Ragnarok Online reconstruction through Clank Together
https://clank.rodecomp.online/
- C++ 98%
- C 1.6%
- POV-Ray SDL 0.2%
- CMake 0.1%
Shapes 0-5 and 8 (all C++ shapes): /EHsc -> /EHa, add /Oy-. C shapes 6, 7, 9 unchanged. Evidence: framed ~basic_string fn_00586 and /EHa ctor EH-state ordering (EHa A/B: mean 67.90 -> 72.45%); /Oy- raises RagEffect SprayPond 0.681 -> 0.836 and GrimTooth 0.886 -> 0.904. |
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| data | ||
| scripts/workspace | ||
| Source | ||
| ThirdParty | ||
| .clang-format | ||
| .clangd | ||
| .gitattributes | ||
| .gitignore | ||
| AGENTS.md | ||
| CMakeLists.txt | ||
| CODING_RULES.md | ||
| README.md | ||
Clank Together
This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs
instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds
their addresses in every client build, so a new client version needs new addresses, not a retagged tree.
data/decomp.json and data/compile.json pin the VS compiler and the exact command line of every source.
See AGENTS.md for how to contribute.