rodecomp/Source/Resource
ragnarok-clanker b294205b87 Decompile 2 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/RenderObject.h, ...
Batch #6361 by eAthena: 2 byte-identical, 0 confirmed by peer review.

- fn_21032 CRenderObject::GetActName: byte-identical
- fn_18178 CRes::GetName: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-31 00:43:55 +00:00
..
Audio
Bitmap Decompile fn_09790 (UICaptchaRegisterWnd::SendMsg) 2026-10-30 01:43:57 +00:00
Models Decompile 6 functions in Source/Contents/Actors/RenderObject.cpp, Source/Resource/Models/ModelResource.cpp, ... 2026-10-29 21:33:16 +00:00
Sprites Decompile fn_07750 (CActRes::Load) 2026-10-28 16:23:38 +00:00
World Rename AffineMatrix -> matrix (DHXJ); clashes with variables named matrix use the elaborated form 'struct matrix'. Pure rename, codegen unchanged (383/383 functions identical with includers). 2026-10-29 12:33:14 +01:00
BinkRuntime.h Decompile 14 functions in Source/UI/Window/UIVideoWnd.cpp, Source/UI/Window/UIVideoWnd.h, ... 2026-10-30 03:42:21 +00:00
EmblemResource.cpp Decompile 3 functions in Source/Resource/EmblemResource.cpp, Source/Resource/EmblemResource.h, ... 2026-10-28 22:43:54 +00:00
EmblemResource.h Decompile 3 functions in Source/Resource/EmblemResource.cpp, Source/Resource/EmblemResource.h, ... 2026-10-28 22:42:32 +00:00
EZeffectResource.cpp Decompile 48 functions in Source/Client/ModeFade.cpp, Source/Client/ModeFade.h, ... 2026-10-29 18:23:21 +00:00
EZeffectResource.h Decompile 48 functions in Source/Client/ModeFade.cpp, Source/Client/ModeFade.h, ... 2026-10-29 18:23:21 +00:00
GifLzw.cpp
GifLzw.h
GifResource.cpp
GifResource.h
ImfLayerIndex.cpp Decompile 2 functions in Source/Resource/ImfLayerIndex.cpp, Source/Resource/ImfResource.h 2026-10-30 05:05:22 +00:00
ImfResource.cpp
ImfResource.h Decompile 2 functions in Source/Resource/ImfLayerIndex.cpp, Source/Resource/ImfResource.h 2026-10-30 05:05:22 +00:00
MSGSTRINGID.h
PaletteResource.cpp
PaletteResource.h
Resource.cpp Decompile 2 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/RenderObject.h, ... 2026-10-31 00:43:55 +00:00
Resource.h Decompile 2 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/RenderObject.h, ... 2026-10-31 00:43:55 +00:00
ResourceAliases.cpp
ResourceAliases.h
ResourceByteReader.h
ResourceFailures.cpp Decompile 5 functions in Source/Client/ReplayPacketRecorder.h, Source/Contents/Emblems/EmblemUpload.h, ... 2026-10-28 16:45:10 +00:00
ResourceFailures.h Decompile 5 functions in Source/Client/ReplayPacketRecorder.h, Source/Contents/Emblems/EmblemUpload.h, ... 2026-10-28 16:45:10 +00:00
ResourceMgr.cpp Decompile fn_18175 (ResourceMgr::Load) 2026-10-28 23:26:18 +00:00
ResourceMgr.h Decompile fn_18191 (ResourceMgr::ClearExpired) 2026-10-28 22:45:59 +00:00
ResourcePreload.cpp Decompile fn_23602 (PreloadCommonSprites) 2026-10-30 19:58:30 +00:00
ResourcePreload.h Decompile fn_23602 (PreloadCommonSprites) 2026-10-30 19:58:30 +00:00
ResourcePresence.cpp Decompile fn_18182 (ResourceMgr::Exists) 2026-10-28 19:50:12 +00:00
ResourceTransient.cpp
RmaResource.cpp
RmaResource.h
SkinPalette.cpp Decompile 41 functions in Source/Client/Input/InputCharset.cpp, Source/Client/Input/InputCharset.h, ... 2026-10-28 19:13:07 +00:00
SkinPalette.h Decompile 41 functions in Source/Client/Input/InputCharset.cpp, Source/Client/Input/InputCharset.h, ... 2026-10-28 19:13:07 +00:00
TextureNames.cpp Rename CWorld -> CModeMgr (g_world -> g_modeMgr, ActiveGameMode.{h,cpp} -> ModeMgr.{h,cpp}) and WorldScene -> CWorld (WorldScene.h -> World.h), as in DHXJ. Pure rename, codegen unchanged (707/707 functions identical with includers). 2026-10-29 12:27:01 +01:00
TextureNames.h Decompile 41 functions in Source/Client/Input/InputCharset.cpp, Source/Client/Input/InputCharset.h, ... 2026-10-28 19:13:07 +00:00
XmlNode.cpp
XmlNode.h Decompile fn_23848 (CSession::LoadXmlTables) 2026-10-28 20:23:55 +00:00
XmlParsing.cpp