rodecomp/Source/UI/Buttons/UIBmpTextButton2.cpp
ragnarok-clanker 60f125b5fc Decompile 21 functions in Source/UI/Buttons/UIBmpTextButton2.h, Source/UI/Buttons/UITextureButton.h, ...
Batch #3711 by youko: 0 byte-identical, 21 confirmed by peer review.

- fn_10797 UIBitmapTab::Paint: logic confirmed by peer review
- fn_10798 UIBmpTextButton2::Paint: logic confirmed by peer review
- fn_10802 UIChatRoomTitle::Paint: logic confirmed by peer review
- fn_10804 UIColorButton::Paint: logic confirmed by peer review
- fn_10805 UIColorTransBalloonText::Paint: logic confirmed by peer review
- fn_10806 UIEditCtrl3::Paint: logic confirmed by peer review
- fn_10808 UIEditCtrl_OldList::Paint: logic confirmed by peer review
- fn_10809 UIEmblemWnd::Paint: logic confirmed by peer review
- fn_10815 UIResizer::Paint: logic confirmed by peer review
- fn_10819 UIStaticText3::Paint: logic confirmed by peer review
- fn_10821 UITab::Paint: logic confirmed by peer review
- fn_10825 UIWordDisplayWnd::Paint: logic confirmed by peer review
- fn_10832 UIMerchantShopTitle::Slot26: logic confirmed by peer review
- fn_10838 UIBitmapTab::Slot25: logic confirmed by peer review
- fn_10840 UIChatEditCtrl::Slot25: logic confirmed by peer review
- fn_10843 UIMerchantShopTitle::Slot25: logic confirmed by peer review
- fn_10851 UITab::Slot25: logic confirmed by peer review
- fn_10856 UITextureButton::Slot31: logic confirmed by peer review
- fn_10883 UIEmblemWnd::Slot19: logic confirmed by peer review
- fn_10884 UINameBalloonText::Slot19: logic confirmed by peer review
- fn_10885 UIWordDisplayWnd::Slot19: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, eAthena, Yommy
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 00:21:21 +00:00

37 lines
1.1 KiB
C++

#include "Resource/Bitmap/BitmapResource.h"
#include "Resource/ResourceMgr.h"
#include "Resource/TextureNames.h"
#include "UI/Buttons/UIBmpTextButton2.h"
// OFFSET: 0x0085BCF0
// FUNCTION: fn_10798
void UIBmpTextButton2::Paint() {
CBitmapRes* bitmap;
if (this->m_disabled != 0) {
this->geometry.unknown_0030 = 3;
} else {
switch (this->geometry.unknown_0030) {
case 0:
bitmap = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve(this->m_names[0].c_str())));
break;
case 1:
bitmap = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve(this->m_names[1].c_str())));
break;
case 2:
bitmap = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve(this->m_names[2].c_str())));
break;
}
}
if (this->m_disabled != 0 && !this->m_names[3].empty()) {
bitmap = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve(this->m_names[3].c_str())));
}
this->DrawBitmap(0, 0, bitmap ? &bitmap->image : nullptr, false);
if (this->m_invalidateParent != 0 && this->parent) {
this->parent->Invalidate();
}
this->DrawLabels();
}