Batch #4067 by Yommy: 1 byte-identical, 2 confirmed by peer review. - fn_19155 CRotateLineEffect::Close: logic confirmed by peer review - fn_19156 CRotateLineEffect::Slot01: logic confirmed by peer review - fn_19157 CRotateLineEffect::Slot06: byte-identical Peer-reviewed-by: ragnarok-clanker, youko, tayoba, superintelligence Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
164 lines
5.2 KiB
C++
164 lines
5.2 KiB
C++
#include "Contents/Effects/RotateLineEffect.h"
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#include "Contents/Effects/EffectMemoryMgr.h"
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#include "Contents/Effects/Particle.h"
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#include "Utility/Math/AffineMatrix.h"
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#include <algorithm>
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#include <cstdlib>
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// OFFSET: 0x00B741B0
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// FUNCTION: fn_19153
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CRotateLineEffect::CRotateLineEffect() : CEffect(-1), scale(0), angle(0), spread(0), alpha(0), started(false), previous{} {
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}
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// OFFSET: 0x00B74360
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// FUNCTION: fn_19155
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void CRotateLineEffect::Close() {
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for (CParticle* particle : this->particles) {
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FreeParticle(particle);
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}
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this->particles.clear();
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}
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// OFFSET: 0x00B743A0
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// FUNCTION: fn_19156
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void CRotateLineEffect::Slot01() {
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int ring = 0;
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for (int startAngle = 0; startAngle < 360; startAngle += 90) {
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const int tilt = std::max(rand() % 21, 0) + 80;
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for (int i = 0; i < 21; ++i) {
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CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
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if (!particle) {
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continue;
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}
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particle->unknown_0004 = this->id;
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particle->unknown_000C = i;
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particle->unknown_0010 = ring;
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particle->unknown_0008 = 1;
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particle->SetTexture("effect\\cloud11.tga");
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particle->unknown_0050 = 30;
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*reinterpret_cast<float*>(&particle->unknown_00C4) = static_cast<float>(startAngle);
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particle->alpha = 50;
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particle->unknown_004C = tilt;
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particle->scale = 7.0f - static_cast<float>(ring);
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particle->unknown_0054 = 28.0f - static_cast<float>(ring) * 5.0f;
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*reinterpret_cast<float*>(particle->unknown_0058) = 3.0f;
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switch (this->id) {
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case 986:
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particle->SetColor(50, 50, 50);
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particle->destinationBlend = 6;
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break;
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case 1000:
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particle->SetColor(100, 100, 255);
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particle->scale += 3.0f;
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break;
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}
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this->particles.push_back(particle);
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}
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++ring;
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}
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}
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// OFFSET: 0x00B74580
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// FUNCTION: fn_19157
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bool CRotateLineEffect::Slot06() {
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return !this->IsFinished();
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}
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// OFFSET: 0x00B74590
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// FUNCTION: fn_19158
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void CRotateLineEffect::Slot03() {
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for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
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(*it)->position.x = this->position[0];
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(*it)->position.y = this->position[1];
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(*it)->position.z = this->position[2];
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if (CParticle* particle = *it) {
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float& particleAngle = *reinterpret_cast<float*>(&particle->unknown_00C4);
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int& particleSpread = particle->unknown_0050;
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if (particle->unknown_000C == 0) {
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this->angle = static_cast<int>(particleAngle);
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this->spread = particleSpread;
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this->alpha = particle->alpha;
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this->scale = particle->scale;
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this->started = true;
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} else if (!this->started) {
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++(*it)->unknown_00E8;
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continue;
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}
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this->angle += 5;
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particleAngle = static_cast<float>(this->angle % 360);
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this->spread += 3;
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if (this->spread > 180) {
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this->spread = 180;
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}
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particleSpread = this->spread;
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if (particle->unknown_00E8 <= 12) {
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particle->alpha = ++this->alpha;
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} else {
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this->scale += 0.1f;
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particle->scale = this->scale;
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if (particle->unknown_00E8 > 50) {
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if (--this->alpha < 0) {
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this->alpha = 0;
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}
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particle->alpha = this->alpha;
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}
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}
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const int segment = particle->unknown_000C;
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int index = static_cast<int>(static_cast<float>(static_cast<int>(particleSpread / 21.0f) * segment) + particleAngle) % 360;
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if (particleSpread == 360 && segment == 20) {
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index = static_cast<int>(particleAngle);
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}
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const float cosine = g_cosTable[index];
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const float sine = g_sinTable[index];
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const int tilt = particle->unknown_004C;
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const float tiltCosine = g_cosTable[tilt];
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vector3d points[2] = {};
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const float height = *reinterpret_cast<float*>(particle->unknown_0058);
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points[0].x = cosine * particle->scale;
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points[0].y = -particle->unknown_0054;
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points[0].z = sine * particle->scale;
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points[1].x = points[0].x + tiltCosine * cosine;
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points[1].y = height - g_sinTable[tilt] + points[0].y;
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points[1].z = points[0].z + tiltCosine * sine;
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particle->vertices[3].x = points[0].x;
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particle->vertices[3].y = points[0].y;
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particle->vertices[3].z = points[0].z;
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particle->vertices[1].x = points[1].x;
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particle->vertices[1].y = points[1].y;
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particle->vertices[1].z = points[1].z;
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if (segment != 0) {
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particle->vertices[0].x = this->previous[1].x;
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particle->vertices[0].y = this->previous[1].y;
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particle->vertices[0].z = this->previous[1].z;
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particle->vertices[2].x = this->previous[0].x;
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particle->vertices[2].y = this->previous[0].y;
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particle->vertices[2].z = this->previous[0].z;
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}
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this->previous[0] = points[0];
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this->previous[1] = points[1];
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}
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++(*it)->unknown_00E8;
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}
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}
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// OFFSET: 0x00B74B00
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// FUNCTION: fn_19159
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void CRotateLineEffect::Slot04() {
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for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
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if (CParticle* particle = *it) {
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const int segment = particle->unknown_000C;
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const ParticleQuad quad = {false, 0.0f, 1.0f, (segment - 1) / 21.0f, segment / 21.0f, false, true};
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particle->Render(quad);
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}
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}
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}
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