rodecomp/Source/Contents/Models/ModelRendering.h
ragnarok-clanker 26277f915c Maintenance: [forced, user-approved] Family W3: remove invented ModelLightingContext and WorldModelLoading. Evidence: C3dActor::Prepa
Batch #10256 by ragnarok-clanker: forced by an admin (0 lower score(s), 8 changed function(s)); checked with 113 compiled unit(s), including every includer of Source/Contents/Models/ModelActor.h, Source/Contents/Models/ModelNode.h, Source/Contents/Models/ModelRendering.h, Source/Contents/World/World.h, Source/Contents/World/WorldModelLoading.h.
2026-11-03 12:59:38 +00:00

51 lines
1.7 KiB
C++

#ifndef RAGNAROK_SOURCE_CONTENTS_MODELS_MODELRENDERING_H
#define RAGNAROK_SOURCE_CONTENTS_MODELS_MODELRENDERING_H
#include "Render/Primitives/RenderPrimitive.h"
#include <array>
struct RenderProjection;
struct RenderQueues;
class RenderCommandPool;
class RenderVertexPool;
class C3dNode;
struct ModelTextureTransform;
struct ModelFaceState {
/* 0000 */ std::uint32_t colors[3];
/* 000C */ float uv[3][2];
};
struct ModelRenderContext {
const RenderProjection& projection;
RenderCommandPool& commands;
RenderVertexPool& vertices;
RenderQueues& queues;
const int& width;
const int& height;
const bool& depthAlpha;
const float& depthStart;
const float& depthEnd;
const bool& overrideColor;
const bool& integerColor;
const float* overrideScale;
const float* colorScale;
std::array<RenderVertex, 30000> legacyProjected{};
std::array<RenderVertex, 30000> modernProjected{};
ModelRenderContext(
const RenderProjection& projection, RenderCommandPool& commands, RenderVertexPool& vertices, RenderQueues& queues, const int& width, const int& height,
const bool& depthAlpha, const float& depthStart, const float& depthEnd, const bool& overrideColor, const bool& integerColor, const float* overrideScale,
const float* colorScale
);
};
bool ModelTriangleVisible(const RenderVertex* a, const RenderVertex* b, const RenderVertex* c, const ModelRenderContext& context);
void TransformModelUV(float& u, float& v, const ModelTextureTransform& transform);
void DrawModelNode(C3dNode& node, const float* matrix, unsigned char reversed, bool clip, unsigned char commandMode, ModelRenderContext& context, bool modern);
static_assert(sizeof(ModelFaceState) == 36);
#endif