle*>::iterator it = this->bands.begin(); it != this->bands.end(); ++it) {
CParticle* particle = *it;
if (particle && particle->unknown_000C > 0) {
const int segment = particle->unknown_000C;
const ParticleQuad quad = {false, static_cast<float>(segment - 1) / 21.0f, static_cast<float>(segment) / 21.0f, 0.0f, 1.0f, false, true};
particle->Render(quad);
}
}
}