rodecomp/Source/UI/Enchant/EnchantUI.h
ragnarok-clanker 7a8d4523f1 Decompile fn_14979 (CUIEnchantUI::UpdateTargetItem)
Batch #16851 by eAthena: 1 byte-identical, 0 confirmed by peer review.

- fn_14979 CUIEnchantUI::UpdateTargetItem: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-11-11 10:00:32 +00:00

309 lines
8.2 KiB
C++

#ifndef RAGNAROK_SOURCE_UI_ENCHANT_ENCHANTUI_H
#define RAGNAROK_SOURCE_UI_ENCHANT_ENCHANTUI_H
#include "Contents/Items/ItemInfo.h"
#include "UI/Window/FrameSkin.h"
#include "UI/Items/UIGameItem.h"
#include "UI/Lists/UIListBoxTemplate.h"
#include "UI/Window/UIWindowMgr.h"
#include <list>
#include <map>
#include <optional>
class CUIRadioButton;
class CUIStaticText;
class CUITextViewer;
class CUITab;
struct EnchantInfo;
struct EnchantOptionInfo;
struct EnchantPerfectInfo;
namespace EnchantUI {
class CUITargetItem;
class CUIMainPage;
class CUIReset;
}
class CUIEnchantUI : public CUIFrameWnd {
public:
/* 00D8 */ CUIStaticImage* background;
/* 00DC */ CUITitleBar* titleBar;
/* 00E0 */ CUIListBoxEx<EnchantUI::CUITargetItem, ITEM_INFO>* targetList;
/* 00E4 */ CUITab* tab;
/* 00E8 */ EnchantUI::CUIMainPage* normalPage;
/* 00EC */ EnchantUI::CUIMainPage* upgradePage;
/* 00F0 */ EnchantUI::CUIReset* resetPage;
/* 00F4 */ CUITextViewer* textViewer;
/* 00F8 */ uint64_t group;
/* 0100 */ EnchantInfo* enchantInfo;
/* 0104 */ int padding_0104;
// INLINED
CUIEnchantUI()
: background(nullptr), titleBar(nullptr), targetList(nullptr), tab(nullptr), normalPage(nullptr), upgradePage(nullptr), resetPage(nullptr),
textViewer(nullptr), group(0), enchantInfo(nullptr) {
}
~CUIEnchantUI() override;
bool CanHitTest() override;
__declspec(noinline) void OnCreate(int width, int height) override;
void OnInit() override;
void OnLBtnDown(int x, int y) override;
virtual void Initialize();
void SetEnchantGroup(uint64_t group);
void OnSelectTarget(EnchantUI::CUITargetItem* item, const ITEM_INFO& info);
void UpdateTargetItem(EnchantUI::CUITargetItem* item, const ITEM_INFO& info);
void OnClickClose();
};
namespace EnchantUI {
class CEnchantItemData;
class CUISlot;
class CUIEnchantItem : public CUIListItem {
public:
// INLINED
CUIEnchantItem() : itemIcon(nullptr), name(nullptr) {
}
/* 00E8 */ CUIGameItem* itemIcon;
/* 00EC */ CUIStaticText* name;
void OnCreate(int width, int height) override;
void OnMouseHover(int x, int y) override;
void OnRBtnDown(int x, int y) override;
void SetFrozen(bool frozen) override;
};
class CUITargetItem : public CUIListItem {
public:
// INLINED
CUITargetItem() : itemIcon(nullptr), targetIcon(nullptr), targetText(nullptr) {
}
/* 00E8 */ CUIGameItem* itemIcon;
/* 00EC */ CUIStaticImage* targetIcon;
/* 00F0 */ CUIStaticText* targetText;
void OnCreate(int width, int height) override;
void OnMouseHover(int x, int y) override;
void OnRBtnDown(int x, int y) override;
void SetSelected(bool selected) override;
ITEM_INFO* GetItemInfo();
};
class CUIIngredient : public CUIControl {
public:
explicit CUIIngredient()
: CUIControl(), backgroundImage(nullptr), sufficientMaterialImage(nullptr), itemIcon(nullptr), ownedText(nullptr), requiredText(nullptr) {
}
/* 0080 */ CUIStaticImage* backgroundImage;
/* 0084 */ CUIStaticImage* sufficientMaterialImage;
/* 0088 */ CUIGameItem* itemIcon;
/* 008C */ CUIStaticText* ownedText;
/* 0090 */ CUIStaticText* requiredText;
void OnCreate(int width, int height) override;
__declspec(noinline) void SetMaterial(int itemId, int required);
};
class CUIEnchantPage : public CUIControl {
public:
CUIEnchantPage();
union {
/* 0080 */ unsigned char backgroundStorage[0x4];
/* 0080 */ CUIStaticImage* background;
};
/* 0084 */ CUIGameItem* gameItem;
/* 0088 */ std::map<int, CUISlot*> slots;
/* 0090 */ std::list<CUIIngredient*> ingredients;
/* 0098 */ CUIListBoxEx<CUIEnchantItem, CEnchantItemData>* enchantList;
/* 009C */ CUIStaticText* costText;
/* 00A0 */ CUIImageButton* enchantButton = nullptr;
/* 00A4 */ EnchantInfo* enchantInfo;
/* 00A8 */ uint64_t group;
/* 00B0 */ int selectedSlot;
void OnCreate(int width, int height) override;
void OnInit() override;
virtual void OnSelectEnchant(CUIEnchantItem* item, const CEnchantItemData& data);
virtual void RequestEnchant() = 0;
virtual bool LoadEnchantList() = 0;
virtual void UpdateEnchantInfo();
virtual void OnSelectSlot(int value);
virtual void SetSlot(int value);
__declspec(noinline) CUIIngredient* CreateIngredient();
void ResetSlots();
bool SetItem(const ITEM_INFO& item);
// INLINED
void LoadTarget(EnchantInfo* info, uint64_t targetGroup, const ITEM_INFO& item) {
this->ResetSlots();
if (info && this->SetItem(item)) {
this->group = targetGroup;
this->enchantInfo = info;
this->UpdateEnchantInfo();
}
}
__declspec(noinline) int FindEmptySlot();
__declspec(noinline) std::optional<EnchantOptionInfo*> FindOption(uint32_t key);
__declspec(noinline) void SetCost(const EnchantPerfectInfo& info);
void UpdateEnchantItem(CUIEnchantItem* item, const CEnchantItemData& data);
};
class CUINormalRandom : public CUIEnchantPage {
public:
using CUIEnchantPage::CUIEnchantPage;
void OnCreate(int width, int height) override;
void OnInit() override;
void RequestEnchant() override;
bool LoadEnchantList() override;
};
class CUINormalPerfect : public CUIEnchantPage {
public:
using CUIEnchantPage::CUIEnchantPage;
void OnCreate(int width, int height) override;
void OnInit() override;
void OnSelectEnchant(CUIEnchantItem* item, const CEnchantItemData& data) override;
void RequestEnchant() override;
bool LoadEnchantList() override;
};
class CUIReset : public CUIEnchantPage {
public:
using CUIEnchantPage::CUIEnchantPage;
void OnCreate(int width, int height) override;
void OnInit() override;
void RequestEnchant() override;
bool LoadEnchantList() override;
void UpdateEnchantInfo() override;
};
class CUIUpgradeEnchantPage : public CUIEnchantPage {
public:
using CUIEnchantPage::CUIEnchantPage;
void OnSelectSlot(int value) override;
void SetSlot(int value) override;
};
class CUIUpgradeRandom : public CUIUpgradeEnchantPage {
public:
using CUIUpgradeEnchantPage::CUIUpgradeEnchantPage;
void OnCreate(int width, int height) override;
void OnInit() override;
void RequestEnchant() override;
bool LoadEnchantList() override;
};
class CUIUpgradePerfect : public CUIUpgradeEnchantPage {
public:
using CUIUpgradeEnchantPage::CUIUpgradeEnchantPage;
/* 00B8 */ bool isUpgrade = false;
void OnCreate(int width, int height) override;
void OnSelectEnchant(CUIEnchantItem* item, const CEnchantItemData& data) override;
void RequestEnchant() override;
bool LoadEnchantList() override;
};
class CUIMainPage : public CUIControl {
public:
__declspec(noinline) CUIMainPage();
/* 0080 */ CUIEnchantPage* firstPage;
/* 0084 */ CUIEnchantPage* secondPage;
/* 0088 */ CUITab* tab;
void OnInit() override;
// INLINED
void LoadTarget(EnchantInfo* info, uint64_t targetGroup, const ITEM_INFO& item) {
this->firstPage->LoadTarget(info, targetGroup, item);
this->secondPage->LoadTarget(info, targetGroup, item);
}
};
class CUINormal : public CUIMainPage {
public:
using CUIMainPage::CUIMainPage;
void OnCreate(int width, int height) override;
};
class CUIUpgrade : public CUIMainPage {
public:
using CUIMainPage::CUIMainPage;
void OnCreate(int width, int height) override;
};
class CEnchantItemData {
public:
/* 0000 */ int itemId;
/* 0004 */ bool frozen;
};
class CUISlot : public CUIControl {
public:
// INLINED
explicit CUISlot() : CUIControl(), radioButton(nullptr), itemIcon(nullptr), description(nullptr) {
}
/* 0080 */ CUIRadioButton* radioButton;
/* 0084 */ CUIGameItem* itemIcon;
/* 0088 */ CUITextViewer* description;
void OnCreate(int width, int height) override;
void OnInit() override;
void Paint() override;
void OnRBtnDown(int x, int y) override;
void SelectSlot(UIWindow* button);
};
class CUISlot0 : public CUISlot {
public:
using CUISlot::CUISlot;
void OnCreate(int width, int height) override;
void OnInit() override;
};
class CUISlot1 : public CUISlot {
public:
using CUISlot::CUISlot;
void OnCreate(int width, int height) override;
void OnInit() override;
};
class CUISlot2 : public CUISlot {
public:
using CUISlot::CUISlot;
void OnCreate(int width, int height) override;
void OnInit() override;
};
class CUISlot3 : public CUISlot {
public:
using CUISlot::CUISlot;
void OnCreate(int width, int height) override;
void OnInit() override;
};
}
#endif