rodecomp/Source/Render
ragnarok-clanker 95e74c9344 Decompile 9 functions in Source/Render/Textures/TextureCache.h, Source/Render/Textures/TextureCache.cpp, ...
Batch #17315 by eAthena: 2 byte-identical, 7 confirmed by peer review.

- fn_01854 BitmapTextureCache::Update: logic confirmed by peer review
- fn_02406 SpriteAtlas::Allocate: logic confirmed by peer review
- fn_02407 SpriteAtlas::Initialize: byte-identical
- fn_02450 TextureCache::CreateTexture: byte-identical
- fn_08054 CSprRes::Load: logic confirmed by peer review
- fn_10125 CRendererDX7::RenderToTexture: logic confirmed by peer review
- fn_17445 UIVideoWnd::SendMsg: logic confirmed by peer review
- fn_21172 C3dGrannyGameActor::C3dGrannyGameActor: logic confirmed by peer review
- fn_24279 CGraffiSkill::BuildTexture: logic confirmed by peer review

Peer-reviewed-by: alisonrag, cremane, br4yan, kyoshi
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-11 21:05:38 +00:00
..
Device Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a 2026-11-11 16:21:46 +00:00
DeviceContext Maintenance: Forced resubmit of batch 17078 (same payload; supersedes it). Class layouts/signatures from binary evidence: CChangePart 2026-11-11 13:28:21 +00:00
Drawing Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
DX7 Decompile 9 functions in Source/Render/Textures/TextureCache.h, Source/Render/Textures/TextureCache.cpp, ... 2026-11-11 21:05:38 +00:00
DX9 Decompile 2 functions in Source/Render/DX9/RendererDX9.cpp, Source/Render/Primitives/LightmappedPrimitive.cpp, ... 2026-11-11 20:01:44 +00:00
Primitives Decompile 2 functions in Source/Render/DX9/RendererDX9.cpp, Source/Render/Primitives/LightmappedPrimitive.cpp, ... 2026-11-11 20:01:44 +00:00
Projection Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
Text Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a 2026-11-11 16:21:46 +00:00
Textures Decompile 9 functions in Source/Render/Textures/TextureCache.h, Source/Render/Textures/TextureCache.cpp, ... 2026-11-11 21:05:38 +00:00
Renderer.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
Renderer.h Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body). 2026-11-10 17:38:25 +00:00
RendererBackBuffer.h Decompile 2 functions in Source/Render/DX7/BackBufferDX7.cpp, Source/Render/DX7/DeviceOwnerDX7.h, ... 2026-11-04 18:54:31 +00:00
RenderSystemBase.h Decompile 3 functions in Source/Render/RenderSystemBase.h, Source/Render/DX7/RenderSystemDX7.h, ... 2026-11-05 04:44:20 +00:00