rodecomp/Source/UI/Window/UICollectionSystemWnd.h
ragnarok-clanker 20ec66a64c Decompile fn_12658 (CUICollectionSystemWnd::Paint)
Batch #4531 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_12658 CUICollectionSystemWnd::Paint: logic confirmed by peer review

Peer-reviewed-by: willerthal, tayoba
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 03:44:22 +00:00

30 lines
793 B
C++

#ifndef RAGNAROK_SOURCE_UI_WINDOW_UICOLLECTIONSYSTEMWND_H
#define RAGNAROK_SOURCE_UI_WINDOW_UICOLLECTIONSYSTEMWND_H
#include "UI/Window/UIFrameWnd.h"
#include <cstdint>
class CActRes;
class CSprRes;
class CUICollectionSystemWnd : public UIFrameWnd {
public:
void Paint() override;
void Slot25(int x, int y) override;
int SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) override;
private:
/* 00B4 */ int m_frameDelay;
/* 00B8 */ int unknown_00B8;
/* 00BC */ int unknown_00BC;
/* 00C0 */ int m_frame;
/* 00C4 */ int m_lastFrame;
/* 00C8 */ bool m_paused;
/* 00C9 */ unsigned char unknown_00C9[3];
/* 00CC */ std::uint32_t m_lastTick;
/* 00D0 */ CActRes* m_action;
/* 00D4 */ CSprRes* m_sprite;
};
#endif