Batch #17134 by eAthena: 0 byte-identical, 5 confirmed by peer review. - fn_18887 CCherryBlossomEffect::OnProcess: logic confirmed by peer review - fn_19092 CLevel99Orb1Effect::Open: logic confirmed by peer review - fn_19094 CLevel99Orb1Effect::OnProcess: logic confirmed by peer review - fn_19099 CLevel99Orb2Effect::Open: logic confirmed by peer review - fn_19101 CLevel99Orb2Effect::OnProcess: logic confirmed by peer review Peer-reviewed-by: Yommy, alisonrag, br4yan Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
170 lines
5.2 KiB
C++
170 lines
5.2 KiB
C++
#include "Contents/Effects/Skills/Level99Orb2Effect.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Camera/Camera.h"
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#include "Contents/Effects/Core/EffectMemoryMgr.h"
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#include "Contents/Effects/Particles/Particle.h"
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#include "Utility/Math/AffineMatrix.h"
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#include <algorithm>
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#include <cstdlib>
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#include <cstring>
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namespace {
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// INLINED
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__forceinline int Random(int range) {
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if (range == 0) {
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return 0;
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}
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const int value = rand() % range;
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return value >= 0 ? value : 0;
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}
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}
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// OFFSET: 0x00B6BE00
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// FUNCTION: fn_19096
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CLevel99Orb2Effect::CLevel99Orb2Effect() : CEffect(977) {
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}
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// OFFSET: 0x00B6BF00
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// FUNCTION: fn_19097
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CLevel99Orb2Effect::~CLevel99Orb2Effect() {
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}
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// OFFSET: 0x00B6BF80
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// FUNCTION: fn_19098
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void CLevel99Orb2Effect::Close() {
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for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
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FreeParticle(*it);
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}
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}
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// OFFSET: 0x00B6BFB0
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// FUNCTION: fn_19099
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void CLevel99Orb2Effect::Open() {
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for (int row = 0; row < 4; ++row) {
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for (int column = 0; column < 4; ++column) {
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CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 13);
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if (!particle) {
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continue;
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}
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particle->SetTexture("effect\\freezing_circle.bmp");
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particle->effectId = this->id;
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particle->columnIndex = column;
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particle->rowIndex = row;
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particle->groupIndex = 2;
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particle->speedParameter = 0.15f;
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particle->scale = 0.55f;
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particle->alpha = 0;
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const float height = static_cast<float>(Random(100));
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EffectPoint& offset = this->offsets[row * 4 + column];
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offset.x = 0.0f;
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offset.y = height;
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offset.z = 0.0f;
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float* angle = &particle->animationParameter;
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for (int i = 0; i < 4; ++i) {
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*angle++ = static_cast<float>(Random(360));
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}
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this->particles.push_back(particle);
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}
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}
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}
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// OFFSET: 0x00B6C0F0
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// FUNCTION: fn_19100
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bool CLevel99Orb2Effect::IsAlive() {
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return this->ActorExists();
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}
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// OFFSET: 0x00B6C100
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// FUNCTION: fn_19101
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void CLevel99Orb2Effect::OnProcess() {
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for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
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CParticle* particle = *it;
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particle->position.x = this->position[0];
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particle->position.y = this->position[1];
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particle->position.z = this->position[2];
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if (particle) {
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const int index = particle->columnIndex + particle->rowIndex * 4;
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const float speed = particle->speedParameter;
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if (this->offsets[index].y < 0.0f) {
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if (this->offsets[index].y < -30.0f) {
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const float height = static_cast<float>(Random(100));
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this->offsets[index].x = 0.0f;
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this->offsets[index].y = height;
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this->offsets[index].z = 0.0f;
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float* angle = &particle->animationParameter;
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for (int i = 0; i < 4; ++i) {
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*angle++ = static_cast<float>(Random(360));
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}
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particle->alpha = 0;
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} else {
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float* angles = &particle->animationParameter;
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for (int i = 0; i < 2; ++i) {
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const int current = static_cast<int>(angles[i]);
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const int difference = static_cast<int>(angles[i + 2]) - current;
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angles[i] = static_cast<float>(current + (difference > 0 ? 3 : -2));
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if (std::abs(difference) < 3) {
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if (difference > 0) {
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angles[i + 2] = static_cast<float>(Random(current));
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} else {
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angles[i + 2] = static_cast<float>(359 - Random(current));
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}
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}
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}
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this->offsets[index].x += speed * g_sinTable[static_cast<int>(particle->animationParameter)];
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this->offsets[index].z += speed * g_sinTable[static_cast<int>(angles[1])];
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if (this->offsets[index].y < -20.0f) {
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particle->alpha = std::max(particle->alpha - 4, 0);
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} else if (particle->alpha != 255) {
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particle->alpha = 255;
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}
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}
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}
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this->offsets[index].y -= speed;
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matrix rotation;
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std::memcpy(rotation.values, g_identityMatrix, sizeof(rotation.values));
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rotation.MakeXRotation(3.141592f);
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rotation.AppendXRotation(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->camera.pitch / 180.0f * 3.141592f);
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matrix translation;
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std::memcpy(translation.values, g_identityMatrix, sizeof(translation.values));
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translation.MakeTranslate(this->offsets[index].x, this->offsets[index].y, this->offsets[index].z);
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matrix scale;
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std::memcpy(scale.values, g_identityMatrix, sizeof(scale.values));
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scale.SetScale(particle->scale, particle->scale, 1.0f);
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matrix scaled;
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scaled.Compose(scale, rotation);
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matrix result;
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result.Compose(scaled, translation);
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particle->transform = result;
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}
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++particle->elapsedFrames;
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}
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}
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// OFFSET: 0x00B6C920
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// FUNCTION: fn_19102
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void CLevel99Orb2Effect::Render() {
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for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
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CParticle* particle = *it;
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if (particle) {
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for (int pass = 0; pass < 2; ++pass) {
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particle->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true);
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}
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}
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}
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}
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