rodecomp/Source/Resource/World/TerrainResource.h
ragnarok-clanker ffbeee0f2a Maintenance: Forced maintainer submission (resubmission of 14678 after td sync to 8deac7a3; replaces 14460 and 14473). Native-run fix
Batch #14681 by ragnarok-clanker: forced by an admin (6 lower score(s), 70 changed function(s)); checked with 555 compiled unit(s), including every includer of Source/Client/Mode/CLoginMode.h, Source/Client/Session.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObject.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/CartCannon.h, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/RagEffect.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Ground/GroundGeometry.h, Source/Network/Connection/Connection.h, Source/Resource/Audio/WaveResource.h, Source/Resource/Bitmap/BitmapResource.h, Source/Resource/EZeffectResource.h, Source/Resource/EmblemResource.h, Source/Resource/GifResource.h, Source/Resource/ImfResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Models/ModelResource.h, Source/Resource/PaletteResource.h, Source/Resource/RmaResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/Sprites/SpriteResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/TerrainResource.h, Source/Resource/World/WorldResource.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UITextButton.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UIItemRepairWnd.h, Source/UI/Items/UIMakeTargetListWnd.h, Source/UI/Items/UIMakeTargetProcessWnd.h, Source/UI/Items/UIWeaponRefineWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIIngredientInfoWnd.h, Source/UI/UIItemReformWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UINewSelectCharWnd.h.
2026-11-07 14:05:21 +00:00

43 lines
1.2 KiB
C++

#ifndef RAGNAROK_SOURCE_RESOURCE_WORLD_TERRAINRESOURCE_H
#define RAGNAROK_SOURCE_RESOURCE_WORLD_TERRAINRESOURCE_H
#include "Contents/Ground/TerrainHeight.h"
#include "Resource/Resource.h"
#include <vector>
class C3dAttr : public CRes {
public:
C3dAttr();
C3dAttr(const char* extension, const char* prefix);
~C3dAttr() override;
C3dAttr* Create() override;
bool Load(const char* name) override;
void Unload() override;
float Height(float x, float z) const;
float PlaneHeight(float x, float z) const;
const TerrainHeightCell* CellAt(int column, int row) const;
bool Walkable(int column, int row) const;
std::uint32_t CellType(float x, float z) const;
void SpatialCell(float x, float z, int& column, int& row) const;
void HeightBounds(const int* rectangle, float& minimum, float& maximum) const;
float RayDistance(const float* ray, int column, int row) const;
/* 0110 */ int width;
/* 0114 */ int height;
/* 0118 */ int cellSize;
private:
struct Cell : TerrainHeightCell {
// INLINED
Cell() noexcept {
}
};
/* 011C */ std::vector<Cell> m_cells;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(C3dAttr) == 0x0128);
#endif
#endif