Batch #16091 by Yommy: 0 byte-identical, 2 confirmed by peer review. - fn_19236 CThrowItemEffect::OnProcess: logic confirmed by peer review - fn_19244 CVolcanoEffect::OnProcess: logic confirmed by peer review Peer-reviewed-by: alisonrag, youko, Toshiro Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
691 lines
22 KiB
C++
691 lines
22 KiB
C++
#include "Contents/Combat/CombatTypes.h"
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#include "Contents/Effects/EffectTypes.h"
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#include "Contents/Effects/ThrowEffects.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Actors/GameActor.h"
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#include "Contents/Camera/Camera.h"
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#include "Contents/Effects/EffectLists.h"
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#include "Contents/Effects/EffectMemoryMgr.h"
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#include "Contents/Effects/EffectPoint.h"
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#include "Contents/Effects/Particle.h"
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#include "Contents/World/World.h"
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#include "Utility/Math/AffineMatrix.h"
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#include <algorithm>
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#include <cstring>
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// OFFSET: 0x00B7CB10
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// FUNCTION: fn_19227
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CThrowItemEffect::CThrowItemEffect()
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: CEffect(-1), travelFrames(0), launchDelay(0), projectileCount(1), trailCount(4), heightDelta(0), arcHeight(0), trailX(0),
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trailY(0), trailZ(0) {
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}
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// OFFSET: 0x00B7CCC0
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// FUNCTION: fn_19229
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void CThrowItemEffect::Close() {
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for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
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FreeParticle(*it);
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}
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this->particles.clear();
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}
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// OFFSET: 0x00B7CD30
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// FUNCTION: fn_19230
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void CThrowItemEffect::Open() {
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switch (this->id) {
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case EF_THROW_HAPPOKUNAI:
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this->projectileCount = 8;
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break;
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case EF_THROW_MULTIPLE_COIN:
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this->projectileCount = 10;
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break;
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case EF_KAIHOU:
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if (CGameActor* owner = static_cast<CGameActor*>(FindRenderObject(this->actor))) {
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this->projectileCount = owner->charmCount;
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this->trailCount = 1;
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}
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break;
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}
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for (int row = 0; row < this->projectileCount; ++row) {
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for (int column = 0; column < this->trailCount; ++column) {
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CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
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if (!particle) {
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continue;
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}
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particle->effectId = this->id;
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particle->columnIndex = column;
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particle->rowIndex = row;
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particle->groupIndex = 1;
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switch (this->id) {
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case EF_THROWITEM:
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this->effectLifetime = 300;
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this->arcHeight = 30.0f;
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this->InitTrajectory(particle);
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particle->SetTexture("유저인터페이스\\item\\빈병.bmp");
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particle->scale = 1.5f;
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particle->SetColor(135, 255, 135);
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particle->angleBits = 0;
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particle->speedParameter = particle->animationParameter / 25.0f;
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particle->alpha = 255;
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particle->offsetX = this->position[0];
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particle->offsetY = this->position[1] - 8.0f;
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particle->offsetZ = this->position[2];
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particle->destinationBlend = 6;
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break;
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case EF_THROWITEM2:
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particle->SetTexture("유저인터페이스\\item\\빈포션병.bmp");
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this->InitPotionParticle(particle, this->effectArgument == -1 ? 1 : this->effectArgument);
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break;
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case EF_THROWITEM3:
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this->effectLifetime = 300;
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this->arcHeight = 10.0f;
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particle->SetTexture("유저인터페이스\\item\\돌.bmp");
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particle->scale = 1.0f;
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particle->SetColor(255, 255, 255);
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particle->angleBits = 0;
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particle->speedParameter = 2.0f;
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particle->alpha = 255;
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particle->offsetX = this->position[0];
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particle->offsetY = this->position[1] - 8.0f;
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particle->offsetZ = this->position[2];
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particle->destinationBlend = 6;
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break;
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case EF_THROWITEM4:
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this->launchDelay = 5;
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particle->SetTexture("유저인터페이스\\item\\화염병.bmp");
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this->InitFlameParticle(particle);
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break;
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case EF_THROWITEM5:
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particle->SetTexture("유저인터페이스\\item\\버서크포션.bmp");
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this->InitPotionParticle(particle, this->effectArgument == -1 ? 1 : this->effectArgument);
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break;
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case EF_THROWITEM6:
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particle->SetTexture("유저인터페이스\\item\\베넘나이프.bmp");
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this->InitSpinParticle(particle);
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break;
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case EF_THROWITEM7:
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particle->SetTexture("유저인터페이스\\item\\수리검.bmp");
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this->InitSpinParticle(particle);
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break;
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case EF_THROWITEM8:
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particle->SetTexture("유저인터페이스\\item\\쿠나이_독.bmp");
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this->InitSpinParticle(particle);
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break;
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case EF_THROWITEM9:
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particle->SetTexture("유저인터페이스\\item\\풍마_열화.bmp");
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this->InitSpinParticle(particle);
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break;
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case EF_THROWITEM10:
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particle->SetTexture("effect\\coin_a.bmp");
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this->InitSpinParticle(particle);
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break;
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case EF_THROWITEM11:
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particle->SetTexture("유저인터페이스\\item\\폭탄버섯포자.bmp");
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this->InitPotionParticle(particle, this->effectArgument == -1 ? 1 : this->effectArgument);
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break;
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case EF_THROWITEM4_1:
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this->launchDelay = 10;
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particle->SetTexture("유저인터페이스\\item\\염산병.bmp");
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this->InitFlameParticle(particle);
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break;
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case EF_THROW_BAKURETSU:
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particle->SetTexture("유저인터페이스\\item\\쿠나이_화.bmp");
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this->InitSpinParticle(particle);
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particle->speedParameter = 1.0f;
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case EF_THROW_HAPPOKUNAI:
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this->effectLifetime = 200;
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this->arcHeight = 1.0f;
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particle->SetTexture("유저인터페이스\\item\\쿠나이_독.bmp");
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particle->scale = 3.0f;
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particle->SetColor(255, 200, 255);
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*reinterpret_cast<float*>(&particle->angleBits) = 330.0f;
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particle->speedParameter = 1.5f;
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particle->alpha = 255;
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particle->offsetX = this->position[0];
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particle->offsetZ = this->position[2];
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particle->offsetY = this->position[1] - 8.0f;
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particle->destinationBlend = 6;
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if (this->sourceActor == 0) {
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this->sourcePosition[1] = this->position[1];
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this->sourcePosition[2] = this->position[2];
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this->sourcePosition[0] = this->position[0] - 8.0f;
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}
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break;
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case EF_THROW_MULTIPLE_COIN:
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this->effectLifetime = 200;
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this->arcHeight = 10.0f;
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particle->SetTexture("effect\\coin_a.bmp");
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particle->scale = 2.5f;
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particle->SetColor(255, 200, 0);
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*reinterpret_cast<float*>(&particle->angleBits) = 330.0f;
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particle->speedParameter = 2.0f;
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particle->alpha = 255;
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particle->destinationBlend = 6;
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particle->offsetZ = this->position[2];
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particle->offsetY = this->position[1] - 8.0f;
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particle->offsetX = this->position[0];
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break;
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case EF_KAIHOU:
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if (CGameActor* owner = static_cast<CGameActor*>(FindRenderObject(this->actor))) {
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switch (owner->charmType) {
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case CHARM_TYPE_WATER:
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particle->SetTexture("effect\\WaterOrb.bmp");
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particle->scale = 1.0f;
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break;
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case CHARM_TYPE_LAND:
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particle->SetTexture("effect\\StoneOrb.bmp");
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break;
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case CHARM_TYPE_FIRE:
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particle->SetTexture("effect\\FireOrb.bmp");
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break;
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case CHARM_TYPE_WIND:
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particle->SetTexture("effect\\LightningOrb.bmp");
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break;
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}
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this->effectLifetime = 200;
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particle->scale = 2.0f;
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*reinterpret_cast<float*>(&particle->angleBits) = 330.0f;
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particle->speedParameter = 1.5f;
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particle->alpha = 255;
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particle->offsetZ = this->position[2];
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particle->offsetY = this->position[1] - 15.0f;
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particle->offsetX = this->position[0];
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}
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break;
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}
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this->InitTrajectory(particle);
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this->particles.push_back(particle);
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}
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}
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}
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// OFFSET: 0x00B7D3B0
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// FUNCTION: fn_19231
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void CThrowItemEffect::InitFlameParticle(CParticle* particle) {
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this->effectLifetime = 300;
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this->arcHeight = 1.0f;
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this->InitTrajectory(particle);
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particle->scale = 1.5f;
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particle->SetColor(255, 255, 255);
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particle->angleBits = 0;
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particle->alpha = 255;
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particle->speedParameter = particle->animationParameter / 25.0f;
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const vector3d offset = {this->position[0], this->position[1] - 8.0f, this->position[2]};
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particle->offsetX = offset.x;
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particle->offsetY = offset.y;
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particle->offsetZ = offset.z;
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particle->destinationBlend = 6;
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}
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// OFFSET: 0x00B7D4D0
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// FUNCTION: fn_19232
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void CThrowItemEffect::InitPotionParticle(CParticle* particle, int kind) {
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this->effectLifetime = 300;
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this->arcHeight = 30.0f;
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this->InitTrajectory(particle);
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particle->scale = 1.5f;
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particle->angleBits = 0;
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particle->alpha = 255;
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particle->speedParameter = particle->animationParameter / 25.0f;
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const vector3d offset = {this->position[0], this->position[1] - 8.0f, this->position[2]};
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particle->offsetX = offset.x;
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particle->offsetY = offset.y;
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particle->offsetZ = offset.z;
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if (kind != 6) {
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particle->destinationBlend = 6;
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}
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if (kind == 1) {
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particle->SetColor(255, 135, 135);
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} else if (kind == 2) {
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particle->SetColor(255, 205, 135);
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} else if (kind == 3) {
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particle->SetColor(255, 255, 135);
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} else if (kind == 4) {
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particle->SetColor(255, 255, 255);
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} else if (kind == 5) {
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particle->SetColor(135, 135, 255);
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} else if (kind == 6) {
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particle->SetColor(255, 255, 255);
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}
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}
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// OFFSET: 0x00B7D810
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// FUNCTION: fn_19233
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__declspec(noinline) void CThrowItemEffect::InitSpinParticle(CParticle* particle) {
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this->effectLifetime = 200;
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this->arcHeight = 1.0f;
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particle->scale = 2.0f;
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particle->SetColor(255, 200, 255);
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*reinterpret_cast<float*>(&particle->angleBits) = 330.0f;
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particle->speedParameter = 3.0f;
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particle->alpha = 255;
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const vector3d offset = {this->position[0], this->position[1] - 8.0f, this->position[2]};
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particle->offsetX = offset.x;
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particle->offsetY = offset.y;
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particle->offsetZ = offset.z;
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particle->destinationBlend = 6;
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}
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// OFFSET: 0x00B7D8B0
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// FUNCTION: fn_19234
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void CThrowItemEffect::InitEvents() {
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switch (this->id) {
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case EF_THROWITEM7:
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case EF_THROWITEM8:
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case EF_THROWITEM9:
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case EF_THROWITEM10:
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this->AddEvent(0, "effect\\닌자_던지기.wav", 0, 0);
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break;
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case EF_THROWITEM:
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this->AddEvent(0, "_heal_effect.wav", 0, 0);
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break;
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case EF_THROWITEM11:
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this->AddEvent(0, "effect\\G스포어익스플로젼.wav", 0, 0);
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break;
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}
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}
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// OFFSET: 0x00B7DE60
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// FUNCTION: fn_19235
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bool CThrowItemEffect::IsAlive() {
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return !this->IsFinished();
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}
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// OFFSET: 0x00B7DE70
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// FUNCTION: fn_19236
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void CThrowItemEffect::OnProcess() {
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for (auto particle = this->particles.begin(); particle != this->particles.end(); ++particle) {
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CParticle* target = *particle;
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target->position.x = this->position[0];
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target->position.y = this->position[1];
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target->position.z = this->position[2];
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if (target != nullptr && this->launchDelay <= this->frame) {
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float& angle = target->speedParameter;
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float& rotation = *reinterpret_cast<float*>(&target->angleBits);
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float& offsetX = *reinterpret_cast<float*>(&target->offsetX);
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float& offsetY = *reinterpret_cast<float*>(&target->offsetY);
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float& offsetZ = *reinterpret_cast<float*>(&target->offsetZ);
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if (target->columnIndex == 0) {
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rotation = static_cast<float>(static_cast<int>(rotation + 45.0f) % 360);
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} else {
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this->trailAlpha -= target->columnIndex != 1 ? 25 : 150;
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target->alpha = this->trailAlpha;
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offsetX = this->trailX;
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offsetY = this->trailY;
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offsetZ = this->trailZ;
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rotation = this->trailRotation;
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}
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const float progress = static_cast<float>(this->frame) / static_cast<float>(this->travelFrames);
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float height = 0.0f;
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if (progress > 1.05f) {
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target->alpha = std::ranges::max(target->alpha - 20, 0);
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} else {
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const int index = *reinterpret_cast<const int*>(&target->effectParameters[4]);
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const float radius = angle / *reinterpret_cast<const float*>(&target->effectParameters[0xC]);
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offsetX = angle * g_cosTable[index] + offsetX;
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offsetY = radius * this->heightDelta + offsetY;
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offsetZ = angle * g_sinTable[index] + offsetZ;
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height = g_sinTable[-static_cast<int>(progress * -180.0f)] * this->arcHeight;
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}
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this->trailX = offsetX;
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this->trailY = offsetY;
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this->trailZ = offsetZ;
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this->trailRotation = rotation;
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this->trailAlpha = target->alpha;
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if (target->alpha > 0) {
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matrix view;
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std::memcpy(view.values, g_identityMatrix, sizeof(view.values));
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view.MakeXRotation(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->camera.pitch / 180.0f * 3.141592f);
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view.AppendYRotation(rotation / 180.0f * 3.141592f);
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matrix scale;
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std::memcpy(scale.values, g_identityMatrix, sizeof(scale.values));
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scale.SetScale(target->scale, target->scale, 1.0f);
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matrix translate;
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std::memcpy(translate.values, g_identityMatrix, sizeof(translate.values));
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translate.MakeTranslate(offsetX, offsetY - height, offsetZ);
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matrix rotationMatrix;
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rotationMatrix.Compose(scale, view);
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matrix transform;
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transform.Compose(rotationMatrix, translate);
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target->transform = transform;
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if (this->id == 0x3D5 && target->rowIndex == 0 && target->columnIndex == 0) {
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CRenderObject* object = FindRenderObject(this->actor);
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if (object != nullptr) {
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float& objectAngle = *reinterpret_cast<float*>(reinterpret_cast<unsigned char*>(object) + 0x4C);
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objectAngle = static_cast<float>(static_cast<int>(objectAngle + 45.0f) % 360);
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}
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}
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}
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}
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++target->elapsedFrames;
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}
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}
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// OFFSET: 0x00B7E660
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// FUNCTION: fn_19237
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void CThrowItemEffect::Render() {
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for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
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if (*it) {
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(*it)->Render(true, 0.0f, 1.0f, 0.0f, 1.0f, false, true);
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}
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}
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}
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// OFFSET: 0x00B7E700
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// FUNCTION: fn_19238
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void CThrowItemEffect::InitTrajectory(CParticle* particle) {
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const float deltaX = this->sourcePosition[0] - this->position[0];
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const float deltaZ = this->sourcePosition[2] - this->position[2];
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this->heightDelta = this->sourcePosition[1] - this->position[1];
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const unsigned short heading = static_cast<unsigned short>(static_cast<int>(DirectionAngle(deltaX, deltaZ)));
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unsigned short offset = 0;
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if (this->id == 981) {
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offset = static_cast<unsigned short>(static_cast<short>(360 / this->projectileCount) * static_cast<short>(particle->rowIndex));
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}
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particle->phaseParameter = static_cast<short>(heading + offset) % 360;
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const float distance = SquareRoot(deltaZ * deltaZ + deltaX * deltaX);
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particle->animationParameter = distance;
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for (int step = 0; step < 100; ++step) {
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if (static_cast<float>(step) * particle->speedParameter > distance) {
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this->travelFrames = step;
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return;
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}
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}
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}
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// OFFSET: 0x00B7EA40
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// FUNCTION: fn_19240
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void CVolcanoEffect::AddRings() {
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int row = 0;
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for (int baseAngle = 0; baseAngle < 360; baseAngle += 90) {
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for (int segment = 0; segment <= 21; ++segment) {
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CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
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if (!particle) {
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continue;
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}
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particle->effectId = this->id;
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particle->columnIndex = segment;
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particle->rowIndex = row;
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particle->groupIndex = 1;
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switch (this->id) {
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case EF_GANBANTEIN:
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particle->speedParameter = 15.0f;
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particle->phaseParameter = 70;
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particle->animationParameter = 0.0f;
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particle->angleParameter = 360;
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particle->alpha = 1;
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*reinterpret_cast<float*>(&particle->angleBits) = static_cast<float>(row * 90);
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particle->scale = static_cast<float>(row) + 1.0f;
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break;
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case EF_VOLCANO:
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case EF_DELUGE:
|
|
case EF_VIOLENTGALE:
|
|
case EF_LANDPROTECTOR:
|
|
case EF_GUMGANG2:
|
|
case EF_GUMGANG3:
|
|
case EF_GUMGANG4:
|
|
case EF_GUMGANG6:
|
|
case EF_GUMGANG7:
|
|
case EF_GUMGANG8:
|
|
case EF_GUMGANG9:
|
|
particle->speedParameter = 25.0f;
|
|
particle->phaseParameter = 80;
|
|
particle->animationParameter = 0.0f;
|
|
particle->angleParameter = 360;
|
|
particle->alpha = 1;
|
|
*reinterpret_cast<float*>(&particle->angleBits) = static_cast<float>(baseAngle);
|
|
particle->scale = static_cast<float>(row) + 1.0f;
|
|
break;
|
|
case EF_GUMGANG5:
|
|
particle->alpha = 1;
|
|
particle->angleParameter = 360;
|
|
particle->speedParameter = 25.0f;
|
|
particle->phaseParameter = 80;
|
|
*reinterpret_cast<float*>(&particle->angleBits) = static_cast<float>(row * 90);
|
|
particle->animationParameter = 0.0f;
|
|
particle->scale = static_cast<float>(row) + 1.0f;
|
|
particle->SetColor(0, 0, 255);
|
|
break;
|
|
}
|
|
|
|
switch (this->id) {
|
|
case EF_GANBANTEIN:
|
|
case EF_LANDPROTECTOR:
|
|
case EF_GUMGANG6:
|
|
particle->SetTexture("effect\\ring_white.tga");
|
|
break;
|
|
case EF_VOLCANO:
|
|
case EF_GUMGANG7:
|
|
particle->SetTexture("effect\\ring_red.tga");
|
|
break;
|
|
case EF_DELUGE:
|
|
case EF_GUMGANG5:
|
|
particle->SetTexture("effect\\ring_blue.tga");
|
|
break;
|
|
case EF_VIOLENTGALE:
|
|
particle->SetTexture("effect\\magic_green.tga");
|
|
break;
|
|
case EF_GUMGANG2:
|
|
case EF_GUMGANG3:
|
|
case EF_GUMGANG8:
|
|
particle->SetTexture("effect\\ring_yellow.tga");
|
|
break;
|
|
case EF_GUMGANG4:
|
|
particle->SetTexture("effect\\ring_purple.tga");
|
|
break;
|
|
case EF_GUMGANG9:
|
|
particle->SetTexture("effect\\ring_brown.tga");
|
|
break;
|
|
}
|
|
|
|
InitParticleQuad(particle->vertices);
|
|
this->particles.push_back(particle);
|
|
}
|
|
|
|
++row;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00B7EE80
|
|
// FUNCTION: fn_19241
|
|
void CVolcanoEffect::Close() {
|
|
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
|
|
FreeParticle(*it);
|
|
}
|
|
|
|
this->particles.clear();
|
|
}
|
|
|
|
// OFFSET: 0x00B7EEC0
|
|
// FUNCTION: fn_19242
|
|
void CVolcanoEffect::Open() {
|
|
switch (this->id) {
|
|
case EF_GANBANTEIN:
|
|
case EF_VOLCANO:
|
|
case EF_DELUGE:
|
|
case EF_VIOLENTGALE:
|
|
case EF_LANDPROTECTOR:
|
|
case EF_GUMGANG2:
|
|
case EF_GUMGANG3:
|
|
case EF_GUMGANG4:
|
|
case EF_GUMGANG5:
|
|
case EF_GUMGANG6:
|
|
case EF_GUMGANG7:
|
|
case EF_GUMGANG8:
|
|
case EF_GUMGANG9:
|
|
this->AddRings();
|
|
break;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00B7F190
|
|
// FUNCTION: fn_19243
|
|
bool CVolcanoEffect::IsAlive() {
|
|
for (auto particle = this->particles.begin(); particle != this->particles.end(); ++particle) {
|
|
if ((*particle)->alpha > 0) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// OFFSET: 0x00B7F1C0
|
|
// FUNCTION: fn_19244
|
|
void CVolcanoEffect::OnProcess() {
|
|
int fadeIn;
|
|
int fadeOut;
|
|
|
|
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
|
|
CParticle* particle = *it;
|
|
particle->position.x = this->position[0];
|
|
particle->position.y = this->position[1];
|
|
particle->position.z = this->position[2];
|
|
|
|
if (particle) {
|
|
particle->scale += this->id == EF_GUMGANG2 ? 0.1f : 0.3f;
|
|
|
|
int tilt = particle->phaseParameter - 1;
|
|
if (this->id == EF_GUMGANG2) {
|
|
tilt = tilt < 30 ? 30 : tilt;
|
|
} else {
|
|
tilt = tilt < 40 ? 40 : tilt;
|
|
}
|
|
particle->phaseParameter = tilt;
|
|
|
|
float& spin = *reinterpret_cast<float*>(&particle->angleBits);
|
|
spin = static_cast<float>(static_cast<int>(spin) + (this->id != EF_GUMGANG2) * 2 + 3);
|
|
|
|
switch (this->id) {
|
|
case EF_GANBANTEIN:
|
|
fadeIn = 20;
|
|
fadeOut = 8;
|
|
break;
|
|
case EF_VOLCANO:
|
|
case EF_DELUGE:
|
|
case EF_VIOLENTGALE:
|
|
case EF_LANDPROTECTOR:
|
|
case EF_GUMGANG2:
|
|
fadeIn = 20;
|
|
fadeOut = 2;
|
|
break;
|
|
case EF_GUMGANG3:
|
|
case EF_GUMGANG4:
|
|
fadeIn = 10;
|
|
fadeOut = 2;
|
|
break;
|
|
case EF_GUMGANG5:
|
|
case EF_GUMGANG6:
|
|
case EF_GUMGANG7:
|
|
case EF_GUMGANG8:
|
|
case EF_GUMGANG9:
|
|
fadeIn = 20;
|
|
fadeOut = 5;
|
|
break;
|
|
}
|
|
|
|
if (particle->elapsedFrames > 10) {
|
|
const int alpha = particle->alpha - fadeOut;
|
|
particle->alpha = alpha > 0 ? alpha : 0;
|
|
} else {
|
|
particle->alpha += fadeIn;
|
|
}
|
|
|
|
const int segment = particle->columnIndex;
|
|
const float radius = g_sinTable[segment * 9] * particle->speedParameter;
|
|
const int angle =
|
|
static_cast<int>(static_cast<float>(static_cast<int>(static_cast<float>(particle->angleParameter) / 20.0f) * segment) + spin) % 360;
|
|
const float spread = radius * g_cosTable[tilt];
|
|
const float cosine = g_cosTable[angle];
|
|
const float sine = g_sinTable[angle];
|
|
const float height = radius * g_sinTable[tilt];
|
|
|
|
EffectPoint corners[2];
|
|
corners[0].x = particle->scale * cosine;
|
|
corners[0].y = 0.0f;
|
|
corners[0].z = particle->scale * sine;
|
|
corners[1].x = corners[0].x + spread * cosine;
|
|
corners[1].y = 0.0f - height;
|
|
corners[1].z = corners[0].z + spread * sine;
|
|
|
|
particle->vertices[3].x = corners[0].x;
|
|
particle->vertices[3].y = corners[0].y;
|
|
particle->vertices[3].z = corners[0].z;
|
|
particle->vertices[1].x = corners[1].x;
|
|
particle->vertices[1].y = corners[1].y;
|
|
particle->vertices[1].z = corners[1].z;
|
|
|
|
if (segment != 0) {
|
|
particle->vertices[0].x = this->lastOuter.x;
|
|
particle->vertices[0].y = this->lastOuter.y;
|
|
particle->vertices[0].z = this->lastOuter.z;
|
|
particle->vertices[2].x = this->lastInner.x;
|
|
particle->vertices[2].y = this->lastInner.y;
|
|
particle->vertices[2].z = this->lastInner.z;
|
|
}
|
|
|
|
this->lastInner.x = corners[0].x;
|
|
this->lastInner.y = corners[0].y;
|
|
this->lastInner.z = corners[0].z;
|
|
this->lastOuter.x = corners[1].x;
|
|
this->lastOuter.y = corners[1].y;
|
|
this->lastOuter.z = corners[1].z;
|
|
}
|
|
|
|
++particle->elapsedFrames;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00B7F7B0
|
|
// FUNCTION: fn_19245
|
|
void CVolcanoEffect::Render() {
|
|
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
|
|
CParticle* particle = *it;
|
|
if (!particle || particle->columnIndex <= 0) {
|
|
continue;
|
|
}
|
|
|
|
particle->destinationBlend = 6;
|
|
|
|
const int segment = particle->columnIndex;
|
|
ParticleQuad quad;
|
|
quad.billboard = false;
|
|
quad.unused = false;
|
|
quad.depth = true;
|
|
quad.top = 0.0f;
|
|
quad.bottom = 1.0f;
|
|
quad.left = static_cast<float>(segment - 1) / 21.0f;
|
|
quad.right = static_cast<float>(segment) / 21.0f;
|
|
particle->Render(quad);
|
|
}
|
|
}
|