rodecomp/Source
ragnarok-clanker eb897cd03d Decompile fn_21323 (CGameMode::Update)
Batch #10420 by doczeira: 0 byte-identical, 1 confirmed by peer review.

- fn_21323 CGameMode::Update: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, gordaoprogramas, dori
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-03 22:44:46 +00:00
..
Archive Decompile fn_18127 (CGPak::Extract) 2026-10-31 20:18:04 +00:00
Client Decompile fn_21323 (CGameMode::Update) 2026-11-03 22:44:46 +00:00
Contents Maintenance: Combined maintenance batch replacing 10404, 10408, 10409, 10410 and 10412 (cancelled), rebased on main 10e601b0 by three 2026-11-03 22:09:14 +00:00
File Decompile fn_00896 (JsonCppLoader::sub_50C2A0) 2026-11-01 20:34:46 +00:00
Interface Decompile 27 functions in Source/Interface/BoolStubs.cpp 2026-10-30 01:48:15 +00:00
Network Maintenance: [forced, user-approved] Family G18: remove the Skills bundle family (ClientSkills, SkillUseLevels, SkillWindows, Compani 2026-11-03 09:49:00 +00:00
Render Maintenance: [forced, user-approved] Family W5 (resubmission of 10276 without the STATIC lines; replaces agent 2's 10270, returned by 2026-11-03 15:49:14 +00:00
Resource Maintenance: [forced, user-approved] Family G32: remove TerrainHeight (31 files, reassigned from agent 2). The height-grid methods ru 2026-11-03 14:34:33 +00:00
Script Maintenance: Fold two alias globals into their evidenced owner members. 0x14576A4 (gl_24635 g_inputSuggestionsEnabled) and 0x14576A6 2026-11-03 21:15:45 +00:00
Security Decompile fn_12453 (UIPasswordWnd::CreateKeypad) 2026-10-31 14:06:21 +00:00
UI Decompile fn_12939 (UIBalloonOpenBtn::SendMsg) 2026-11-03 22:37:18 +00:00
Utility Decompile 2 functions in Source/Utility/JsonCppLoader.cpp 2026-11-01 23:26:58 +00:00
ActorPickNode.cpp Maintenance: [forced, user-approved] Family G32: remove TerrainHeight (31 files, reassigned from agent 2). The height-grid methods ru 2026-11-03 14:34:33 +00:00
ActorPickNode.h Decompile 2 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h, ... 2026-10-31 14:31:13 +00:00
EntityInit.cpp Decompile fn_21275 (CGameMode::BuildActorEntryPacket) 2026-10-31 12:07:19 +00:00
LexiconTrie.cpp Decompile fn_45446 (LexiconSerializer::Insert) 2026-10-30 05:28:09 +00:00