rodecomp/Source/Contents/World/WorldObjects.cpp
ragnarok-clanker e04ed874af Decompile 468 functions in Source/Client/Mode/GameMode.cpp, Source/Client/Mode/GameModeHandlers.cpp, ...
Batch #17140 by ragnarok-clanker: 250 byte-identical, 218 confirmed by peer review.

- fn_03093 EffectResourceSwitcher::SetNames: logic confirmed by peer review
- fn_03097 EffectResourceSwitcher::OnProcess: logic confirmed by peer review
- fn_03154 CSkillAction_DamageWereRaptorForm::SpawnAttack02Effect: logic confirmed by peer review
- fn_03155 CSkillAction_DamageWereRaptorForm::PlayFormAttackEffect: logic confirmed by peer review (already on main)
- fn_03156 CSkillAction_DamageWereWolfForm::PlayFormAttackEffect: logic confirmed by peer review (already on main)
- fn_03157 CSkillAction_Icing::SpawnIcing: logic confirmed by peer review (already on main)
- fn_03158 CSkillAction_ThunderingBasic::PlayThunderEffect: logic confirmed by peer review (already on main)
- fn_03159 CSkillAction_ThunderingExpand::PlayThunderEffect: logic confirmed by peer review (already on main)
- fn_03160 CSkillAction_DamageWereRaptorForm::SpawnDirectionalEffect: logic confirmed by peer review
- fn_03177 CEfstAction_BasicAction::OnEfstBegin: logic confirmed by peer review
- fn_03179 CSkillAction_Icing::OnSkillCast: byte-identical
- fn_03180 CSkillAction_Thundering::OnSkillCast: logic confirmed by peer review (already on main)
- fn_03185 CEfstAction_AnimalForm::ResetAnimalForm: logic confirmed by peer review (already on main)
- fn_03188 CSkillAction_AT_ALPHA_CLAW::OnSkillEffect: logic confirmed by peer review (already on main)
- fn_03192 CSkillAction_AT_PULSE_OF_MADNESS::OnSkillEffect: logic confirmed by peer review (already on main)
- fn_03196 CSkillAction_AT_FRENZY_FANG::OnSkillEffect: logic confirmed by peer review (already on main)
- fn_03200 CSkillAction_AT_PINION_SHOT::OnSkillEffect: logic confirmed by peer review (already on main)
- fn_03205 CSkillAction_AT_QUILL_SPEAR::OnSkillEffect: logic confirmed by peer review (already on main)
- fn_03206 CSkillAction_AT_QUILL_SPEAR_S::OnSkillEffect: logic confirmed by peer review (already on main)
- fn_03210 CSkillAction_AT_NATURE_HARMONY::OnSkillEffect: logic confirmed by peer review (already on main)
- fn_03217 CSkillAction_AT_GRAVITY_HOLE::OnSkillEffect: logic confirmed by peer review (already on main)
- fn_03219 CSkillAction_AT_CHILLING_BLAST::OnSkillEffect: logic confirmed by peer review
- fn_03222 CSkillObjectAction_AT_GLACIER_MONOLITH::OnSkillObjectCreate: logic confirmed by peer review
- fn_03223 CSkillObjectAction_AT_GLACIER_MONOLITH::OnSkillObjectRemove: logic confirmed by peer review
- fn_03225 CSkillAction_AT_GLACIER_NOVA::OnGroundSkillEffect: logic confirmed by peer review (already on main)
- fn_03226 CSkillAction_AT_GLACIER_SHARD::OnGroundSkillCast: logic confirmed by peer review (already on main)
- fn_03227 CSkillAction_AT_GLACIER_SHARD::OnSkillEffect: logic confirmed by peer review
- fn_03229 CSkillAction_AT_GLACIER_STOMP::OnSkillEffect: logic confirmed by peer review
- fn_03231 CSkillAction_AT_ROARING_CHARGE::OnSkillEffect: logic confirmed by peer review
- fn_03233 CSkillAction_AT_ROARING_CHARGE_S::OnSkillEffect: logic confirmed by peer review
- fn_03234 CSkillAction_AT_ROARING_PIERCER::OnSkillEffect: logic confirmed by peer review (already on main)
- fn_03235 CSkillAction_AT_ROARING_PIERCEER_S::OnSkillEffect: logic confirmed by peer review (already on main)
- fn_03237 CSkillAction_AT_FURIOS_STORM::OnSkillEffect: logic confirmed by peer review
- fn_03243 CSkillAction_AT_ALPHA_PHASE::OnSkillEffect: logic confirmed by peer review (already on main)
- fn_03247 CSkillAction_AT_APEX_PHASE::OnSkillEffect: logic confirmed by peer review (already on main)
- fn_03251 CSkillAction_AT_FLIP_FLAP::OnSkillEffect: logic confirmed by peer review (already on main)
- fn_03256 CSkillAction_AT_AERO_SYNC::OnSkillEffect: logic confirmed by peer review
- fn_03259 CEfstAction_FLIP_FLAP_TARGET::OnEfstBegin: logic confirmed by peer review (already on main)
- fn_03261 CSkillAction_AT_SAVAGE_LUNGE::OnSkillEffect: logic confirmed by peer review
- fn_03264 CSkillAction_AT_TEMPEST_FLAP::OnSkillCast: logic confirmed by peer review (already on main)
- fn_03265 CSkillAction_AT_TEMPEST_FLAP::OnSkillEffect: logic confirmed by peer review (already on main)
- fn_03267 CSkillAction_AT_TERRA_HARVEST::OnSkillEffect: logic confirmed by peer review
- fn_03268 CSkillAction_AT_TERRA_WAVE::OnGroundSkillEffect: logic confirmed by peer review (already on main)
- fn_03270 CSkillAction_AT_SOLID_STOMP::OnSkillEffect: logic confirmed by peer review
- fn_03274 CEfstAction_ZEPHYR_LINK::OnEfstBegin: logic confirmed by peer review
- fn_03277 CEfstAction_INSANE::OnEfstBegin: logic confirmed by peer review
- fn_03280 CEfstAction_INSANE2::OnEfstBegin: logic confirmed by peer review
- fn_03281 CEfstAction_INSANE3::OnEfstBegin: logic confirmed by peer review
- fn_03327 CSkillAction_AT_PRIMAL_CLAW::OnSkillEffect: logic confirmed by peer review (already on main)
- fn_03329 CSkillAction_AT_FERAL_CLAW::OnSkillEffect: logic confirmed by peer review (already on main)
- fn_03341 CSkillAction_KR_DOUBLE_SLASH::OnSkillEffect: logic confirmed by peer review
- fn_03343 CSkillAction_KR_NASTY_SLASH::OnSkillEffect: logic confirmed by peer review
- fn_03347 CSkillAction_KR_CLAW_WAVE::OnGroundSkillEffect: logic confirmed by peer review
- fn_03349 CSkillAction_KR_EARTH_DRILL::OnSkillHit: logic confirmed by peer review
- fn_03351 CSkillAction_KR_EARTH_STAMP::OnGroundSkillEffect: logic confirmed by peer review
- fn_03354 CSkillAction_KR_GROUND_BLOOM::OnSkillEffect: logic confirmed by peer review (already on main)
- fn_03355 CSkillAction_KR_THUNDERING_CALL::OnSkillEffect: logic confirmed by peer review
- fn_03356 CSkillAction_KR_THUNDERING_CALL_S::OnSkillEffect: logic confirmed by peer review
- fn_03358 CSkillAction_KR_THUNDERING_FOCUS::OnSkillEffect: logic confirmed by peer review (already on main)
- fn_03360 CSkillAction_KR_THUNDERING_FOCUS_S::OnSkillEffect: logic confirmed by peer review (already on main)
- fn_03361 CSkillAction_KR_THUNDERING_ORB::OnGroundSkillEffect: logic confirmed by peer review
- fn_03362 CSkillAction_KR_THUNDERING_ORB_S::OnGroundSkillEffect: logic confirmed by peer review
- fn_03363 CSkillAction_KR_ICE_SPLASH::OnSkillEffect: logic confirmed by peer review
- fn_03366 CSkillObjectAction_KR_ICE_PILLAR::OnSkillObjectCreate: logic confirmed by peer review
- fn_03369 CSkillAction_KR_FEATHER_SPRINKLE::OnSkillEffect: logic confirmed by peer review
- fn_03374 CSkillAction_KR_SHARPEN_GUST::OnSkillEffect: logic confirmed by peer review
- fn_03378 CSkillAction_KR_SHARPEN_HAIL::OnSkillCast: logic confirmed by peer review
- fn_03379 CSkillAction_KR_SHARPEN_HAIL::OnSkillEffect: logic confirmed by peer review
- fn_03384 CSkillAction_KR_IRON_HOWLING::OnSkillEffect: logic confirmed by peer review
- fn_03390 CSkillAction_KR_TYPHOON_WING::OnGroundSkillEffect: logic confirmed by peer review
- fn_03396 CEfstAction_WIND_VEIL::OnEfstBegin: logic confirmed by peer review
- fn_03400 CSkillAction_SKID_KR_CHOP_CHOP::OnSkillEffect: logic confirmed by peer review (already on main)
- fn_03436 CMapSkyMgr::CreateClouds: logic confirmed by peer review (already on main)
- fn_04459 CSkillAction_DR_WERERAPTOR::OnSkillEffect: logic confirmed by peer review
- fn_04466 CSkillAction_DR_ENRAGE_WOLF::OnSkillEffect: logic confirmed by peer review
- fn_04472 CSkillAction_DR_BLOOD_HOWLING::OnSkillEffect: logic confirmed by peer review
- fn_04476 CSkillAction_DR_NOMERCY_CLAW::OnSkillEffect: logic confirmed by peer review
- fn_04478 CSkillAction_DR_HUNGER::OnSkillEffect: logic confirmed by peer review
- fn_04479 CSkillAction_DR_HUNGER::OnSkillHit: logic confirmed by peer review
- fn_04481 CSkillAction_DR_CRUEL_BITE::OnSkillEffect: logic confirmed by peer review
- fn_04485 CSkillAction_DR_ENRAGE_RAPTOR::OnSkillEffect: logic confirmed by peer review
- fn_04491 CSkillAction_DR_PREENING::OnSkillEffect: logic confirmed by peer review
- fn_04495 CSkillAction_DR_SHOOTING_FEATHER::OnSkillEffect: logic confirmed by peer review (already on main)
- fn_04498 CSkillAction_DR_FLICKING_TONADO::OnSkillEffect: logic confirmed by peer review
- fn_04500 CSkillAction_DR_LOW_FLIGHT::OnSkillEffect: logic confirmed by peer review
- fn_04504 CSkillAction_DR_NATURE_SHIELD::OnSkillEffect: logic confirmed by peer review
- fn_04522 CSkillAction_DR_TRUTH_OF_EARTH::OnSkillEffect: logic confirmed by peer review
- fn_04528 CSkillAction_DR_TRUTH_OF_ICE::OnSkillEffect: logic confirmed by peer review (already on main)
- fn_04534 CSkillAction_DR_TRUTH_OF_WIND::OnSkillEffect: logic confirmed by peer review
- fn_04540 CSkillAction_DR_CUTTING_WIND::OnSkillEffect: logic confirmed by peer review
- fn_04541 CSkillAction_DR_CUTTING_WIND::OnSkillDamage: logic confirmed by peer review
- fn_04545 CSkillAction_DR_WIND_BOMB::OnSkillEffect: logic confirmed by peer review
- fn_04546 CSkillAction_DR_WIND_BOMB::OnSkillDamage: logic confirmed by peer review
- fn_04547 CSkillAction_DR_AROUND_FLOWER::OnSkillEffect: logic confirmed by peer review
- fn_04548 CSkillAction_DR_EARTH_FLOWER::OnSkillEffect: logic confirmed by peer review (already on main)
- fn_04549 CSkillAction_DR_ICE_CLOUD::OnSkillEffect: logic confirmed by peer review
- fn_04550 CSkillAction_DR_ICE_TOTEM::OnSkillEffect: logic confirmed by peer review
- fn_04552 CSkillAction_DR_WEREWOLF::OnSkillEffect: logic confirmed by peer review
- fn_05551 CEnchantMgr::HandleEnchantResult: logic confirmed by peer review
- fn_07446 CShowEffect::Add: logic confirmed by peer review
- fn_08326 CEfstAction_ChangeSize::OnEfstBegin: byte-identical (already on main)
- fn_08329 CEfstAction_GenderChange::OnEfstBegin: byte-identical
- fn_08330 CEfstAction_GenderChange::OnEfstEnd: logic confirmed by peer review
- fn_08332 CEfstAction_ShowEffect::OnEfstBegin: byte-identical (already on main)
- fn_08336 CSkillAction_RA_UNLIMIT::OnSkillEffect: byte-identical
- fn_08337 CEfstAction_UNLIMIT::OnEfstBegin: logic confirmed by peer review
- fn_08340 CSkillAction_AG_ENERGY_CONVERSION::OnSkillCast: logic confirmed by peer review
- fn_08341 CSkillAction_AG_ENERGY_CONVERSION::OnSkillEffect: byte-identical
- fn_08342 CSkillAction_CD_DIVINUS_FLOS::OnSkillCast: byte-identical
- fn_08343 CSkillAction_CD_DIVINUS_FLOS::OnSkillEffect: byte-identical
- fn_08344 CSkillAction_CD_DIVINUS_FLOS::OnSkillDamage: logic confirmed by peer review
- fn_08345 CSkillAction_SHC_ENCHANTING_SHADOW::OnSkillCast: byte-identical
- fn_08349 CSkillAction_SHC_IMPACT_CRATER::OnSkillEffect: byte-identical
- fn_08350 CSkillAction_SHC_IMPACT_CRATER::OnSkillDamage: byte-identical
- fn_08352 CSkillAction_SHC_CROSS_SLASH::OnSkillEffect: byte-identical
- fn_08353 CSkillAction_SHC_CROSS_SLASH::OnSkillDamage: byte-identical
- fn_08355 CSkillAction_SHC_DANCING_KNIFE::OnSkillCast: byte-identical
- fn_08356 CSkillAction_SHC_DANCING_KNIFE::OnSkillDamage: byte-identical
- fn_08357 CEfstAction_DANCING_KNIFE::OnEfstBegin: byte-identical
- fn_08361 CSkillAction_SHC_SHADOW_STAB::OnSkillEffect: byte-identical
- fn_08362 CSkillAction_SHC_SHADOW_STAB::OnSkillDamage: logic confirmed by peer review
- fn_08363 CSkillAction_SHC_SHADOW_EXCEED::OnSkillCast: byte-identical
- fn_08364 CSkillAction_SHC_SHADOW_EXCEED::OnSkillEffect: byte-identical
- fn_08372 CSkillAction_ABC_CHASING_BREAK::OnSkillEffect: logic confirmed by peer review (already on main)
- fn_08373 CSkillAction_ABC_CHASING_BREAK::OnSkillDamage: byte-identical
- fn_08376 CSkillAction_ABC_CHASING_SHOT::OnSkillCast: byte-identical
- fn_08377 CSkillAction_ABC_CHASING_SHOT::OnSkillEffect: logic confirmed by peer review (already on main)
- fn_08378 CSkillAction_ABC_CHASING_SHOT::OnSkillHit: byte-identical
- fn_08379 CSkillAction_ABC_CHASING_SHOT::OnSkillDamage: byte-identical
- fn_08381 CSkillAction_ABC_HIT_AND_SLIDING::OnSkillDamage: byte-identical
- fn_08382 CSkillAction_ABC_ABYSS_FLAME::OnSkillCast: byte-identical
- fn_08383 CSkillAction_ABC_ABYSS_FLAME::OnSkillEffect: byte-identical
- fn_08384 CSkillAction_ABC_ABYSS_FLAME::OnSkillDamage: byte-identical
- fn_08386 CSkillAction_ABC_ABYSS_FLAME_ATK::OnSkillEffect: byte-identical
- fn_08387 CSkillAction_ABC_ABYSS_FLAME_ATK::OnSkillDamage: byte-identical
- fn_08388 CSkillAction_EM_PSYCHIC_STREAM::OnSkillCast: byte-identical
- fn_08389 CSkillAction_EM_PSYCHIC_STREAM::OnSkillEffect: byte-identical
- fn_08390 CSkillAction_EM_PSYCHIC_STREAM::OnSkillDamage: byte-identical
- fn_08392 CSkillAction_IQ_BLAZING_FLAME_BLAST::OnSkillCast: byte-identical
- fn_08393 CSkillAction_IQ_BLAZING_FLAME_BLAST::OnSkillEffect: byte-identical
- fn_08394 CSkillAction_IQ_BLAZING_FLAME_BLAST::OnSkillDamage: logic confirmed by peer review
- fn_08437 CSkillAction_BO_MAYHEMIC_THORNS::OnSkillCast: byte-identical (already on main)
- fn_08438 CSkillAction_BO_MAYHEMIC_THORNS::OnSkillEffect: byte-identical
- fn_08440 CSkillAction_BO_EXPLOSIVE_POWDER::OnSkillEffect: byte-identical
- fn_08442 CSkillAction_BO_MYSTERY_POWDER::OnSkillEffect: byte-identical
- fn_08443 CSkillAction_BO_MYSTERY_POWDER::OnSkillDamage: byte-identical
- fn_08444 CEfstAction_MYSTERY_POWDER::OnEfstBegin: byte-identical
- fn_08448 CSkillAction_BO_DUST_EXPLOSION::OnSkillDamage: byte-identical
- fn_08449 DustExplosionSpawner::operator(): logic confirmed by peer review
- fn_08450 CSkillAction_DK_VIGOR::OnSkillEffect: byte-identical
- fn_08451 CEfstAction_VIGOR::OnEfstBegin: byte-identical
- fn_08456 CSkillAction_DK_SERVANTWEAPON_ATK::OnSkillHit: byte-identical
- fn_08457 CSkillAction_DK_SERVANTWEAPON_ATK::OnSkillDamage: byte-identical
- fn_08461 CSkillAction_DK_SERVANT_W_PHANTOM::OnSkillDamage: logic confirmed by peer review
- fn_08462 CEfstAction_SERVANT_SIGN::OnEfstBegin: byte-identical
- fn_08468 CSkillAction_DK_SERVANT_W_PHANTOM::OnSkillHit: logic confirmed by peer review (already on main)
- fn_08470 CSkillAction_DK_SERVANT_W_DEMOL::OnSkillHit: logic confirmed by peer review
- fn_08471 CSkillAction_DK_SERVANT_W_DEMOL::OnSkillDamage: byte-identical
- fn_08473 CSkillAction_DK_STORMSLASH::OnSkillEffect: logic confirmed by peer review
- fn_08477 CSkillAction_DK_MADNESS_CRUSHER::OnSkillDamage: byte-identical
- fn_08479 CSkillAction_DK_DRAGONIC_PIERCE::OnSkillCast: byte-identical
- fn_08480 CSkillAction_DK_DRAGONIC_PIERCE::OnSkillEffect: logic confirmed by peer review (already on main)
- fn_08481 CSkillAction_DK_DRAGONIC_PIERCE::OnSkillDamage: byte-identical
- fn_08484 CSkillAction_DK_DRAGONIC_BREATH::OnSkillEffect: byte-identical
- fn_08485 CSkillAction_DK_DRAGONIC_BREATH::OnSkillHit: logic confirmed by peer review
- fn_08488 CSkillAction_DK_CHARGINGPIERCE::OnSkillEffect: byte-identical
- fn_08490 CEfstAction_CHARGINGPIERCE_COUNT::OnEfstBegin: logic confirmed by peer review
- fn_08493 CSkillAction_DK_HACKANDSLASHER::OnSkillEffect: byte-identical
- fn_08494 CSkillAction_DK_HACKANDSLASHER::OnSkillDamage: byte-identical
- fn_08496 CSkillAction_DK_HACKANDSLASHER_ATK::OnSkillDamage: byte-identical
- fn_08498 CSkillAction_NPC_BLOCK_EXPLOSION::OnSkillEffect: byte-identical
- fn_08500 CSkillAction_NPC_FROST_FIELD::OnSkillEffect: logic confirmed by peer review
- fn_08501 CSkillAction_NPC_FROST_FIELD::OnSkillDamage: byte-identical
- fn_08502 CEfstAction_FROST_STORM::OnEfstBegin: byte-identical
- fn_08506 CSkillAction_NPC_LIGHTNING_JUDGEMENT::OnSkillEffect: logic confirmed by peer review
- fn_08507 CSkillAction_NPC_LIGHTNING_JUDGEMENT::OnSkillDamage: byte-identical
- fn_08508 CEfstAction_GROGGY::OnEfstBegin: byte-identical
- fn_08511 CSkillAction_NPC_RESET_EFST::OnSkillEffect: logic confirmed by peer review
- fn_08512 CEfstAction_TARGET_MARKER::OnEfstBegin: byte-identical
- fn_08517 CSkillAction_NPC_AIMED_SHOWER::OnSkillEffect: logic confirmed by peer review
- fn_08518 CSkillAction_NPC_AIMED_SHOWER::OnSkillDamage: byte-identical
- fn_08520 CSkillAction_NPC_BLAZING_ERUPTION::OnSkillEffect: logic confirmed by peer review
- fn_08522 CEfstAction_BLOCK_SEAL::OnEfstBegin: byte-identical
- fn_08527 CSkillAction_HN_DOUBLEBOWLINGBASH::OnSkillEffect: byte-identical
- fn_08530 CSkillAction_HN_MEGA_SONIC_BLOW::OnSkillEffect: byte-identical
- fn_08533 CSkillAction_HN_SHIELD_CHAIN_RUSH::OnSkillEffect: byte-identical
- fn_08536 CSkillAction_HN_SPIRAL_PIERCE_MAX::OnSkillEffect: logic confirmed by peer review
- fn_08539 CSkillAction_HN_METEOR_STORM_BUSTER::OnGroundSkillEffect: logic confirmed by peer review (already on main)
- fn_08544 CSkillAction_HN_JUPITEL_THUNDER_STORM::OnSkillEffect: byte-identical
- fn_08547 CSkillAction_HN_JACK_FROST_NOVA::OnSkillCast: logic confirmed by peer review
- fn_08550 CSkillObjectAction_HN_JACK_FROST_NOVA::OnSkillObjectCreate: byte-identical
- fn_08551 CSkillObjectAction_HN_JACK_FROST_NOVA::OnSkillObjectRemove: byte-identical
- fn_08554 CSkillAction_HN_HELLS_DRIVE::OnSkillEffect: logic confirmed by peer review
- fn_08558 CSkillObjectAction_HN_GROUND_GRAVITATION::OnSkillObjectCreate: byte-identical
- fn_08562 CSkillAction_HN_NAPALM_VULCAN_STRIKE::OnSkillHit: byte-identical
- fn_08565 CSkillAction_HN_BREAKINGLIMIT::OnSkillEffect: byte-identical
- fn_08566 CEfstAction_BREAKINGLIMIT::OnEfstBegin: byte-identical
- fn_08571 CSkillAction_HN_RULEBREAK::OnSkillEffect: byte-identical
- fn_08572 CEfstAction_RULEBREAK::OnEfstBegin: byte-identical
- fn_08575 CSkillAction_HN_OVERCOMING_CRISIS::OnSkillEffect: byte-identical
- fn_08579 CSkillAction_IG_CROSS_RAIN::OnSkillCast: byte-identical
- fn_08581 CSkillObjectAction_IG_CROSS_RAIN::OnSkillObjectCreate: logic confirmed by peer review
- fn_08583 CSkillAction_IG_GRAND_JUDGEMENT::OnSkillCast: byte-identical
- fn_08584 CSkillAction_IG_GRAND_JUDGEMENT::OnSkillEffect: logic confirmed by peer review
- fn_08585 CEfstAction_IG_GRAND_JUDGEMENT::OnEfstBegin: byte-identical
- fn_08590 CSkillAction_IG_GUARDIAN_SHIELD::OnSkillEffect: byte-identical
- fn_08591 CEfstAction_IG_GUARDIAN_SHIELD::OnEfstBegin: byte-identical
- fn_08596 CSkillAction_IG_HOLY_SHIELD::OnSkillCast: byte-identical
- fn_08597 CSkillAction_IG_HOLY_SHIELD::OnSkillEffect: byte-identical
- fn_08598 CEfstAction_IG_HOLY_SHIELD::OnEfstBegin: byte-identical
- fn_08604 CSkillAction_IG_JUDGEMENT_CROSS::OnSkillCast: byte-identical
- fn_08605 CSkillAction_IG_JUDGEMENT_CROSS::OnSkillEffect: logic confirmed by peer review
- fn_08606 CSkillAction_IG_JUDGEMENT_CROSS::OnSkillHit: byte-identical
- fn_08607 CSkillAction_IG_JUDGEMENT_CROSS::OnSkillDamage: logic confirmed by peer review
- fn_08609 CSkillAction_IG_OVERSLASH::OnSkillCast: byte-identical
- fn_08610 CSkillAction_IG_OVERSLASH::OnSkillEffect: byte-identical
- fn_08611 CSkillAction_IG_OVERSLASH::OnSkillDamage: byte-identical
- fn_08612 CSkillAction_IG_REBOUND_SHIELD::OnSkillCast: byte-identical
- fn_08613 CSkillAction_IG_REBOUND_SHIELD::OnSkillEffect: byte-identical
- fn_08617 CSkillAction_IG_ULTIMATE_SACRIFICE::OnSkillEffect: byte-identical
- fn_08618 CEfstAction_IG_ULTIMATE_SACRIFICE::OnEfstBegin: logic confirmed by peer review
- fn_08622 CSkillAction_IG_IMPERIAL_CROSS::OnSkillEffect: byte-identical
- fn_08623 CSkillAction_IG_IMPERIAL_CROSS::OnSkillDamage: byte-identical
- fn_08625 CSkillAction_IG_RADIANT_SPEAR::OnSkillCast: byte-identical
- fn_08626 CSkillAction_IG_RADIANT_SPEAR::OnSkillEffect: logic confirmed by peer review
- fn_08627 CSkillAction_IG_RADIANT_SPEAR::OnSkillDamage: byte-identical
- fn_08628 CSkillAction_IG_IMPERIAL_PRESSURE::OnSkillCast: byte-identical
- fn_08629 CSkillAction_IG_IMPERIAL_PRESSURE::OnSkillEffect: byte-identical
- fn_08630 CSkillAction_IG_IMPERIAL_PRESSURE::OnSkillDamage: byte-identical
- fn_08632 CSkillAction_IG_SHIELD_SHOOTING::OnSkillCast: byte-identical
- fn_08633 CSkillAction_IG_SHIELD_SHOOTING::OnSkillEffect: logic confirmed by peer review
- fn_08634 CSkillAction_IG_SHIELD_SHOOTING::OnSkillDamage: byte-identical
- fn_08636 CSkillAction_IG_ATTACK_STANCE::OnSkillCast: byte-identical
- fn_08637 CSkillAction_IG_ATTACK_STANCE::OnSkillEffect: byte-identical
- fn_08638 CEfstAction_IG_ATTACK_STANCE::OnEfstBegin: byte-identical
- fn_08644 CSkillAction_IG_GUARD_STANCE::OnSkillCast: byte-identical
- fn_08645 CSkillAction_IG_GUARD_STANCE::OnSkillEffect: byte-identical
- fn_08646 CEfstAction_IG_GUARD_STANCE::OnEfstBegin: byte-identical
- fn_08653 CSkillAction_MT_SPARK_BLASTER::OnSkillEffect: byte-identical
- fn_08657 CSkillAction_MT_TRIPLE_LASER::OnSkillHit: byte-identical
- fn_08659 CSkillAction_MT_MIGHTY_SMASH::OnSkillEffect: byte-identical
- fn_08662 CSkillAction_MT_ENERGY_CANNONADE::OnSkillCast: byte-identical
- fn_08663 CSkillAction_MT_ENERGY_CANNONADE::OnSkillEffect: byte-identical
- fn_08664 CSkillAction_MT_ENERGY_CANNONADE::OnSkillHit: byte-identical
- fn_08665 CSkillAction_MT_ENERGY_CANNONADE::OnSkillDamage: byte-identical
- fn_08667 CSkillAction_MT_RUSH_STRIKE::OnSkillEffect: logic confirmed by peer review
- fn_08668 CSkillAction_MT_RUSH_STRIKE::OnSkillDamage: byte-identical
- fn_08670 CSkillAction_MT_POWERFUL_SWING::OnSkillEffect: logic confirmed by peer review
- fn_08671 CSkillAction_MT_POWERFUL_SWING::OnSkillDamage: byte-identical
- fn_08676 CSkillAction_NW_INTENSIVE_AIM::OnSkillEffect: byte-identical
- fn_08677 CEfstAction_INTENSIVE_AIM_COUNT::OnEfstBegin: logic confirmed by peer review
- fn_08680 CSkillAction_NW_GRENADE_FRAGMENT::OnSkillEffect: logic confirmed by peer review
- fn_08683 CSkillAction_NW_THE_VIGILANTE_AT_NIGHT_GUN_GATLING::OnSkillEffect: logic confirmed by peer review
- fn_08685 CSkillAction_NW_THE_VIGILANTE_AT_NIGHT_GUN_SHOTGUN::OnSkillEffect: logic confirmed by peer review
- fn_08688 CSkillAction_NW_ONLY_ONE_BULLET::OnTargetSkillCast: byte-identical
- fn_08689 CSkillAction_NW_ONLY_ONE_BULLET::OnSkillDamage: byte-identical
- fn_08692 CSkillAction_NW_SPIRAL_SHOOTING::OnSkillEffect: byte-identical
- fn_08695 CSkillAction_NW_MAGAZINE_FOR_ONE::OnSkillEffect: byte-identical
- fn_08698 CSkillAction_NW_WILD_FIRE::OnGroundSkillEffect: logic confirmed by peer review (already on main)
- fn_08702 CSkillAction_NW_BASIC_GRENADE::OnGroundSkillEffect: logic confirmed by peer review (already on main)
- fn_08707 CSkillAction_NW_HASTY_FIRE_IN_THE_HOLE::OnGroundSkillEffect: logic confirmed by peer review
- fn_08713 CSkillObjectAction_NW_GRENADES_DROPPING::OnSkillObjectCreate: byte-identical
- fn_08716 CSkillAction_NW_AUTO_FIRING_LAUNCHER::OnSkillEffect: byte-identical
- fn_08719 CSkillAction_NW_HIDDEN_CARD::OnSkillEffect: byte-identical
- fn_08720 CEfstAction_HIDDEN_CARD::OnEfstBegin: byte-identical
- fn_08727 CSkillObjectAction_NW_MISSION_BOMBARD::OnSkillObjectCreate: byte-identical
- fn_08729 CSkillAction_NW_WILD_SHOT::OnSkillCast: byte-identical
- fn_08730 CSkillAction_NW_WILD_SHOT::OnSkillEffect: logic confirmed by peer review
- fn_08731 CSkillAction_NW_WILD_SHOT::OnSkillDamage: byte-identical
- fn_08734 CSkillAction_NW_MIDNIGHT_FALLEN::OnSkillCast: byte-identical
- fn_08735 CSkillAction_NW_MIDNIGHT_FALLEN::OnGroundSkillEffect: logic confirmed by peer review (already on main)
- fn_08736 CSkillAction_NW_MIDNIGHT_FALLEN::OnSkillDamage: byte-identical
- fn_08738 CEfstAction_NIGHTMARE::OnEfstBegin: byte-identical
- fn_08741 CEfstAction_SHADOW_CLOCK::OnEfstBegin: byte-identical
- fn_08744 CSkillObjectAction_SS_SBUNSHIN::OnSkillObjectCreate: byte-identical
- fn_08745 CSkillObjectAction_SS_SBUNSHIN::OnSkillObjectRemove: byte-identical
- fn_08746 CSkillObjectAction_SS_KUNAITRAP::OnSkillObjectCreate: byte-identical
- fn_08747 CSkillObjectAction_SS_KUNAITRAP::OnSkillObjectRemove: byte-identical
- fn_08748 CSkillAction_SS_TOKEDASU::OnGroundSkillEffect: logic confirmed by peer review
- fn_08752 CSkillAction_SS_AKUMUKESU::OnSkillEffect: byte-identical
- fn_08755 CSkillAction_SS_SHINKIROU::OnSkillCast: byte-identical (already on main)
- fn_08756 CSkillAction_SS_KAGEGARI::OnGroundSkillEffect: logic confirmed by peer review (already on main)
- fn_08759 CSkillAction_SS_KAGENOMAI::OnSkillEffect: byte-identical
- fn_08762 CSkillAction_SS_KAGEGISSEN::OnSkillEffect: byte-identical
- fn_08764 CSkillAction_SS_FUUMASHOUAKU::OnSkillCast: byte-identical
- fn_08765 CSkillObjectAction_NPC_FUUMA::OnSkillObjectCreate: byte-identical
- fn_08767 CSkillAction_SS_FUUMAKOUCHIKU::OnSkillCast: byte-identical
- fn_08768 CSkillAction_SS_FUUMAKOUCHIKU::OnGroundSkillEffect: logic confirmed by peer review (already on main)
- fn_08769 CSkillAction_SS_FUUMASHOUAKU_HIT::OnSkillHit: byte-identical
- fn_08771 CSkillAction_SS_KUNAIWAIKYOKU::OnSkillCast: byte-identical
- fn_08772 CSkillAction_SS_KUNAIWAIKYOKU::OnGroundSkillEffect: logic confirmed by peer review (already on main)
- fn_08774 CSkillAction_SS_KUNAIKAITEN::OnSkillEffect: logic confirmed by peer review
- fn_08776 CSkillAction_SS_KUNAIKUSSETSU::OnSkillCast: byte-identical
- fn_08777 CSkillAction_SS_KUNAIKUSSETSU::OnSkillEffect: logic confirmed by peer review
- fn_08781 CSkillAction_SS_SEKIENHOU::OnSkillEffect: logic confirmed by peer review (already on main)
- fn_08785 CSkillAction_SS_REIKETSUHOU::OnGroundSkillEffect: logic confirmed by peer review (already on main)
- fn_08788 CSkillAction_SS_RAIDENPOU::OnSkillCast: byte-identical
- fn_08789 CSkillAction_SS_RAIDENPOU::OnSkillEffect: byte-identical
- fn_08790 CSkillAction_SS_RAIDENPOU::OnSkillDamage: byte-identical
- fn_08794 CSkillAction_SS_KINRYUUHOU::OnSkillEffect: byte-identical
- fn_08795 CSkillAction_SS_KINRYUUHOU::OnSkillDamage: byte-identical
- fn_08799 CSkillAction_SS_ANTENPOU::OnSkillEffect: byte-identical
- fn_08803 CSkillAction_SS_KAGEAKUMU::OnSkillHit: byte-identical
- fn_08807 CSkillAction_SS_HITOUAKUMU::OnSkillEffect: logic confirmed by peer review
- fn_08811 CSkillAction_SS_ANKOKURYUUAKUMU::OnSkillEffect: byte-identical
- fn_08812 CSkillAction_SS_ANKOKURYUUAKUMU::OnSkillHit: byte-identical
- fn_08813 CSkillAction_SS_FOUR_CHARM::OnSkillEffect: logic confirmed by peer review
- fn_08815 CSkillObjectAction_SKE_STAR_CANNON::OnSkillObjectCreate: byte-identical
- fn_08818 CSkillAction_SKE_ALL_IN_THE_SKY::OnTargetSkillCast: byte-identical
- fn_08820 CEfstAction_SKY_ENCHANT::OnEfstBegin: byte-identical
- fn_08822 CEfstAction_SKY_ENCHANT::OnEfstUpdate: byte-identical
- fn_08824 CSkillAction_SKE_SKY_SUN::OnSkillEffect: logic confirmed by peer review
- fn_08825 CSkillAction_SKE_SKY_SUN::OnSkillDamage: byte-identical
- fn_08827 CSkillAction_SKE_SKY_MOON::OnSkillCast: logic confirmed by peer review
- fn_08828 CSkillAction_SKE_SKY_MOON::OnSkillEffect: byte-identical
- fn_08829 CSkillAction_SKE_SKY_MOON::OnSkillDamage: byte-identical
- fn_08830 CSkillAction_SKE_STAR_LIGHT_KICK::OnSkillEffect: byte-identical
- fn_08831 CSkillAction_SKE_STAR_LIGHT_KICK::OnSkillDamage: byte-identical
- fn_08833 CEfstAction_RISING_SUN::OnEfstBegin: logic confirmed by peer review
- fn_08835 CEfstAction_RISING_SUN::OnEfstUpdate: byte-identical
- fn_08836 CEfstAction_NOON_SUN::OnEfstBegin: logic confirmed by peer review
- fn_08838 CEfstAction_NOON_SUN::OnEfstUpdate: byte-identical
- fn_08839 CEfstAction_SUNSET_SUN::OnEfstBegin: logic confirmed by peer review
- fn_08841 CEfstAction_SUNSET_SUN::OnEfstUpdate: byte-identical
- fn_08843 CSkillAction_SKE_NOON_BLAST::OnSkillEffect: byte-identical
- fn_08845 CSkillAction_SKE_SUNSET_BLAST::OnSkillEffect: logic confirmed by peer review
- fn_08847 CEfstAction_RISING_MOON::OnEfstBegin: byte-identical
- fn_08849 CEfstAction_RISING_MOON::OnEfstUpdate: byte-identical
- fn_08850 CEfstAction_MIDNIGHT_MOON::OnEfstBegin: byte-identical
- fn_08852 CEfstAction_MIDNIGHT_MOON::OnEfstUpdate: byte-identical
- fn_08853 CEfstAction_DAWN_MOON::OnEfstBegin: byte-identical
- fn_08855 CEfstAction_DAWN_MOON::OnEfstUpdate: byte-identical
- fn_08858 CSkillAction_SKE_MIDNIGHT_KICK::OnSkillEffect: byte-identical
- fn_08861 CSkillAction_SKE_DAWN_BREAK::OnSkillEffect: byte-identical
- fn_08865 CSkillObjectAction_SKE_TWINKLING_GALAXY::OnSkillObjectCreate: byte-identical
- fn_08868 CEfstAction_STAR_BURST::OnEfstBegin: byte-identical
- fn_08876 CSkillAction_SOA_TALISMAN_OF_FIVE_ELEMENTS::OnSkillEffect: byte-identical
- fn_08879 CSkillAction_SOA_TALISMAN_OF_SOUL_STEALING::OnSkillHit: logic confirmed by peer review
- fn_08881 CSkillAction_SOA_EXORCISM_OF_MALICIOUS_SOUL::OnSkillEffect: byte-identical
- fn_08883 CSkillAction_SOA_TALISMAN_OF_BLUE_DRAGON::OnSkillEffect: logic confirmed by peer review
- fn_08884 CEfstAction_T_FIRST_GOD::OnEfstBegin: byte-identical
- fn_08888 CSkillAction_SOA_TALISMAN_OF_WHITE_TIGER::OnSkillEffect: logic confirmed by peer review
- fn_08889 CEfstAction_T_SECOND_GOD::OnEfstBegin: byte-identical
- fn_08893 CSkillAction_SOA_TALISMAN_OF_RED_PHOENIX::OnSkillEffect: byte-identical
- fn_08894 CEfstAction_T_THIRD_GOD::OnEfstBegin: byte-identical
- fn_08898 CSkillAction_SOA_TALISMAN_OF_BLACK_TORTOISE::OnGroundSkillEffect: logic confirmed by peer review (already on main)
- fn_08900 CEfstAction_T_FOURTH_GOD::OnEfstBegin: byte-identical
- fn_08904 CSkillAction_SOA_TALISMAN_OF_FOUR_BEARING_GOD::OnSkillEffect: byte-identical
- fn_08906 CSkillAction_SOA_CIRCLE_OF_DIRECTIONS_AND_ELEMENTALS::OnSkillEffect: byte-identical
- fn_08907 CEfstAction_T_FIVETH_GOD::OnEfstBegin: byte-identical
- fn_08912 CSkillAction_SOA_SOUL_OF_HEAVEN_AND_EARTH::OnSkillEffect: byte-identical
- fn_08913 CEfstAction_HEAVEN_AND_EARTH::OnEfstBegin: byte-identical
- fn_08918 CSkillAction_SOA_TALISMAN_OF_PROTECTION::OnSkillEffect: byte-identical
- fn_08921 CSkillAction_SOA_TALISMAN_OF_WARRIOR::OnSkillEffect: byte-identical
- fn_08924 CSkillAction_SOA_TALISMAN_OF_MAGICIAN::OnSkillEffect: byte-identical
- fn_08926 CSkillAction_SOA_SOUL_GATHERING::OnSkillEffect: byte-identical
- fn_08929 CSkillObjectAction_SOA_TOTEM_OF_TUTELARY::OnSkillObjectCreate: byte-identical
- fn_08930 CSkillObjectAction_SOA_TOTEM_OF_TUTELARY::OnSkillObjectRemove: byte-identical
- fn_08932 CSkillAction_SH_CHUL_HO_SONIC_CLAW::OnSkillEffect: logic confirmed by peer review
- fn_08935 CSkillAction_SH_HOWLING_OF_CHUL_HO::OnSkillEffect: byte-identical
- fn_08936 CEfstAction_HOGOGONG::OnEfstBegin: byte-identical
- fn_08941 CSkillAction_SH_HOGOGONG_STRIKE::OnSkillHit: byte-identical
- fn_08943 CSkillAction_SH_KI_SUL_WATER_SPRAYING::OnSkillEffect: byte-identical
- fn_08945 CSkillAction_SH_MARINE_FESTIVAL_OF_KI_SUL::OnSkillEffect: byte-identical
- fn_08946 CEfstAction_MARINE_FESTIVAL::OnEfstBegin: byte-identical
- fn_08948 CSkillAction_SH_SANDY_FESTIVAL_OF_KI_SUL::OnSkillEffect: byte-identical
- fn_08949 CEfstAction_SANDY_FESTIVAL::OnEfstBegin: byte-identical
- fn_08951 CSkillAction_SH_KI_SUL_RAMPAGE::OnSkillEffect: byte-identical
- fn_08953 CSkillAction_SH_COLORS_OF_HYUN_ROK::OnSkillEffect: logic confirmed by peer review
- fn_08957 CSkillObjectAction_SH_HYUN_ROKS_BREEZE::OnSkillObjectCreate: byte-identical
- fn_08959 CSkillAction_SH_HYUN_ROK_CANNON::OnSkillEffect: byte-identical
- fn_08961 CSkillAction_SH_TEMPORARY_COMMUNION::OnSkillEffect: byte-identical
- fn_08962 CEfstAction_TEMPORARY_COMMUNION::OnEfstBegin: logic confirmed by peer review
- fn_08967 CSkillAction_SH_BLESSING_OF_MYSTICAL_CREATURES::OnSkillEffect: byte-identical
- fn_08969 CSkillAction_SH_CHUL_HO_BATTERING::OnSkillCast: byte-identical
- fn_08970 CSkillAction_SH_CHUL_HO_BATTERING::OnSkillEffect: byte-identical
- fn_08971 CSkillAction_SH_CHUL_HO_BATTERING::OnSkillDamage: logic confirmed by peer review
- fn_08972 CSkillAction_SH_HYUN_ROK_SPIRIT_POWER::OnSkillCast: byte-identical
- fn_08973 CSkillAction_SH_HYUN_ROK_SPIRIT_POWER::OnSkillEffect: byte-identical
- fn_08974 CSkillAction_SH_HYUN_ROK_SPIRIT_POWER::OnSkillDamage: byte-identical
- fn_08976 CSkillAction_TR_ROSEBLOSSOM::OnSkillDamage: byte-identical
- fn_08977 CSkillAction_TR_ROSEBLOSSOM_ATK::OnSkillDamage: byte-identical
- fn_08978 CSkillAction_TR_KVASIR_SONATA::OnSkillCast: byte-identical
- fn_08979 CSkillAction_TR_KVASIR_SONATA::OnSkillEffect: byte-identical
- fn_08982 CSkillAction_TR_PRON_MARCH::OnSkillCast: logic confirmed by peer review
- fn_08983 CSkillAction_TR_PRON_MARCH::OnSkillEffect: byte-identical
- fn_08987 CSkillAction_TR_JAWAII_SERENADE::OnSkillCast: byte-identical
- fn_08988 CSkillAction_TR_JAWAII_SERENADE::OnSkillEffect: byte-identical
- fn_08992 CSkillAction_TR_AIN_RHAPSODY::OnSkillCast: byte-identical
- fn_08993 CSkillAction_TR_AIN_RHAPSODY::OnSkillEffect: byte-identical
- fn_08997 CSkillAction_TR_GEF_NOCTURN::OnSkillCast: byte-identical
- fn_08998 CSkillAction_TR_GEF_NOCTURN::OnSkillEffect: logic confirmed by peer review
- fn_09002 CSkillAction_TR_RHYTHMICAL_WAVE::OnSkillCast: logic confirmed by peer review
- fn_09003 CSkillAction_TR_RHYTHMICAL_WAVE::OnSkillEffect: byte-identical
- fn_09004 CSkillAction_TR_RHYTHMICAL_WAVE::OnSkillDamage: byte-identical
- fn_09006 CSkillAction_TR_METALIC_FURY::OnSkillEffect: byte-identical
- fn_09007 CSkillAction_TR_MYSTIC_SYMPHONY::OnSkillCast: byte-identical
- fn_09008 CSkillAction_TR_MYSTIC_SYMPHONY::OnSkillEffect: byte-identical
- fn_09009 CEfstAction_MYSTIC_SYMPHONY::OnEfstBegin: byte-identical
- fn_09015 CSkillAction_TR_RHYTHMSHOOTING::OnSkillCast: byte-identical
- fn_09016 CSkillAction_TR_RHYTHMSHOOTING::OnSkillHit: byte-identical
- fn_09017 CSkillAction_TR_RHYTHMSHOOTING::OnSkillDamage: byte-identical
- fn_09018 CSkillAction_TR_ROKI_CAPRICCIO::OnSkillCast: byte-identical
- fn_09019 CSkillAction_TR_ROKI_CAPRICCIO::OnSkillEffect: byte-identical
- fn_09020 CSkillAction_TR_ROSEBLOSSOM::OnSkillCast: byte-identical
- fn_09021 CSkillAction_TR_ROSEBLOSSOM::OnSkillEffect: byte-identical
- fn_09023 CSkillAction_WH_GALESTORM::OnSkillCast: logic confirmed by peer review
- fn_09024 CSkillAction_WH_GALESTORM::OnSkillEffect: byte-identical
- fn_09025 CSkillAction_WH_GALESTORM::OnSkillDamage: byte-identical
- fn_09026 CSkillAction_WH_CALAMITYGALE::OnSkillCast: byte-identical
- fn_09027 CSkillAction_WH_CALAMITYGALE::OnSkillEffect: byte-identical
- fn_09028 CEfstAction_CALAMITYGALE::OnEfstBegin: byte-identical
- fn_09037 CSkillAction_WH_CRESCIVE_BOLT::OnSkillCast: byte-identical
- fn_09038 CSkillAction_WH_CRESCIVE_BOLT::OnSkillDamage: byte-identical
- fn_09039 CSkillAction_WH_WILD_WALK::OnSkillCast: byte-identical
- fn_09040 CSkillAction_WH_WILD_WALK::OnSkillEffect: byte-identical
- fn_09041 CSkillAction_WH_WILD_WALK::OnSkillDamage: logic confirmed by peer review
- fn_10225 UIRuneSystemWnd::SendMsg: logic confirmed by peer review
- fn_17682 CWorld::LoadMapEffects: logic confirmed by peer review (already on main)
- fn_17955 CChampionMonsterMgr::ApplyEffects: logic confirmed by peer review (already on main)
- fn_20087 CRagEffect::OnProcess3: logic confirmed by peer review
- fn_21019 CGameActor::SetHatEffect: logic confirmed by peer review (already on main)
- fn_21020 CGameActor::SetEffectState: byte-identical (already on main)
- fn_21021 CGameActor::SetEffectInstance: byte-identical
- fn_21112 CGameActor::SendMsg: logic confirmed by peer review
- fn_21156 CGameActor::SetCharm: logic confirmed by peer review
- fn_21166 CGameActor::SetTetraBall: logic confirmed by peer review (already on main)
- fn_21194 CGameActor::PlayGroundSkillEffect: logic confirmed by peer review (already on main)
- fn_21196 CGameActor::ProcessSkillMessage: logic confirmed by peer review
- fn_21296 CGameMode::LaunchTargetEffect: logic confirmed by peer review
- fn_21312 LaunchBulletSpriteEffect: byte-identical
- fn_21314 CGameMode::PlayItemUseEffect: logic confirmed by peer review
- fn_21953 CGameMode::ApplyStatusChange: logic confirmed by peer review
- fn_21963 CGameMode::NotifySkillCasting: logic confirmed by peer review
- fn_21965 LaunchSkillActorEffect: logic confirmed by peer review
- fn_21967 LaunchSkillCastEffect: logic confirmed by peer review
- fn_21970 CGameMode::ReceiveActorStatusValue: logic confirmed by peer review
- fn_22008 CGameMode::SpawnSkillWarningPlanes: logic confirmed by peer review (already on main)
- fn_22013 CGameMode::ReceiveRuneRewardPacket: logic confirmed by peer review
- fn_22027 CGameMode::ReceiveRuneGradeResult: logic confirmed by peer review (already on main)
- fn_22037 CGameMode::ReceiveGradeEnchantResult: logic confirmed by peer review (already on main)
- fn_22038 CGameMode::ReceiveAchievementUpdate: logic confirmed by peer review
- fn_22128 CGameMode::ReceiveWindow348Result: logic confirmed by peer review
- fn_22140 CGameMode::ReceiveStatusChangeNotice: logic confirmed by peer review
- fn_22143 CGameMode::ReceiveNotifyEffect: logic confirmed by peer review (already on main)
- fn_22147 CGameMode::ReceiveNotifyGroundSkill: logic confirmed by peer review (already on main)
- fn_22149 CGameMode::ReceiveNotifySkill: logic confirmed by peer review (already on main)
- fn_22189 CGameMode::ReceiveSoulEnergy: logic confirmed by peer review (already on main)
- fn_22192 CGameMode::UpdateActorSpiritCount: logic confirmed by peer review (already on main)
- fn_22208 CGameMode::ReceiveSkillUse: logic confirmed by peer review (already on main)
- fn_22252 CItem::SendMsg: logic confirmed by peer review (already on main)
- fn_22670 CPlayer::ReapplySkillEffects: logic confirmed by peer review (already on main)
- fn_23895 CSession::PlaySkillEffect: logic confirmed by peer review
- fn_23896 CSession::PlaySkillTargetEffect: byte-identical
- fn_23901 CSession::PlaySkillGroundEffect: logic confirmed by peer review
- fn_24271 CSkill::LaunchGroundEffects: logic confirmed by peer review
- fn_24287 CSkill::OnProcess: logic confirmed by peer review
- fn_24296 CDummyEffectLauncher::SendMsg: logic confirmed by peer review
- fn_24302 CSkill::SendMsg: logic confirmed by peer review
- fn_45483 LaunchLuaSkillEffect: logic confirmed by peer review
- fn_45492 CSkillAction_WH_CRESCIVE_BOLT::OnSkillHit: logic confirmed by peer review
- fn_18774 EffectLists::Spawn: logic confirmed by peer review
- fn_21763 CGameMode::ReceiveBroadcast: logic confirmed by peer review (already on main)
- fn_21777 CGameMode::ReceiveZoneServerChange: logic confirmed by peer review (already on main)
- fn_22566 CPc::RenderBodyOutline: logic confirmed by peer review (already on main)
- fn_22594 CGrannyPc::Render: logic confirmed by peer review (already on main)
- fn_22597 CGrannyPc::RenderCached: logic confirmed by peer review (already on main)
- fn_19253 SetWindEffectInfo: logic confirmed by peer review (already on main)

Reviewed-by: ragnarok-clanker
2026-11-11 14:13:18 +00:00

1365 lines
44 KiB
C++

#include "Client/Mode/CGameMode.h"
#include "Contents/Actors/ActorEnums.h"
#include "UI/Window/UIEnums.h"
#include "UI/Window/WindowId.h"
#include "Client/Mode/GameModeEnums.h"
#include "Client/Session/Session.h"
#include "Contents/Actors/EffectActors.h"
#include "Resource/ResourceMgr.h"
#include "Contents/Actors/RenderObject.h"
#include "Contents/Actors/Skill.h"
#include "Contents/Actors/Item.h"
#include "Contents/Actors/GameActor.h"
#include "Client/Mode/ModeMgr.h"
#include "Contents/World/World.h"
#include "Contents/Effects/Skills/ArrowEffect.h"
#include "Contents/Effects/Core/EffectLists.h"
#include "Contents/Effects/Core/RagEffect.h"
#include "Contents/Actors/ActorStateFlags.h"
#include "Contents/CashEmotion/CashEmotionMgr.h"
#include "Contents/Effects/Skills/MandraAttackEffect.h"
#include "Contents/Effects/Core/MsgEffect.h"
#include "Render/Renderer.h"
#include "Render/Primitives/TextureQuad.h"
#include "UI/Guild/UIEmblemWnd.h"
#include "UI/Window/UIWindowMgr.h"
#include "Utility/Text/FormatString.h"
#include "Utility/Text/HexString.h"
#include "Contents/World/WorldModelLoading.h"
#include "Contents/Ground/GroundGeometry.h"
#include "Contents/Models/ModelActor.h"
#include "Render/Textures/TextureCache.h"
#include "Contents/Movies/BinkMovies.h"
#include "Contents/Sound/SoundMgr.h"
#include "Contents/Sound/SoundMgr.h"
#include "Contents/Actors/Pc.h"
#include "Contents/Actors/ActorPickNode.h"
#include "Client/Input/Mouse.h"
#include "Client/Replay/Replay.h"
#include "Contents/Configuration/ServiceConfiguration.h"
#include "Contents/Guild/GuildMgr.h"
#include "Contents/Jobs/JobInheritance.h"
#include "Contents/Tables/MessageTable.h"
#include "Contents/Messenger/WhisperBlockMgr.h"
#include "File/ShortcutFilename.h"
#include "Contents/Clan/ClanInfo.h"
#include "Contents/Tables/ForbiddenWords.h"
#include "Contents/Configuration/ServiceOptions.h"
#include "UI/Text/UINameBalloonText.h"
#include <algorithm>
#include <atomic>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <new>
#include <string>
#include <vector>
#include "Contents/Guild/GuildInfo.h"
#include "Resource/MSGSTRINGID.h"
// GLOBAL: gl_24371
HANDLE hObject;
// GLOBAL: gl_24757
std::vector<DeferredWorldModel> g_deferredWorldModels;
// OFFSET: 0x00AC8220
// FUNCTION: fn_17667
CRenderObject* CWorld::GetGameActorByAidIncludeMe(std::uint32_t aid) const {
if (aid == g_session.m_aid) {
return reinterpret_cast<CRenderObject*>(this->player);
}
for (auto it = this->actors.begin(); it != this->actors.end(); ++it) {
CRenderObject* actor = *it;
if (actor->render.accountId == aid) {
return actor;
}
}
return nullptr;
}
// OFFSET: 0x00ACA4E0
// FUNCTION: fn_17692
__declspec(noinline) void CWorld::RemoveObject(CRenderObject* object) {
for (auto entry = this->objects.begin(); entry != this->objects.end(); ++entry) {
if (*entry == object) {
delete object;
this->objects.erase(entry);
return;
}
}
}
// GLOBAL: gl_24483
EffectLists* g_effectMgr;
// GLOBAL: gl_24693
std::uint32_t g_fogVertexMode = 0xFFFFFFFF;
// GLOBAL: gl_24692
std::uint32_t g_worldOverlayColor;
// GLOBAL: gl_24694
std::uint32_t g_fogRange = 0xFFFFFFFF;
// GLOBAL: gl_24695
float g_fogDensity;
// OFFSET: 0x00AC9CA0
// FUNCTION: fn_17685
void CWorld::OnExitFrame() {
if (hObject) {
WaitForSingleObject(hObject, INFINITE);
CloseHandle(hObject);
hObject = nullptr;
}
g_deferredWorldModels.clear();
this->pending = 0;
this->spatial.ClearChildren();
this->Clear();
for (auto model = this->models.begin(); model != this->models.end(); ++model) {
delete *model;
}
this->models.erase(this->models.begin(), this->models.end());
delete this->ground;
this->ground = nullptr;
ResourceMgr::Instance().ClearExpired();
g_texMgr.ClearUnused();
}
// OFFSET: 0x00AC9F10
// FUNCTION: fn_17688
void CWorld::OnProcess() {
if (this->movies != nullptr) {
this->movies->Update();
}
std::atomic_ref<int> pending(this->pending);
const int ready = pending.load(std::memory_order_acquire);
if (ready != 0) {
const int end = this->published + ready;
while (this->published < end) {
C3dActor& model = *this->models[this->published];
for (int index = 0; index < 4; ++index) {
WorldSpatialTree* child = this->spatial.children[index];
if (model.oriented.Intersects(child->minimum)) {
child->InsertModel(model, 1);
}
}
_InterlockedDecrement(reinterpret_cast<volatile long*>(&this->pending));
++this->published;
}
}
auto objectEntry = this->objects.begin();
while (objectEntry != this->objects.end()) {
CRenderObject* object = *objectEntry;
if (object->OnProcess()) {
++objectEntry;
continue;
}
for (auto actorEntry = this->actors.begin(); actorEntry != this->actors.end(); ++actorEntry) {
if (*actorEntry == object) {
this->RemovePcPos((*actorEntry)->render.accountId, true);
this->RemovePcPosForMove((*actorEntry)->render.accountId, true);
this->actors.erase(actorEntry);
break;
}
}
delete *objectEntry;
objectEntry = this->objects.erase(objectEntry);
}
for (auto idEntry = this->pendingActorIds.begin(); idEntry != this->pendingActorIds.end(); ++idEntry) {
std::uint32_t aid = *idEntry;
auto skillEntry = this->skills.begin();
for (; skillEntry != this->skills.end(); ++skillEntry) {
if (static_cast<CSkill*>(*skillEntry)->skillAid == aid) {
break;
}
}
if (skillEntry == this->skills.end()) {
continue;
}
CSkill* skill = static_cast<CSkill*>(*skillEntry);
if (skill == nullptr) {
continue;
}
skill->SendMsg(nullptr, AM_DISAPPEAR, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
if (skill->HasPendingDamage() == true) {
if (std::find(this->pendingActorIds.begin(), this->pendingActorIds.end(), aid) == this->pendingActorIds.end()) {
this->pendingActorIds.push_back(aid);
}
} else {
for (auto entry = this->objects.begin(); entry != this->objects.end(); ++entry) {
if (*entry == skill) {
delete skill;
this->objects.erase(entry);
break;
}
}
this->skills.erase(skillEntry);
}
}
}
// OFFSET: 0x00ACA200
// FUNCTION: fn_17690
bool CWorld::RemoveItem(std::uint32_t aid) {
auto actorEntry = this->actors.begin();
for (; actorEntry != this->actors.end(); ++actorEntry) {
if ((*actorEntry)->render.accountId == aid) {
break;
}
}
if (actorEntry == this->actors.end()) {
return false;
}
this->RemovePcPos(aid, true);
this->RemovePcPosForMove((*actorEntry)->render.accountId, true);
CRenderObject* actor = *actorEntry;
for (auto objectEntry = this->objects.begin(); objectEntry != this->objects.end(); ++objectEntry) {
if (*objectEntry == actor) {
delete actor;
this->objects.erase(objectEntry);
break;
}
}
this->actors.erase(actorEntry);
return true;
}
// OFFSET: 0x00ACA320
// FUNCTION: fn_17691
void CWorld::Clear() {
auto entry = this->objects.begin();
while (entry != this->objects.end()) {
delete *entry;
entry = this->objects.erase(entry);
}
this->player = nullptr;
this->actors.clear();
this->items.clear();
this->skills.clear();
g_effectMgr->Clear();
this->pendingActorIds.clear();
this->actorCells.clear();
this->unindexedActorIds.clear();
}
// OFFSET: 0x00ACA980
// FUNCTION: fn_17698
void CWorld::SendObjectMessage(CGameObject* sender, std::uint64_t identity, int message, int a, int b, int c, int d) {
if (this == nullptr) {
return;
}
if (identity == 0) {
return;
}
auto it = std::find_if(this->objects.begin(), this->objects.end(), [identity](CRenderObject* object) { return identity == object->identity; });
if (it != this->objects.end()) {
(*it)->SendMsg(sender, message, message >> 31, a, a >> 31, b, b >> 31, c, c >> 31, d, d >> 31, 0, 0, 0, 0);
}
}
// OFFSET: 0x00CD8000
// FUNCTION: fn_21298
void CGameMode::SpawnArrowEffect(std::uint32_t aid, int target, char flag, int argument) {
if (target == 0) {
return;
}
CArrowEffect* effect = new CArrowEffect;
if (effect) {
this->scene->objects.push_back(effect);
effect->SendMsg(nullptr, AM_SETPOS, 0, static_cast<int>(aid), static_cast<int>(aid) >> 31, target, 0, reinterpret_cast<int>(&flag),
reinterpret_cast<int>(&flag) >> 31, argument, argument >> 31, 0, 0, 0, 0);
}
}
// OFFSET: 0x00CD80C0
// FUNCTION: fn_21299
void CGameMode::SpawnArrowEffect64(const vector3d* source, const vector3d* target, float speed) {
CArrowEffect* effect = new CArrowEffect;
if (effect) {
this->scene->objects.push_back(effect);
effect->SendMsg(nullptr, AM_SETPOS2, 0, reinterpret_cast<int>(source), reinterpret_cast<int>(source) >> 31, reinterpret_cast<int>(target),
reinterpret_cast<int>(target) >> 31, reinterpret_cast<int>(&speed), reinterpret_cast<int>(&speed) >> 31, 0, 0, 0, 0, 0, 0);
}
}
// OFFSET: 0x00CD8730
// FUNCTION: fn_21300
void CGameMode::UnusedArrowStub(int, int, int, int, int, int, int, int, int, int) {
}
// OFFSET: 0x00CD8740
// FUNCTION: fn_21301
CCorpse* CGameMode::SpawnCorpse(float x, float y, float z, const char* action, const char* sprite, int animation, int motion, float angle) {
auto* corpse = new (std::nothrow) CCorpse;
if (corpse) {
this->scene->objects.push_back(corpse);
corpse->render.position.x = x;
corpse->render.position.y = y;
corpse->render.position.z = z;
corpse->SetActionName(action);
corpse->SetSpriteName(sprite);
corpse->render.previousAnimation = animation;
corpse->render.animation = animation;
corpse->render.curMotion = motion;
corpse->render.angle = angle;
}
return corpse;
}
// OFFSET: 0x00AC8350
// FUNCTION: fn_17669
CItem* CWorld::GetItemByAID(std::uint32_t aid) const {
for (auto it = this->items.begin(); it != this->items.end(); ++it) {
CItem* item = static_cast<CItem*>(*it);
if (item->itemAid == aid) {
return item;
}
}
return nullptr;
}
// OFFSET: 0x00AC8380
// FUNCTION: fn_17670
CRenderObject* CWorld::GetActorByGID(int gid) const {
auto it = std::find_if(this->actors.begin(), this->actors.end(), [gid](CRenderObject* object) {
CGameActor* actor = static_cast<CGameActor*>(object);
return !actor->objectType && gid == actor->GetPkState();
});
if (it != this->actors.end()) {
return *it;
}
return nullptr;
}
// OFFSET: 0x00AC8440
// FUNCTION: fn_17671
CRenderObject* CWorld::GetSkillByAID(std::uint32_t aid) const {
for (auto it = this->skills.begin(); it != this->skills.end(); ++it) {
CSkill* skill = static_cast<CSkill*>(*it);
if (skill->skillAid == aid) {
return skill;
}
}
return nullptr;
}
// OFFSET: 0x00B3C350
// FUNCTION: fn_18807
CRenderObject* FindRenderObject(std::uint32_t aid) {
CWorld* scene = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene;
if (g_session.m_aid == aid) {
return reinterpret_cast<CRenderObject*>(scene->player);
}
CRenderObject* actor = scene->GetGameActorByAID(aid);
if (!actor) {
actor = scene->GetSkillByAID(aid);
}
return actor;
}
// OFFSET: 0x00CD76A0
// FUNCTION: fn_21296
bool CGameMode::LaunchTargetEffect(int effectId, CGameActor* source, CGameActor* target, int argument) {
if (!source || !target) {
return false;
}
if (g_effectMgr->HasAllocator(effectId)) {
CEffect* effect = g_effectMgr->Spawn(source->render.accountId, effectId, source->render.position, target->render.accountId, -1, 0, 0);
if (!effect) {
return false;
}
if (argument != -1) {
effect->effectArgument = argument;
}
if (effectId == 539) {
g_effectMgr->Spawn(source->render.accountId, 980, source->render.position,
target->render.accountId, -1, 0, 0);
}
return true;
}
CRagEffect* effect = source->LaunchEffect(effectId, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
if (!effect) {
return false;
}
vector3d position = target->render.position;
effect->SendMsg(nullptr, AM_SETPOS, 0, reinterpret_cast<int>(&position), 0, 0, 0, 0);
if (argument != -1) {
effect->SendMsg(nullptr, AM_SETCOUNT, 0, argument, 0, 0, 0, 0);
}
return true;
}
// OFFSET: 0x00CD7800
// FUNCTION: fn_21297
void CGameMode::UpdateNameBalloon(CGameActor* actor) {
if (!actor) {
return;
}
this->EnsureNameBalloon(this->nameBalloon);
CActorNameCard card = this->nameCard.Lookup(actor->render.accountId);
if (!card.received) {
return;
}
if (actor->hasHp == 1 && (this->scene->isPKZone == 1 || this->scene->isSiegeMode == 1)) {
card.name = "??????";
} else {
const std::string name = this->nameCard.Name(actor->render.accountId);
card.name = name;
}
if (g_session.IsMonsterActor(actor) == 1) {
UINameBalloonText* balloon = this->nameBalloon;
unsigned char monsterType;
if (actor->GetEffectiveJob(-1) == 20269) {
monsterType = 0;
} else {
monsterType = actor->hpGaugeFlags;
}
balloon->SetName(card, actor->IsPlayerClass(actor->GetEffectiveJob(-1)) == 0, monsterType);
} else if (actor->objectType == 7 || actor->objectType == 8) {
CActorNameCard masked = card;
char name[24] = {};
strncpy_s(name, sizeof(name), masked.name.c_str(), masked.name.size());
if (g_forbiddenWords.Contains(name) == true) {
std::string unused;
g_forbiddenWords.Mask(name, &unused);
masked.name = name;
}
this->nameBalloon->SetName(masked, actor->IsPlayerClass(actor->GetEffectiveJob(-1)) == 0, 0);
} else {
bool stripHash = true;
if (actor->IsPlayerClass(actor->GetEffectiveJob(-1)) == 1) {
stripHash &= g_session.IsAllyActor(actor->render.accountId, actor->GetEffectiveJob(-1)) != 0;
}
this->nameBalloon->SetName(card, stripHash, 0);
}
const unsigned char showEmblem = g_serviceOptions.Get(0x40);
if ((g_session.IsNpcJob(actor->GetEffectiveJob(-1)) || g_session.IsMonsterActor(actor)) && card.groupIconId) {
this->nameBalloon->SetIcon(FormatOwnedString("유저인터페이스\\group\\group_%d.bmp", card.groupIconId).c_str(), 0);
} else if (g_session.IsAllyActor(actor->render.accountId, actor->GetEffectiveJob(-1)) && card.groupIconId) {
this->nameBalloon->SetIcon(FormatOwnedString("유저인터페이스\\group\\group_%d.bmp", card.groupIconId).c_str(), 0);
} else if (actor->GetGdid() && showEmblem) {
const unsigned char framedEmblem = g_serviceOptions.Get(0xF3);
std::string emblem = g_guildMgr->GetEmblemFilename(actor->GetGdid());
this->nameBalloon->SetIcon(emblem.c_str(), static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->isSiegeMode == 1 && framedEmblem ? 1 : 0);
} else if (reinterpret_cast<CGameActor*>(this->scene->player) == actor) {
char path[256];
std::memset(path, 0, sizeof(path));
if (g_clanInfo->m_hasClan == true && g_clanInfo->m_clanId) {
StringFormat(path, sizeof(path), static_cast<std::size_t>(-1), "유저인터페이스\\clan_system\\clan_emblem%02d.bmp", g_clanInfo->m_clanId);
}
this->nameBalloon->SetIcon(path, 0);
} else if (actor->hasSp) {
char path[256];
std::memset(path, 0, sizeof(path));
std::sprintf(path, "유저인터페이스\\clan_system\\clan_emblem%02d.bmp", actor->spGaugeValue);
this->nameBalloon->SetIcon(path, 0);
} else {
this->nameBalloon->SetIcon("", 0);
}
UINameBalloonText* balloon = this->nameBalloon;
*reinterpret_cast<int*>(this->nameBalloonSize) = balloon->geometry.width;
*reinterpret_cast<int*>(&this->nameBalloonSize[4]) = balloon->geometry.height;
if (balloon) {
const int aid = actor->render.accountId;
if (g_serviceType == 12) {
switch (aid) {
case 0x189111:
case 0x189112:
case 0x189113:
case 0x189114:
case 0x189116:
case 0x189117:
case 0x189119:
case 0x18911A:
balloon->m_textColor = 0xFF;
balloon->m_outlineColor = 0x646464;
break;
default:
balloon->m_textColor = this->ActorNameColor(actor->GetEffectiveJob(-1), aid);
balloon->m_outlineColor = 0;
break;
}
} else {
balloon->m_textColor = this->ActorNameColor(actor->GetEffectiveJob(-1), aid);
balloon->m_outlineColor = 0;
}
if (!actor->IsPlayerClass(actor->GetEffectiveJob(-1)) && static_cast<short>(actor->characterLevel) > 0 && g_session.IsMonsterActor(actor)) {
const short difference = static_cast<short>(g_session.m_level - actor->characterLevel);
if (difference < -10) {
balloon->m_textColor = 0xFF;
balloon->m_outlineColor = 0;
} else if (difference >= 16) {
balloon->m_textColor = 0x9B9B9B;
balloon->m_outlineColor = 0;
}
}
if (g_session.m_aid == actor->emblemVersion) {
balloon->m_textColor = 0xC8C8C8;
balloon->m_outlineColor = 0;
}
}
this->PlaceWindowAtActor(this->nameBalloon, actor);
}
// OFFSET: 0x00CD8820
// FUNCTION: fn_21302
void CGameMode::ShowGuildEmblem(CGameActor* actor, int guildId, int unused) {
if (!actor || !guildId || actor->sceneNameWindow != 0) {
return;
}
if (IsAdminAccount(actor->render.accountId)) {
return;
}
if (!IsAdminAccount(g_session.m_aid)) {
if (StateFlag02(actor->GetStateFlags()) || StateFlag01(actor->GetStateFlags()) || StateFlag06(actor->GetStateFlags())) {
return;
}
}
UIEmblemWnd* window = new UIEmblemWnd;
window->SendMsg(nullptr, UM_SETINFO, actor->render.accountId, guildId, 0, 0);
g_windowMgr.AddRenderedFront(window);
actor->sceneNameWindow = reinterpret_cast<int>(window);
this->AddNotificationWindow(window);
}
// OFFSET: 0x00CD8950
// FUNCTION: fn_21303
CMsgEffect* CGameMode::SpawnCashEmotion(int aid, int packId, int emotionId, std::uint32_t duration) {
CashEmotionData* data = g_cashEmotionMgr->GetEmotionData(packId, emotionId);
if (!data) {
return nullptr;
}
struct {
std::string sprite;
std::string action;
} names;
names.sprite = g_cashEmotionMgr->GetSprFileName(data->actId);
names.action = g_cashEmotionMgr->GetPackName(data->sprId);
CMsgEffect* effect = new (std::nothrow) CMsgEffect;
if (effect) {
if (this->scene) {
this->scene->objects.emplace_back(effect);
}
effect->SendMsg(nullptr, AM_SETMASTERGID, 0, duration, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0);
effect->SendMsg(nullptr, AM_SETPOS, 0, aid, aid >> 31, reinterpret_cast<int>(&names), reinterpret_cast<int>(&names) >> 31, data->actionIndex,
data->actionIndex >> 31, 0, 0, 0, 0, 0, 0);
}
return effect;
}
// OFFSET: 0x00CD8C10
// FUNCTION: fn_21304
void CGameMode::ApplyMapFog(int enabled) {
if (!enabled) {
g_renderer->SetFog(0);
return;
}
const std::vector<std::string>* parameters = g_session.GetFogParameters(this->mapName, &enabled);
if (enabled) {
g_depthStart = static_cast<float>(std::atof((*parameters)[0].c_str()));
g_depthEnd = static_cast<float>(std::atof((*parameters)[1].c_str()));
g_worldOverlayColor = ParseHexString((*parameters)[2].c_str());
g_fogDensity = static_cast<float>(std::atof((*parameters)[3].c_str()));
g_renderer->SetFog(1);
} else {
g_renderer->SetFog(0);
}
}
// OFFSET: 0x00CD8F30
// FUNCTION: fn_21306
void CGameMode::SpawnMandraAttack(std::uint32_t aid, int target, char flag) {
CMandraAttackEffect* effect = new CMandraAttackEffect;
if (effect) {
this->scene->objects.push_back(effect);
effect->SendMsg(nullptr, AM_SETPOS, 0, aid, 0, reinterpret_cast<int>(&flag), reinterpret_cast<int>(&flag) >> 31, target, target >> 31, 0, 0, 0, 0, 0, 0);
}
}
// OFFSET: 0x00CD8FE0
// FUNCTION: fn_21307
void CGameMode::OpenActorMenu(const ActorPickInfo* pick, int handled) {
if (g_replayAnimationScaling != 0 || g_mouse.buttons[0] == 2 || HIBYTE(GetAsyncKeyState(VK_SHIFT)) != 0) {
return;
}
const bool isAdmin = IsAdminAccount(g_session.m_aid);
if (pick == nullptr || handled != 0 || g_mouse.buttons[1] != 3 || g_windowMgr.itemStoreWnd != nullptr) {
return;
}
UIWindow* menu;
char text[256];
const int job = pick->job;
CGameActor* actor = nullptr;
if ((job >= 45 && job < 1000) || g_session.IsMonsterClass(job) || g_session.IsCompanionJob(job) ||
pick->kind == 4) {
actor = static_cast<CGameActor*>(this->scene->GetGameActorByAID(pick->accountId));
}
if (actor != nullptr && g_session.IsHomunAid(actor->render.accountId)) {
if (g_windowMgr.menuWnd != nullptr) {
g_windowMgr.CloseWindow(WID_MENUWND);
}
this->actorMenuIds.erase(this->actorMenuIds.begin(), this->actorMenuIds.end());
menu = g_windowMgr.EnsureWindow(WID_MENUWND);
this->menuTargetAid = pick->accountId;
this->actorMenuIds.push_back(0x25);
sprintf(text, LookupMessage(MSI_HOMUN_SHOWINFO));
menu->SendMsg(nullptr, UM_ADDITEM, reinterpret_cast<std::intptr_t>(text), 0, 0, 0);
this->actorMenuIds.push_back(0x26);
sprintf(text, LookupMessage(MSI_HOMUN_FEEDING));
menu->SendMsg(nullptr, UM_ADDITEM, reinterpret_cast<std::intptr_t>(text), 0, 0, 0);
this->actorMenuIds.push_back(0x27);
sprintf(text, LookupMessage(MSI_HOMUN_WAITING));
menu->SendMsg(nullptr, UM_ADDITEM, reinterpret_cast<std::intptr_t>(text), 0, 0, 0);
} else if (actor != nullptr && g_session.IsMercenaryAid(pick->accountId)) {
if (g_windowMgr.menuWnd != nullptr) {
g_windowMgr.CloseWindow(WID_MENUWND);
}
this->actorMenuIds.erase(this->actorMenuIds.begin(), this->actorMenuIds.end());
menu = g_windowMgr.EnsureWindow(WID_MENUWND);
this->menuTargetAid = pick->accountId;
this->actorMenuIds.push_back(0x28);
sprintf(text, LookupMessage(MSI_HOMUN_SHOWINFO));
menu->SendMsg(nullptr, UM_ADDITEM, reinterpret_cast<std::intptr_t>(text), 0, 0, 0);
this->actorMenuIds.push_back(0x29);
sprintf(text, LookupMessage(MSI_HOMUN_WAITING));
menu->SendMsg(nullptr, UM_ADDITEM, reinterpret_cast<std::intptr_t>(text), 0, 0, 0);
} else if (actor != nullptr && pick->accountId == g_session.petGid && actor->objectType == 7) {
if (g_windowMgr.menuWnd != nullptr) {
g_windowMgr.CloseWindow(WID_MENUWND);
}
this->actorMenuIds.erase(this->actorMenuIds.begin(), this->actorMenuIds.end());
menu = g_windowMgr.EnsureWindow(WID_MENUWND);
this->menuTargetAid = pick->accountId;
this->actorMenuIds.push_back(0x21);
sprintf(text, LookupMessage(MSI_PET_SHOWINFO));
menu->SendMsg(nullptr, UM_ADDITEM, reinterpret_cast<std::intptr_t>(text), 0, 0, 0);
this->actorMenuIds.push_back(0x1D);
sprintf(text, LookupMessage(MSI_PET_FEEDING));
menu->SendMsg(nullptr, UM_ADDITEM, reinterpret_cast<std::intptr_t>(text), 0, 0, 0);
this->actorMenuIds.push_back(0x1E);
sprintf(text, LookupMessage(MSI_PET_PERFORMANCE));
menu->SendMsg(nullptr, UM_ADDITEM, reinterpret_cast<std::intptr_t>(text), 0, 0, 0);
this->actorMenuIds.push_back(0x20);
sprintf(text, LookupMessage(MSI_PET_ACC_OFF));
menu->SendMsg(nullptr, UM_ADDITEM, reinterpret_cast<std::intptr_t>(text), 0, 0, 0);
this->actorMenuIds.push_back(0x1F);
sprintf(text, LookupMessage(MSI_PET_RETURN_EGG));
menu->SendMsg(nullptr, UM_ADDITEM, reinterpret_cast<std::intptr_t>(text), 0, 0, 0);
} else {
if (pick->accountId == g_session.m_aid) {
return;
}
if (!IsPlayerJob(pick->job) && !isAdmin) {
return;
}
if (g_session.IsAllyActor(pick->accountId, pick->job) == 1) {
return;
}
if (!this->nameCard.Contains(pick->accountId) && !isAdmin) {
return;
}
if (this->ActorName(pick->accountId).empty() && !isAdmin) {
return;
}
if (this->rBtnClickX != g_mouse.x || this->rBtnClickY != g_mouse.y || !IsPlayerJob(pick->job)) {
return;
}
CGameActor* target = static_cast<CGameActor*>(this->scene->GetGameActorByAID(pick->accountId));
if (target == nullptr) {
return;
}
if (target->storedActorEntry == 1) {
if (isAdmin != true) {
return;
}
if (g_windowMgr.menuWnd != nullptr) {
g_windowMgr.CloseWindow(WID_MENUWND);
}
this->actorMenuIds.erase(this->actorMenuIds.begin(), this->actorMenuIds.end());
menu = g_windowMgr.EnsureWindow(WID_MENUWND);
this->menuTargetAid = pick->accountId;
this->actorMenuIds.push_back(0x41);
menu->SendMsg(nullptr, UM_ADDITEM, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_INVALID_MAPPROPERTY_REQUEST_USER)), 0, 0, 0);
} else {
std::string name;
if (target->hasHp == 1 && (this->scene->isPKZone == 1 || this->scene->isSiegeMode == 1)) {
name = "??????";
} else {
name = this->ActorName(pick->accountId);
}
if (g_windowMgr.menuWnd != nullptr) {
g_windowMgr.CloseWindow(WID_MENUWND);
}
this->actorMenuIds.erase(this->actorMenuIds.begin(), this->actorMenuIds.end());
menu = g_windowMgr.EnsureWindow(WID_MENUWND);
this->menuTargetAid = pick->accountId;
char line[128];
std::memset(line, 0, sizeof(line));
if (isAdmin) {
this->actorMenuIds.push_back(0x1C);
sprintf(line, LookupMessage(MSI_BAN_USER), name.c_str());
menu->SendMsg(nullptr, UM_ADDITEM, reinterpret_cast<std::intptr_t>(line), 0, 0, 0);
}
CPlayer* player = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player;
if (!StateFlag01(player->GetStateFlags()) && !StateFlag02(player->GetStateFlags())) {
this->actorMenuIds.push_back(0x2A);
sprintf(line, LookupMessage(MSI_REQ_VIEW_OTHERUSER), name.c_str());
menu->SendMsg(nullptr, UM_ADDITEM, reinterpret_cast<std::intptr_t>(line), 0, 0, 0);
}
if (!StateFlag01(player->GetStateFlags()) && !StateFlag02(player->GetStateFlags())) {
this->actorMenuIds.push_back(4);
sprintf(line, LookupMessage(MSI_REQ_DEAL_WITH2), name.c_str());
menu->SendMsg(nullptr, UM_ADDITEM, reinterpret_cast<std::intptr_t>(line), 0, 0, 0);
}
const bool canInviteParty =
g_session.partyLeader != 0 && g_session.PartyByName(name.c_str()).valid == 0;
if (canInviteParty) {
this->actorMenuIds.push_back(5);
sprintf(line, LookupMessage(MSI_REQ_JOIN_PARTY2), name.c_str());
menu->SendMsg(nullptr, UM_ADDITEM, reinterpret_cast<std::intptr_t>(line), 0, 0, 0);
}
if (g_session.IsPartyRecommendTarget(pick->accountId) == true) {
this->actorMenuIds.push_back(0x24);
sprintf(line, LookupMessage(MSI_REQ_JOIN_BABY), name.c_str());
menu->SendMsg(nullptr, UM_ADDITEM, reinterpret_cast<std::intptr_t>(line), 0, 0, 0);
}
if (g_guildInfo.m_guildId != 0) {
CGameActor* member = static_cast<CGameActor*>(this->scene->GetGameActorByAID(pick->accountId));
const std::uint32_t guildId = member != nullptr ? member->GetGdid() : 0;
if (g_guildInfo.canInvite != 0 && guildId == 0) {
this->actorMenuIds.push_back(0x16);
sprintf(line, LookupMessage(MSI_REQ_JOIN_GUILD), name.c_str());
menu->SendMsg(nullptr, UM_ADDITEM, reinterpret_cast<std::intptr_t>(line), 0, 0, 0);
}
if (g_guildInfo.isMaster != 0 && guildId != g_guildInfo.m_guildId) {
menu->SendMsg(nullptr, UM_ADDBOUNDARY, 0, 0, 0, 0);
this->actorMenuIds.push_back(0x19);
menu->SendMsg(nullptr, UM_ADDITEM, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_REQ_ALLY_GUILD)), 0, 0, 0);
this->actorMenuIds.push_back(0x1A);
menu->SendMsg(nullptr, UM_ADDITEM, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_REQ_HOSTILE_GUILD)), 0, 0, 0);
}
}
menu->SendMsg(nullptr, UM_ADDBOUNDARY, 0, 0, 0, 0);
this->actorMenuIds.push_back(0x14);
menu->SendMsg(nullptr, UM_ADDITEM, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_OPEN_1ON1_WINDOW)), 0, 0, 0);
if (!IsAdminAccount(pick->accountId) && !g_windowMgr.IsFriend(name.c_str()) && g_serviceMode != 3) {
this->actorMenuIds.push_back(10);
menu->SendMsg(nullptr, UM_ADDITEM, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_ADD_TO_FRIEND_CHAR_LIST)), 0, 0, 0);
}
this->actorMenuIds.push_back(0x3A);
menu->SendMsg(nullptr, UM_ADDITEM, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_USA_PERSONALINFO_DEATH)), 0, 0, 0);
menu->SendMsg(nullptr, UM_ADDBOUNDARY, 0, 0, 0, 0);
if (g_whisperBlockMgr->Contains(name)) {
this->actorMenuIds.push_back(0xD);
menu->SendMsg(nullptr, UM_ADDITEM, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_GRADE_ENCHANT_ITEM_UNBREAKABLE)), 0, 0, 0);
} else {
this->actorMenuIds.push_back(0xC);
menu->SendMsg(nullptr, UM_ADDITEM, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_GRADE_ENCHANT_ADDITIONAL_SOURCE_NOT_SELECT)), 0, 0, 0);
}
if (IsAdminAccount(g_session.m_aid)) {
menu->SendMsg(nullptr, UM_ADDBOUNDARY, 0, 0, 0, 0);
this->actorMenuIds.push_back(0x2C);
menu->SendMsg(nullptr, UM_ADDITEM, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_REMOVE_EQUIPEDITEM)), 0, 0, 0);
if (g_serviceMode != 3) {
this->actorMenuIds.push_back(0x17);
menu->SendMsg(nullptr, UM_ADDITEM, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_GIVE_PLUS_MANNER_POINT)), 0, 0, 0);
this->actorMenuIds.push_back(0x18);
menu->SendMsg(nullptr, UM_ADDITEM, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_GIVE_MINUS_MANNER_POINT)), 0, 0, 0);
sprintf(line, LookupMessage(MSI_PROHIBIT_LOG), g_session.CountProhibitionLog(this->menuTargetAid));
this->actorMenuIds.push_back(0x23);
menu->SendMsg(nullptr, UM_ADDITEM, reinterpret_cast<std::intptr_t>(line), 0, 0, 0);
}
sprintf(line, "%s : %d (GID) : %s", g_session.m_serverName.c_str(), this->menuTargetAid, name.c_str());
this->actorMenuIds.push_back(0x22);
menu->SendMsg(nullptr, UM_ADDITEM, reinterpret_cast<std::intptr_t>(line), 0, 0, 0);
}
this->menuTargetName = name;
menu->SendMsg(nullptr, UM_ADDBOUNDARY, 0, 0, 0, 0);
this->actorMenuIds.push_back(0x3F);
menu->SendMsg(nullptr, UM_ADDITEM, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_MACRO_USER_REPORT_COOLTIME)), 0xFF, 0, 0);
menu->SendMsg(nullptr, UM_ADDBOUNDARY, 0, 0, 0, 0);
if (CPc* pc = dynamic_cast<CPc*>(static_cast<CGameActor*>(this->scene->GetGameActorByAID(pick->accountId)))) {
const std::string code = std::string("[C-Code] : ") + ShortcutFilename(pc->GetPkState());
this->actorMenuIds.push_back(0x39);
menu->SendMsg(nullptr, UM_ADDITEM, reinterpret_cast<std::intptr_t>(code.c_str()), 0, 0, 0);
}
menu->SendMsg(nullptr, UM_ADJUSTSIZE, 0, 0, 0, 0);
menu->Move(g_mouse.x + 1, g_mouse.y + 1);
return;
}
}
menu->SendMsg(nullptr, UM_ADJUSTSIZE, 0, 0, 0, 0);
menu->Move(g_mouse.x + 1, g_mouse.y + 1);
}
// OFFSET: 0x00ACA540
// FUNCTION: fn_17693
bool CWorld::RemoveGroundItem(std::uint32_t aid) {
for (auto item = this->items.begin(); item != this->items.end(); ++item) {
if (static_cast<CItem*>(*item)->itemAid == aid) {
CRenderObject* object = *item;
for (auto entry = this->objects.begin(); entry != this->objects.end(); ++entry) {
if (*entry == object) {
delete object;
this->objects.erase(entry);
break;
}
}
this->items.erase(item);
return true;
}
}
return false;
}
// OFFSET: 0x00ACA8A0
// FUNCTION: fn_17697
bool CWorld::RemoveSkill(std::uint32_t aid) {
for (auto entry = this->skills.begin(); entry != this->skills.end(); ++entry) {
if (static_cast<CSkill*>(*entry)->skillAid == aid) {
CSkill* skill = static_cast<CSkill*>(*entry);
if (!skill) {
return false;
}
skill->SendMsg(nullptr, AM_DISAPPEAR, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
if (skill->HasPendingDamage() == true) {
for (std::uint32_t pending : this->pendingActorIds) {
if (pending == aid) {
return false;
}
}
this->pendingActorIds.push_back(aid);
return false;
}
this->RemoveObject(skill);
this->skills.erase(entry);
return true;
}
}
return false;
}
// OFFSET: 0x00CDA2F0
// FUNCTION: fn_21308
CMsgEffect* CGameMode::SpawnDamageMsgEffect(const vector3d* position, std::uint32_t color, std::uint32_t accountId) {
struct {
std::string sprite;
std::string action;
} names;
names.sprite = static_cast<const std::string&>(FormatOwnedString("%s.spr", g_session.damageSpriteName.c_str()));
names.action = static_cast<const std::string&>(FormatOwnedString("%s.act", g_session.damageSpriteName.c_str()));
CMsgEffect* effect = new CMsgEffect;
if (effect) {
this->scene->objects.push_back(effect);
effect->SendMsg(nullptr, AM_SETMASTERGID, 0, accountId, 0, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0);
effect->SendMsg(nullptr, AM_SETPOS, 0, reinterpret_cast<int>(position), reinterpret_cast<int>(position) >> 31, reinterpret_cast<int>(&names),
reinterpret_cast<int>(&names) >> 31, 0, 0, 0, 0, 0, 0, 0, 0);
effect->render.color = color;
effect->render.useGroundLighting = 0;
}
return effect;
}
// OFFSET: 0x00CDA580
// FUNCTION: fn_21309
CMsgEffect* CGameMode::SpawnMsgEffect(int effectId, const vector3d* position, std::uint32_t accountId, bool visible) {
std::string names[2];
int type = 0;
int animation = 0;
switch (effectId) {
case MAKETYPE_MVP_EFFECT:
names[0] = "이팩트\\mvp.spr";
names[1] = "이팩트\\mvp.act";
type = 2;
break;
case MAKETYPE_CART_EFFECT:
names[0] = "이팩트\\손수레.spr";
names[1] = "이팩트\\손수레.act";
type = 3;
break;
case MAKETYPE_PK_EFFECT:
names[0] = "이팩트\\emotion.spr";
names[1] = "이팩트\\emotion.act";
animation = 8;
type = 4;
break;
case MAKETYPE_ICE_EFFECT:
names[0] = "이팩트\\얼음땡.spr";
names[1] = "이팩트\\얼음땡.act";
type = 5;
break;
case MAKETYPE_ICEBREAK_EFFECT:
names[0] = "이팩트\\얼음땡.spr";
names[1] = "이팩트\\얼음땡.act";
animation = 1;
type = 6;
break;
case MAKETYPE_SMOKE_EFFECT:
names[0] = "이팩트\\smoke.spr";
names[1] = "이팩트\\smoke.act";
type = 6;
break;
case MAKETYPE_CURSE_EFFECT:
names[0] = "이팩트\\Status-curse.spr";
names[1] = "이팩트\\Status-curse.act";
type = 7;
break;
case MAKETYPE_SLEEP_EFFECT:
names[0] = "이팩트\\Status-sleep.spr";
names[1] = "이팩트\\Status-sleep.act";
type = 8;
break;
case MAKETYPE_STUN_EFFECT:
names[0] = "이팩트\\Status-stun.spr";
names[1] = "이팩트\\Status-stun.act";
type = 9;
break;
case MAKETYPE_SILENCE_EFFECT:
names[0] = "이팩트\\emotion.spr";
names[1] = "이팩트\\emotion.act";
animation = 10;
type = 10;
break;
case MAKETYPE_ANGELUS_EFFECT:
names[0] = FormatOwnedString("%s.spr", g_session.GetDamageSpriteName());
names[1] = FormatOwnedString("%s.act", g_session.GetDamageSpriteName());
animation = 1;
type = 11;
break;
case MAKETYPE_CRUSIS_EFFECT:
names[0] = FormatOwnedString("%s.spr", g_session.GetDamageSpriteName());
names[1] = FormatOwnedString("%s.act", g_session.GetDamageSpriteName());
animation = 2;
type = 12;
break;
case MAKETYPE_CRITICAL_EFFECT:
names[0] = FormatOwnedString("%s.spr", g_session.GetDamageSpriteName());
names[1] = FormatOwnedString("%s.act", g_session.GetDamageSpriteName());
animation = 2;
type = 15;
break;
case MAKETYPE_LUCKY_EFFECT:
names[0] = FormatOwnedString("%s.spr", g_session.GetDamageSpriteName());
names[1] = FormatOwnedString("%s.act", g_session.GetDamageSpriteName());
animation = 3;
type = 17;
break;
case MAKETYPE_BIRD_EFFECT:
names[0] = "이팩트\\매.spr";
names[1] = "이팩트\\매.act";
type = 18;
break;
case MAKETYPE_CART_EFFECT2:
names[0] = "이팩트\\손수레1.spr";
names[1] = "이팩트\\손수레1.act";
type = 3;
break;
case MAKETYPE_CART_EFFECT3:
names[0] = "이팩트\\손수레2.spr";
names[1] = "이팩트\\손수레2.act";
type = 3;
break;
case MAKETYPE_CART_EFFECT4:
names[0] = "이팩트\\손수레3.spr";
names[1] = "이팩트\\손수레3.act";
type = 3;
break;
case MAKETYPE_CART_EFFECT5:
names[0] = "이팩트\\손수레4.spr";
names[1] = "이팩트\\손수레4.act";
type = 3;
break;
case MAKETYPE_GUARD_EFFECT:
names[0] = FormatOwnedString("%s.spr", g_session.GetDamageSpriteName());
names[1] = FormatOwnedString("%s.act", g_session.GetDamageSpriteName());
animation = 1;
type = 24;
break;
case MAKETYPE_CART_EFFECT6:
names[0] = "이팩트\\슈노손수레.spr";
names[1] = "이팩트\\슈노손수레.act";
type = 3;
break;
case MAKETYPE_BLUE_EFFECT:
names[0] = FormatOwnedString("%s.spr", g_session.GetDamageSkinAuxiliaryName());
if (g_session.m_damageSkinIndex == 0) {
names[1] = "이팩트\\msg.act";
} else {
names[1] = FormatOwnedString("%s.act", g_session.GetDamageSkinAuxiliaryName());
}
animation = 2;
type = 25;
break;
case MAKETYPE_BIRD_EFFECT2:
names[0] = "이팩트\\매2.spr";
names[1] = "이팩트\\매2.act";
type = 18;
break;
case MAKETYPE_BIRD_EFFECT3:
names[0] = "이팩트\\매.spr";
names[1] = "이팩트\\베이비매.act";
type = 18;
break;
case MAKETYPE_CART_EFFECT11:
names[0] = "이팩트\\손수레.spr";
names[1] = "이팩트\\베이비손수레.act";
type = 3;
break;
case MAKETYPE_CART_EFFECT12:
names[0] = "이팩트\\손수레1.spr";
names[1] = "이팩트\\베이비손수레1.act";
type = 3;
break;
case MAKETYPE_CART_EFFECT13:
names[0] = "이팩트\\손수레2.spr";
names[1] = "이팩트\\베이비손수레2.act";
type = 3;
break;
case MAKETYPE_CART_EFFECT14:
names[0] = "이팩트\\손수레3.spr";
names[1] = "이팩트\\베이비손수레3.act";
type = 3;
break;
case MAKETYPE_CART_EFFECT15:
names[0] = "이팩트\\손수레4.spr";
names[1] = "이팩트\\베이비손수레4.act";
type = 3;
break;
case MAKETYPE_CART_EFFECT16:
names[0] = "이팩트\\슈노손수레.spr";
names[1] = "이팩트\\베이비슈노손수레.act";
type = 3;
break;
case MAKETYPE_CURSOR_EFFECT:
names[0] = "cursors.spr";
names[1] = "cursors.act";
animation = 10;
type = 26;
break;
case MAKETYPE_BIRD_EFFECT4:
names[0] = "몬스터\\demon_pungus.spr";
names[1] = "몬스터\\demon_pungus.act";
type = 18;
break;
case MAKETYPE_BIRD_EFFECT5:
names[0] = "몬스터\\explosion.spr";
names[1] = "몬스터\\explosion.act";
type = 18;
break;
case MAKETYPE_BIRD_EFFECT6:
names[0] = "몬스터\\lude.spr";
names[1] = "몬스터\\lude.act";
type = 18;
break;
case 35:
names[0] = "몬스터\\워그.spr";
names[1] = "몬스터\\워그.act";
type = 27;
break;
case 36:
names[0] = "이팩트\\emotion.spr";
names[1] = "이팩트\\emotion.act";
animation = 80;
type = 28;
break;
case 37:
names[0] = "이팩트\\emotion.spr";
names[1] = "이팩트\\emotion.act";
animation = 81;
type = 28;
break;
case 38:
names[0] = "이팩트\\emotion.spr";
names[1] = "이팩트\\emotion.act";
animation = 82;
type = 29;
break;
case 39:
names[0] = "이팩트\\emotion.spr";
names[1] = "이팩트\\emotion.act";
animation = 83;
type = 29;
break;
case 40:
names[0] = "이팩트\\emotion.spr";
names[1] = "이팩트\\emotion.act";
animation = 84;
type = 30;
break;
case 41:
names[0] = "이팩트\\emotion.spr";
names[1] = "이팩트\\emotion.act";
animation = 85;
type = 30;
break;
case 42:
names[0] = "몬스터\\워그.spr";
names[1] = "몬스터\\베이비워그.act";
type = 31;
break;
case 43:
names[0] = "이팩트\\shield.spr";
names[1] = "이팩트\\shield.act";
type = 32;
break;
case 44:
names[0] = "이팩트\\costumebody.spr";
names[1] = "이팩트\\costumebody.act";
type = 33;
break;
case 45:
names[0] = "이팩트\\손수레5.spr";
names[1] = "이팩트\\손수레5.act";
type = 3;
break;
case 46:
names[0] = "이팩트\\손수레5베이비.spr";
names[1] = "이팩트\\손수레5베이비.act";
type = 3;
break;
case 47:
names[0] = "이팩트\\손수레6.spr";
names[1] = "이팩트\\손수레6.act";
type = 3;
break;
case 48:
names[0] = "이팩트\\손수레6베이비.spr";
names[1] = "이팩트\\손수레6베이비.act";
type = 3;
break;
case 49:
names[0] = "이팩트\\손수레7.spr";
names[1] = "이팩트\\손수레7.act";
type = 3;
break;
case 50:
names[0] = "이팩트\\손수레7베이비.spr";
names[1] = "이팩트\\손수레7베이비.act";
type = 3;
break;
case 51:
names[0] = "이팩트\\손수레8.spr";
names[1] = "이팩트\\손수레8.act";
type = 3;
break;
case 52:
names[0] = "이팩트\\손수레8베이비.spr";
names[1] = "이팩트\\손수레8베이비.act";
type = 3;
break;
case 53:
names[0] = "이팩트\\OWL.spr";
names[1] = "이팩트\\OWL.act";
type = 18;
break;
case 54:
names[0] = "이팩트\\선물상자카트.spr";
names[1] = "이팩트\\선물상자카트.act";
type = 3;
break;
case 55:
names[0] = "이팩트\\선물상자카트_미니.spr";
names[1] = "이팩트\\선물상자카트_미니.act";
type = 3;
break;
case 56:
names[0] = "이팩트\\포링싣은카트.spr";
names[1] = "이팩트\\포링싣은카트.act";
type = 3;
break;
case 57:
names[0] = "이팩트\\포링싣은카트_미니.spr";
names[1] = "이팩트\\포링싣은카트_미니.act";
type = 3;
break;
case 58:
names[0] = "이팩트\\포링카트.spr";
names[1] = "이팩트\\포링카트.act";
type = 3;
break;
case 59:
names[0] = "이팩트\\포링카트_미니.spr";
names[1] = "이팩트\\포링카트_미니.act";
type = 3;
break;
case 60:
names[0] = "이팩트\\emotion.spr";
names[1] = "이팩트\\emotion.act";
animation = 93;
type = 34;
break;
case 61:
names[0] = "이팩트\\emotion.spr";
names[1] = "이팩트\\emotion.act";
animation = 94;
type = 35;
break;
case 62:
names[0] = "이팩트\\emotion.spr";
names[1] = "이팩트\\emotion.act";
animation = 95;
type = 30;
break;
case 63:
names[0] = "이팩트\\emotion.spr";
names[1] = "이팩트\\emotion.act";
animation = 96;
type = 29;
break;
case 64:
names[0] = "이팩트\\emotion.spr";
names[1] = "이팩트\\emotion.act";
animation = 97;
type = 36;
break;
case 65:
names[0] = "이팩트\\마도카트.spr";
names[1] = "이팩트\\마도카트.act";
type = 3;
break;
case 66:
names[0] = "이팩트\\마도카트_미니.spr";
names[1] = "이팩트\\마도카트_미니.act";
type = 3;
break;
case 67:
names[0] = "이팩트\\emotion.spr";
names[1] = "이팩트\\emotion.act";
animation = 5;
type = 37;
break;
case 68:
names[0] = "이팩트\\emotion.spr";
names[1] = "이팩트\\emotion.act";
animation = 28;
type = 38;
break;
case 69:
names[0] = "이팩트\\WINDHAWK_HAWK.spr";
names[1] = "이팩트\\WINDHAWK_HAWK.act";
type = 18;
break;
case 70:
names[0] = "이팩트\\WINDHAWK_WOLF.spr";
names[1] = "이팩트\\WINDHAWK_WOLF.act";
type = 27;
break;
default:
names[0] = "이팩트\\msg.spr";
names[1] = "이팩트\\msg.act";
break;
}
CMsgEffect* effect = nullptr;
if (CMsgEffect::UsesMsgEffect(type)) {
effect = new CSummonActorEffect;
} else {
effect = new CMsgEffect;
}
if (effect) {
this->scene->objects.push_back(effect);
effect->SendMsg(nullptr, AM_SETMASTERGID, 0, accountId, 0, type, type >> 31, 0, 0, 0, 0, 0, 0, 0, 0);
effect->m_visible = visible;
effect->SendMsg(nullptr, AM_SETPOS, 0, reinterpret_cast<int>(position), reinterpret_cast<int>(position) >> 31, reinterpret_cast<int>(names),
reinterpret_cast<int>(names) >> 31, animation, animation >> 31, 0, 0, 0, 0, 0, 0);
}
return effect;
}