rodecomp/Source/Render/Renderer.h
ragnarok-clanker 5ad8e0c58c Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body).
Batch #16351 by ragnarok-clanker: no function's compiled code changes; checked with 784 compiled unit(s), including every includer of Source/Archive/GPak.h, Source/Client/Browser/BrowserCommandTarget.h, Source/Client/Browser/BrowserDocumentUI.h, Source/Client/Browser/BrowserInPlace.h, Source/Client/Browser/WebBrowser.h, Source/Client/Input/Language.h, Source/Client/Input/LanguageTC.h, Source/Client/Input/Mouse.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StovePCSDK.h, Source/Contents/AchievementMgr.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GndRiser.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/MousePointer.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/CashEmotionMgr.h, Source/Contents/ClanInfo.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/ArrowEffect.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/DummyEffectLauncher.h, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/EffectTypes.h, Source/Contents/Effects/ElectricEffect.h, Source/Contents/Effects/EmitterEffect.h, Source/Contents/Effects/FortuneKissEffect.h, Source/Contents/Effects/MagicFloorEffect.h, Source/Contents/Effects/MandraAttackEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RichManKim.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StarEffect.h, Source/Contents/Effects/WhirlwindEffect.h, Source/Contents/EnchantMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundSpatial.h, Source/Contents/GuildInfo.h, Source/Contents/Hotkeys/InterfaceHotkey.h, Source/Contents/Items/ItemInfo.h, Source/Contents/Items/RuneSystem.h, Source/Contents/MapSkyMgr.h, Source/Contents/Models/ModelActor.h, Source/Contents/Movies/BinkMovie.h, Source/Contents/NavigationManager.h, Source/Contents/Party/PartyBookingMgr.h, Source/Contents/PetEvolutionMgr.h, Source/Contents/RenewQuestMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/Schedule/Schedule.h, Source/Contents/Schedule/ShutDownSchedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Sound/SoundMgr.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/Store/MCStoreInfoBackupAsyncWork.h, Source/Contents/UserData/AccountLinkedUserDataLoadAsyncWork.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/WorldView/WorldViewData.h, Source/Network/Connection/Connection.h, Source/Render/DX7/DeviceOwnerDX7.h, Source/Render/DX7/DirectDrawEnumeration.h, Source/Render/DX9/DeviceOwnerDX9.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/RendererDX7.h, Source/Render/Text/EmbedFont.h, Source/Render/Text/TextContext.h, Source/Render/Textures/Texture.h, Source/Resource/BinkRuntime.h, Source/Resource/GifResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Models/ModelMesh.h, Source/Resource/ResourceMgr.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Security/NProtectGameGuardMgr.h, Source/Security/ReassemblyPacketMgr.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIBmpTextButton2.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Dialogs/UILoadingWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIRestartWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemRepairWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Lists/TableBox.h, Source/UI/Lists/UIListBox.h, Source/UI/Lists/UIListBoxEx.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITreeView.h, Source/UI/Lists/UIVScrollBar.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/Navigation/UIPrivateAirplaneWnd.h, Source/UI/Party/UIAdvenPartyBoardWnd.h, Source/UI/Party/UIRequestJoinPartyWnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/TextMarkup.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewer.h, Source/UI/Text/UITransBalloonText.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/WindowId.h, Source/Utility/Async/NAsyncWork.h, Source/Utility/Async/NRecycleObjectPoolMgr.h, Source/Utility/JsonCppLoader.h, Source/Utility/Lexicon/LexiconSerializer.h, Source/Utility/NFileLog.h, Source/Utility/Threading/NThread.h.
2026-11-10 17:38:25 +00:00

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3.8 KiB
C++

#ifndef RAGNAROK_SOURCE_RENDER_RENDERER_H
#define RAGNAROK_SOURCE_RENDER_RENDERER_H
#include "Render/Primitives/LightmappedPrimitive.h"
#include "Render/Primitives/RenderCommandPool.h"
#include "Render/Primitives/RenderPrimitivePool.h"
#include "Render/Primitives/RenderQueues.h"
#include "Render/Primitives/RenderVertexPool.h"
#include "Render/RendererBackBuffer.h"
#include "Render/DX9/RendererFogDX9.h"
#include "Render/Projection/RendererViewport.h"
#include "Render/Textures/SpriteAtlas.h"
#include <string>
class CRenderSystemBase;
class CBitmapRes;
class CRenderer {
public:
CRenderer();
virtual ~CRenderer();
virtual void SetCamera(const float* eye, const float* target, const float* up) = 0;
virtual void SetLighting(const float* direction, const float* diffuse, const float* ambient) = 0;
virtual void SetClearColor(unsigned color) = 0;
virtual void SetFog(int enabled) = 0;
virtual void ClearDepth(int clearColor) = 0;
virtual void ClearWorld() = 0;
virtual bool Draw() = 0;
virtual HRESULT Present(int option) = 0;
virtual float FPS() const = 0;
virtual bool CaptureBackBuffer() = 0;
virtual bool RestoreBackBuffer() = 0;
virtual void DrawAuxiliaryPrimitive(LightmappedPrimitive* primitive) = 0;
virtual void DrawLightmappedPrimitive(LightmappedPrimitive* primitive) = 0;
virtual void DrawPrimitive(RenderCommand* primitive) = 0;
virtual bool RenderToTexture(int width, int height, const std::list<RenderPrimitive*>& primitives, CTexture*& texture) = 0;
virtual bool SaveBitmap(const char* filename, CBitmapRes* overlay) = 0;
virtual bool SaveJpeg(const char* filename, CBitmapRes* overlay) = 0;
virtual void CleanupTextures() = 0;
virtual bool SaveLogo(std::string filename) = 0;
virtual bool LockBackBuffer() = 0;
virtual HRESULT UnlockBackBuffer() = 0;
float* ProjectViewport(const float* position, const float* matrix, float* x, float* y, float* reciprocalDepth);
float* ProjectViewportCentered(
const float* position, const float* matrix, float* x, float* y, float* reciprocalDepth, float width, float height
);
float ScaleDistance(float distance) const;
float UiScaleX() const;
float UiScaleY() const;
std::uint32_t BlendColor(std::uint32_t base, std::uint32_t overlay);
void SubmitAuxiliaryPrimitive(LightmappedPrimitive* primitive);
void DrawBattleFieldIcon(CRenderSystemBase& system);
void DrawOverlays(CRenderSystemBase& system);
__declspec(noinline) void ClearFrame();
/* 0004 */ RendererViewport viewport;
/* 0038 */ unsigned frame;
/* 003C */ int viewDirectionX;
/* 0040 */ int viewDirectionY;
/* 0044 */ int viewDirectionZ;
/* 0048 */ unsigned char twoPass;
/* 0049 */ unsigned char padding_0049[3];
/* 004C */ int padding_004C;
/* 0050 */ RenderCommandPool commands;
/* 0070 */ RenderPrimitivePool primitives;
/* 0090 */ LightmappedPrimitivePool lightmapped;
/* 00B0 */ RenderVertexPool vertices;
/* 00C0 */ SpriteAtlas atlas;
/* 0150 */ RendererFogDX9 fog;
/* 015C */ RenderQueues queues;
/* 024C */ unsigned textureFormat;
/* 0250 */ RendererBackBuffer backBuffer;
CRenderer(const CRenderer&) = delete;
CRenderer& operator=(const CRenderer&) = delete;
};
extern CRenderer* g_renderer;
int ScaleByScreenHeight(int value);
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(CRenderer) == 0x25C);
static_assert(offsetof(CRenderer, padding_0049) == 0x0049);
static_assert(offsetof(CRenderer, commands) == 0x0050);
static_assert(offsetof(CRenderer, primitives) == 0x0070);
static_assert(offsetof(CRenderer, lightmapped) == 0x0090);
static_assert(offsetof(CRenderer, vertices) == 0x00B0);
static_assert(offsetof(CRenderer, atlas) == 0x00C0);
static_assert(offsetof(CRenderer, fog) == 0x0150);
static_assert(offsetof(CRenderer, queues) == 0x015C);
static_assert(offsetof(CRenderer, backBuffer) == 0x0250);
#endif
#endif