Batch #4429 by eAthena: 0 byte-identical, 9 confirmed by peer review. - fn_10915 UIEditCtrlVarId::SendMsg: logic confirmed by peer review - fn_10916 UIEditCtrl_OldList::SendMsg: logic confirmed by peer review - fn_10917 UIEmblemWnd::SendMsg: logic confirmed by peer review - fn_10919 UIRadioBtn::SendMsg: logic confirmed by peer review - fn_10920 UISlotBitmap::SendMsg: logic confirmed by peer review - fn_10921 UITab::SendMsg: logic confirmed by peer review - fn_10923 UIWordDisplayWnd::SendMsg: logic confirmed by peer review - fn_10935 UIBalloonText::SetFontHeight: logic confirmed by peer review - fn_10936 UIStaticText::SetFont: logic confirmed by peer review Peer-reviewed-by: alisonrag, willerthal Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
53 lines
1.7 KiB
C++
53 lines
1.7 KiB
C++
#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Client/Session.h"
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#include "Contents/Actors/Pc.h"
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#include "Contents/World/World.h"
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#include "Render/Renderer.h"
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#include "Resource/Bitmap/BitmapResource.h"
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#include "Resource/ResourceMgr.h"
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#include "Resource/TextureNames.h"
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#include "UI/Window/UIWordDisplayWnd.h"
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// OFFSET: 0x0085E370
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// FUNCTION: fn_10825
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void UIWordDisplayWnd::Paint() {
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CBitmapRes* bitmap = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\전장적표시.bmp")));
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this->DrawBitmap(0, 0, bitmap ? &bitmap->image : nullptr, true);
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}
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// OFFSET: 0x0085FD30
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// FUNCTION: fn_10885
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void UIWordDisplayWnd::Slot19() {
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CRenderObject* actor = g_session.FindGameActor(this->aid);
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if (this->aid == g_session.m_aid) {
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actor = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player;
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}
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if (!actor) {
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return;
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}
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const int screenX = actor->render.screenX;
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const int screenY = actor->render.screenY;
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if (this->screenX == screenX && this->screenX == screenY) {
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return;
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}
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this->screenY = screenY;
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this->screenX = screenX;
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const float scale = actor->render.unknown_005C;
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const int y = static_cast<int>(screenY - static_cast<float>(g_renderer->viewport.height * 100 / 480) * scale);
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const int x = static_cast<int>(screenX - static_cast<float>(g_renderer->viewport.width * 5 / 640) * scale);
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this->Move(x, y);
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}
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// OFFSET: 0x00865360
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// FUNCTION: fn_10923
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int UIWordDisplayWnd::SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) {
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if (message == 34) {
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this->aid = argument1;
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}
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return 0;
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}
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