rodecomp/Source/UI/Acceptance/UIExchangeAcceptWnd.cpp
ragnarok-clanker d7c1911fa6 Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a
Batch #17237 by ragnarok-clanker: no function's compiled code changes; checked with 105 compiled unit(s), including every includer of Source/Linkage/Source/Client/Mode/LoginMode.cpp.h, Source/Linkage/Source/Client/Session/SessionAchievements.cpp.h, Source/Linkage/Source/Client/Session/SessionPredicates.cpp.h, Source/Linkage/Source/Client/Session/SessionState.cpp.h, Source/Linkage/Source/Contents/Achievement/AchievementMgr.cpp.h, Source/Linkage/Source/Contents/Actors/ActorPickNode.cpp.h, Source/Linkage/Source/Contents/Actors/MercenaryAI.cpp.h, Source/Linkage/Source/Contents/Actors/Resources/RobeResources.cpp.h, Source/Linkage/Source/Contents/CashEmotion/CashEmotionMgr.cpp.h, Source/Linkage/Source/Contents/Effects/EffectResourceSwitcher.cpp.h, Source/Linkage/Source/Contents/Effects/Particles/AnimatedEmitterEffect.cpp.h, Source/Linkage/Source/Contents/Effects/Particles/Particle.cpp.h, Source/Linkage/Source/Contents/Effects/Skills/MonsterSkillEffects.cpp.h, Source/Linkage/Source/Contents/Emblems/EmblemCache.cpp.h, Source/Linkage/Source/Contents/Emblems/EmblemDataDownloadAsyncWork.cpp.h, Source/Linkage/Source/Contents/Emblems/EmblemDataMgr.cpp.h, Source/Linkage/Source/Contents/Emblems/EmblemDataUploadAsyncWork.cpp.h, Source/Linkage/Source/Contents/Emblems/GuildEmblemLookup.cpp.h, Source/Linkage/Source/Contents/Hotkeys/EmotionHotkeys.cpp.h, Source/Linkage/Source/Contents/Items/ItemInfo.cpp.h, Source/Linkage/Source/Contents/Items/ItemNaming.cpp.h, Source/Linkage/Source/Contents/Map/PrivateAirplaneMgr.cpp.h, Source/Linkage/Source/Contents/Map/TownInfoMgr.cpp.h, Source/Linkage/Source/Contents/Messenger/MessengerMember.cpp.h, Source/Linkage/Source/Contents/Messenger/WhisperBlockMgr.cpp.h, Source/Linkage/Source/Contents/Models/ModelLighting.cpp.h, Source/Linkage/Source/Contents/Movies/BinkMovies.cpp.h, Source/Linkage/Source/Contents/Navigation/NavigationDestinations.cpp.h, Source/Linkage/Source/Contents/Navigation/NavigationRequest.cpp.h, Source/Linkage/Source/Contents/Navigation/NavigationRoute.cpp.h, Source/Linkage/Source/Contents/Party/AgencyRequests.cpp.h, Source/Linkage/Source/Contents/Party/LoadPartyInfoAsyncWork.cpp.h, Source/Linkage/Source/Contents/Party/LoadPartyListAsyncWork.cpp.h, Source/Linkage/Source/Contents/Party/RegisterPartyAsyncWork.cpp.h, Source/Linkage/Source/Contents/Repute/ReputeMgr.cpp.h, Source/Linkage/Source/Contents/Sound/SoundMgr.cpp.h, Source/Linkage/Source/Contents/Store/MCStoreInfoBackup.cpp.h, Source/Linkage/Source/Contents/Store/MCStoreInfoBackupAsyncWork.cpp.h, Source/Linkage/Source/Contents/Time/ClientTiming.cpp.h, Source/Linkage/Source/Contents/UserData/AccountLinkedUserDataLoadAsyncWork.cpp.h, Source/Linkage/Source/Contents/UserData/AccountLinkedUserDataMgr.cpp.h, Source/Linkage/Source/Contents/UserData/AccountLinkedUserDataSaveAsyncWork.cpp.h, Source/Linkage/Source/Contents/UserData/CharacterConfigSave.cpp.h, Source/Linkage/Source/Contents/UserData/CharacterLinkedUserDataLoadAsyncWork.cpp.h, Source/Linkage/Source/Contents/UserData/CharacterLinkedUserDataSaveAsyncWork.cpp.h, Source/Linkage/Source/File/DirectoryRemoval.cpp.h, Source/Linkage/Source/Network/NIPAddr.cpp.h, Source/Linkage/Source/Network/Packets/ActorNamePacket.cpp.h, Source/Linkage/Source/Render/Device/RenderBackends.cpp.h, Source/Linkage/Source/Render/Primitives/ScreenLine.cpp.h, Source/Linkage/Source/Render/Text/EmbedFont.cpp.h, Source/Linkage/Source/Resource/Models/RmaResource.cpp.h, Source/Linkage/Source/Resource/ResourceFailures.cpp.h, Source/Linkage/Source/Script/LuaScript.cpp.h, Source/Linkage/Source/Security/NProtectGameGuardMgr.cpp.h, Source/Linkage/Source/UI/Acceptance/UIExchangeAcceptWnd.cpp.h, Source/Linkage/Source/UI/Achievement/UIAchWnd.cpp.h, Source/Linkage/Source/UI/Buttons/UINaviLinkButton.cpp.h, Source/Linkage/Source/UI/CashShop/UICashShopWnd.cpp.h, Source/Linkage/Source/UI/Chat/UIChatRoomTitle.cpp.h, Source/Linkage/Source/UI/Dialogs/UIMessageBox.cpp.h, Source/Linkage/Source/UI/Dialogs/UINoteWnd.cpp.h, Source/Linkage/Source/UI/Edit/UIEditCtrl3.cpp.h, Source/Linkage/Source/UI/Enchant/UIEnchantUI.cpp.h, Source/Linkage/Source/UI/EntryQueue/UIEntryQueueWnd.cpp.h, Source/Linkage/Source/UI/Events/UICheckAttendanceWnd.cpp.h, Source/Linkage/Source/UI/GameSettings/GameSettingsUI.cpp.h, Source/Linkage/Source/UI/GameSettings/UIHotkeyGuideWnd.cpp.h, Source/Linkage/Source/UI/Gauges/UIBarGraph.cpp.h, Source/Linkage/Source/UI/Guild/UIGuildHelperWnd.cpp.h, Source/Linkage/Source/UI/Items/UIEquipmentPropertiesWnd.cpp.h, Source/Linkage/Source/UI/Items/UIItemReformWnd.cpp.h, Source/Linkage/Source/UI/Items/UIItemStoreComboBox.cpp.h, Source/Linkage/Source/UI/Items/UILapineBoxWnd.cpp.h, Source/Linkage/Source/UI/Items/UIMakeTargetProcessWnd.cpp.h, Source/Linkage/Source/UI/Items/UIMerchantItemLogWnd.cpp.h, Source/Linkage/Source/UI/Items/UISwapEquipmentWnd.cpp.h, Source/Linkage/Source/UI/Lists/UIChatHisBox.cpp.h, Source/Linkage/Source/UI/Lists/UIComboBoxDefWnd.cpp.h, Source/Linkage/Source/UI/Login/UIPasswordWnd.cpp.h, Source/Linkage/Source/UI/Macro/UIMacroDetectorWnd.cpp.h, Source/Linkage/Source/UI/Navigation/NavigationLink.cpp.h, Source/Linkage/Source/UI/Party/UIApplyForPartyWnd.cpp.h, Source/Linkage/Source/UI/Party/UIRegisterPartyWnd.cpp.h, Source/Linkage/Source/UI/Party/UISeekPartyMBWnd.cpp.h, Source/Linkage/Source/UI/Quest/UIRecommendedQuestInfo.cpp.h, Source/Linkage/Source/UI/Repute/UIReputeWnd.cpp.h, Source/Linkage/Source/UI/Rodex/UIRodexComposeWnd.cpp.h, Source/Linkage/Source/UI/RuneSystem/UIRuneSystemWnd.cpp.h, Source/Linkage/Source/UI/Shop/UIMerchantShopTitle.cpp.h, Source/Linkage/Source/UI/Shortcuts/UIShortCutWnd.cpp.h, Source/Linkage/Source/UI/Skill/UIGraffiStrboxWnd.cpp.h, Source/Linkage/Source/UI/SkillDelayInfo/UISkillDelayInfo.cpp.h, Source/Linkage/Source/UI/Status/UIBasicInfoWnd.cpp.h, Source/Linkage/Source/UI/Text/ColoredText.cpp.h, Source/Linkage/Source/UI/Text/ItemLinkDisplay.cpp.h, Source/Linkage/Source/UI/Text/TextMarkup.cpp.h, Source/Linkage/Source/UI/Text/UITagTextViewer.cpp.h, Source/Linkage/Source/UI/Text/UITextViewer.cpp.h, Source/Linkage/Source/UI/Window/UIFrameWnd.cpp.h, Source/Linkage/Source/UI/Window/UIWindow.cpp.h, Source/Linkage/Source/UI/Window/UIWindowFactory.cpp.h, Source/Linkage/Source/UI/Window/WindowRegistration.cpp.h, Source/Linkage/Source/UI/Window/WindowRetirement.cpp.h, Source/Linkage/Source/Utility/Threading/NThread.cpp.h.
2026-11-11 16:21:46 +00:00

151 lines
5.2 KiB
C++

#include "UI/Window/WindowId.h"
#include "Client/Mode/ModeMessage.h"
#include "Client/Mode/CMode.h"
#include "UI/Window/UIEnums.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Render/Renderer.h"
#include "Contents/Configuration/ServiceConfiguration.h"
#include "Contents/Tables/MessageTable.h"
#include "Client/Mode/ModeEvents.h"
#include "Client/Replay/Replay.h"
#include "Contents/UserData/NormalItemSlots.h"
#include "File/ShortcutFilename.h"
#include "UI/Buttons/UIButton.h"
#include "UI/Buttons/UIBitmapButton.h"
#include "Resource/ResourceMgr.h"
#include "Resource/Bitmap/SkinPalette.h"
#include "UI/Acceptance/UIJoinPartyAcceptWnd.h"
#include "UI/Text/UITextViewer.h"
#include "UI/Login/UINewSelectCharWnd.h"
#include "UI/Window/WindowManagerWindows.h"
#include "Resource/MSGSTRINGID.h"
#include <cstring>
#include <format>
namespace {
#pragma pack(push, 1)
struct ExchangeRecordHeader {
/* 0000 */ std::int16_t type;
/* 0002 */ std::uint32_t length;
};
#pragma pack(pop)
// INLINED
void SetExchangeName(CGameMode* mode, std::string name) {
mode->exchangeName = name;
}
}
// OFFSET: 0x008CAAE0
// FUNCTION: fn_11996
UIExchangeAcceptWnd::~UIExchangeAcceptWnd() = default;
// OFFSET: 0x008E0380
// FUNCTION: fn_12172
void UIExchangeAcceptWnd::OnCreate(int width, int height) {
const std::string prefix("유저인터페이스\\");
const char* names[2][3] = {{"btn_ok", "btn_ok_a", "btn_ok_b"}, {"btn_cancel", "btn_cancel_a", "btn_cancel_b"}};
int ids[2] = {184, 185};
int positions[2][2] = {{189, 96}, {234, 96}};
for (int i = 0; i < 2; ++i) {
auto* button = new UIBitmapButton();
button->SetBitmap((prefix + names[i][0] + ".bmp").c_str(), 0, 0);
button->SetBitmap((prefix + names[i][1] + ".bmp").c_str(), 1, 0);
button->SetBitmap((prefix + names[i][2] + ".bmp").c_str(), 2, 0);
button->SetSize(button->BitmapWidth(), button->BitmapHeight());
button->Move(positions[i][0], positions[i][1]);
button->SetId(ids[i]);
this->AddChild(button);
}
this->m_message0 = 184;
this->viewer = new UITextViewer();
this->viewer->Configure(10, 22, width - 20, height - 55, 0);
unsigned red, green, blue;
SkinPaletteChannels(ResourceMgr::Instance(), 2, 2, red, green, blue);
this->viewer->backgroundColor = 0xFF000000u | RGB(red, green, blue);
this->viewer->Invalidate();
this->AddChild(this->viewer);
this->viewer->SendMsg(nullptr, UM_SETTEXT, reinterpret_cast<std::intptr_t>("deal"), 38, 0, 0);
}
// OFFSET: 0x008FA8C0
// FUNCTION: fn_12343
int UIExchangeAcceptWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) {
switch (message) {
case UM_COMMAND:
this->RecordResponse(static_cast<int>(a), b, c, d);
switch (a) {
case ID_OK:
g_windowMgr.CloseWindow(WID_EXCHANGEACCEPTWND);
g_modeMgr.gameMode->SendMsg(MM_ACK_EXCHANGE_ITEM, 3, 0, 0, 0);
return 0;
case ID_CANCEL:
g_windowMgr.CloseWindow(WID_EXCHANGEACCEPTWND);
g_modeMgr.gameMode->SendMsg(MM_ACK_EXCHANGE_ITEM, 4, 0, 0, 0);
return 0;
}
return 0;
case UM_SETINFO:
this->saved = reinterpret_cast<NormalItemSlotWindow*>(a);
if (!reinterpret_cast<ExchangeAcceptWndInfo*>(this->saved)->IsValid()) {
reinterpret_cast<ExchangeAcceptWndInfo*>(this->saved)->Reset();
}
this->Move(this->saved->x, this->saved->y);
return 0;
case UM_SET_EXCHANGE_CHAR_NAME: {
std::string text = "(";
text += reinterpret_cast<const char*>(a);
text += ")";
text += LookupMessage(MSI_SUGGEST_DEAL);
this->viewer->Clear();
this->viewer->SendMsg(nullptr, UM_SETTEXT, reinterpret_cast<std::intptr_t>(text.c_str()), 138, 0, 0);
const std::string code = std::format("C-Code : {} {}{}", ShortcutFilename(static_cast<std::uint32_t>(b)), g_serviceType == 12 ? "Nv." : "Lv.", c);
this->viewer->SendMsg(nullptr, UM_SETTEXT, reinterpret_cast<std::intptr_t>(code.c_str()), 138, 0, 0);
return 0;
}
case UM_REPLAY_FRAMED_DATA: {
const auto* bytes = reinterpret_cast<const unsigned char*>(a);
ExchangeRecordHeader header = {};
std::memcpy(&header, bytes, sizeof(header));
unsigned offset = sizeof(header);
if (header.type == 21650) {
while (offset < static_cast<unsigned>(b)) {
std::memcpy(&header, bytes + offset, sizeof(header));
offset += sizeof(header);
if (header.type == 21651) {
break;
}
if (header.type == 21652) {
char text[260] = {};
std::memcpy(text, bytes + offset, header.length);
offset += header.length;
this->SendMsg(nullptr, UM_SET_EXCHANGE_CHAR_NAME, reinterpret_cast<std::intptr_t>(text), 0, 0, 0);
const std::string name = text;
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
SetExchangeName(mode, name);
} else {
offset += header.length;
}
}
}
return 0;
}
default:
return this->UIFrameWnd::SendMsg(sender, message, a, b, c, d);
}
}
// OFFSET: 0x00909EC0
// FUNCTION: fn_12405
void UIExchangeAcceptWnd::StoreInfo() {
if (this->saved) {
this->saved->x = this->geometry.x;
this->saved->y = this->geometry.y;
this->saved->width = this->geometry.width;
this->saved->height = this->geometry.height;
}
}