rodecomp/Source/Contents/Ground/GroundWaterState.h
ragnarok-clanker b678131329 Maintenance: Restore original C3dGround/C3dGround15 hierarchy as GroundBase/GroundGeometry with 20 virtual slots, base size0x64 and d
Batch #14713 by ragnarok-clanker: forced by an admin (7 lower score(s), 49 changed function(s)); checked with 27 compiled unit(s), including every includer of Source/Contents/Ground/GroundGeometry.h, Source/Contents/Ground/GroundWaterState.h, Source/Contents/World/WorldGroundImport.h.
2026-11-07 16:19:02 +00:00

25 lines
592 B
C++

#ifndef RAGNAROK_SOURCE_CONTENTS_GROUND_GROUNDWATERSTATE_H
#define RAGNAROK_SOURCE_CONTENTS_GROUND_GROUNDWATERSTATE_H
#include <cstddef>
class CTexture;
struct GroundWaterSurface {
/* 0000 */ float level;
/* 0004 */ int type;
/* 0008 */ float height;
/* 000C */ float speed;
/* 0010 */ float pitch;
/* 0014 */ int animation;
/* 0018 */ int frame;
/* 001C */ float phase;
/* 0020 */ CTexture* texture;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(GroundWaterSurface) == 36);
static_assert(offsetof(GroundWaterSurface, texture) == 0x20);
#endif
#endif