rodecomp/Source/Network/Connection
ragnarok-clanker 319f9a3cc3 Decompile fn_20410 (ReleaseConnectionBlocks)
Batch #16367 by youko: 0 byte-identical, 1 confirmed by peer review.

- fn_20410 ReleaseConnectionBlocks: logic confirmed by peer review

Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-10 17:45:04 +00:00
..
Connection.cpp Decompile fn_20410 (ReleaseConnectionBlocks) 2026-11-10 17:45:04 +00:00
Connection.h Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body). 2026-11-10 17:38:25 +00:00
ConnectionRuntime.cpp Decompile fn_20387 (CheckConnectionRuntime) 2026-11-05 23:48:05 +00:00
ConnectionRuntime.h Align method names with DHXJ (GetGameMode/GetLoginMode, CRes::Lock/Unlock, InitSegment, ShiftSegment, AnimMotion, ProcessAlpha, Prim3DCircle/Casting4/Casting5/Cylinder/CylinderHalf/ParticleSpline, Get_Angle, GetRadian, matrix MakeXRotation/AppendYRotation/MakeTranslate/MakeInverse, ResetInput, IncreaseSelection, GetKeyStrokeSize, UpdateMatrix, ResetQueue, Cleanup, CGroundScope::OnProcess). Pure renames, codegen unchanged (baseline with includers). 2026-10-29 12:09:28 +01:00
PacketQueue.cpp Decompile fn_20424 (CPacketQueue::Prepend) 2026-11-10 14:49:35 +00:00
PacketQueue.h Rename ConnectionBuffer -> CPacketQueue (DHXJ; methods GetData/GetSize/Init/InsertData/PeekData/RemoveData; file -> PacketQueue.{h,cpp}), CConnection::SetBlock, CEffectPrim::Prim3DParticleGravity. Pure rename, codegen unchanged (109/109 functions, byte-identical). 2026-10-29 13:22:00 +01:00