Batch #3131 by eAthena: 7 byte-identical, 0 confirmed by peer review. - fn_15970 GameSettingsUI::CUIGroup::Apply: byte-identical - fn_15977 GameSettingsUI::CUIPage::Apply: byte-identical - fn_15979 GameSettingsUI::CUIGroupSound::Paint: byte-identical - fn_15980 GameSettingsUI::CUIGroupSpriteDetailLevel::Paint: byte-identical - fn_15981 GameSettingsUI::CUIGroupTextureDetailLevel::Paint: byte-identical - fn_15983 GameSettingsUI::CUIOptionItem::Paint: byte-identical - fn_15985 GameSettingsUI::CUIComboItem::Slot16: byte-identical Merged automatically: every function is byte-identical to the original. Adds to the build: Source/UI/GameSettings/GameSettingsUI.cpp
70 lines
1.2 KiB
C++
70 lines
1.2 KiB
C++
#ifndef RAGNAROK_SOURCE_UI_GAMESETTINGS_GAMESETTINGSUI_H
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#define RAGNAROK_SOURCE_UI_GAMESETTINGS_GAMESETTINGSUI_H
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#include "UI/Lists/UIListBoxTemplate.h"
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#include "UI/Window/UIControl.h"
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namespace GameSettingsUI {
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class CUIGroup : public CUIControl {
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public:
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virtual void Apply();
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};
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class CUIGroupEmblem : public CUIGroup {
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public:
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void Apply() override;
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};
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class CUIGroupLogInOut : public CUIGroup {
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public:
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void Apply() override;
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};
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class CUIGroupRodexSpam : public CUIGroup {
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public:
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void Apply() override;
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};
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class CUIGroupSkin : public CUIGroup {
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public:
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void Apply() override;
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};
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class CUIGroupSound : public CUIGroup {
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public:
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void Paint() override;
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};
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class CUIGroupSpriteDetailLevel : public CUIGroup {
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public:
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void Paint() override;
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};
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class CUIGroupTextureDetailLevel : public CUIGroup {
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public:
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void Paint() override;
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};
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class CUIPage : public CUIControl {
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public:
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void Paint() override;
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virtual void Apply();
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};
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class CUIListPage : public CUIControl {
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public:
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void Paint() override;
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};
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class CUIComboItem : public CUIListItem {
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public:
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void Slot16() override;
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};
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class CUIOptionItem : public CUIListItem {
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public:
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void Paint() override;
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};
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}
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#endif
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