Batch #17237 by ragnarok-clanker: no function's compiled code changes; checked with 105 compiled unit(s), including every includer of Source/Linkage/Source/Client/Mode/LoginMode.cpp.h, Source/Linkage/Source/Client/Session/SessionAchievements.cpp.h, Source/Linkage/Source/Client/Session/SessionPredicates.cpp.h, Source/Linkage/Source/Client/Session/SessionState.cpp.h, Source/Linkage/Source/Contents/Achievement/AchievementMgr.cpp.h, Source/Linkage/Source/Contents/Actors/ActorPickNode.cpp.h, Source/Linkage/Source/Contents/Actors/MercenaryAI.cpp.h, Source/Linkage/Source/Contents/Actors/Resources/RobeResources.cpp.h, Source/Linkage/Source/Contents/CashEmotion/CashEmotionMgr.cpp.h, Source/Linkage/Source/Contents/Effects/EffectResourceSwitcher.cpp.h, Source/Linkage/Source/Contents/Effects/Particles/AnimatedEmitterEffect.cpp.h, Source/Linkage/Source/Contents/Effects/Particles/Particle.cpp.h, Source/Linkage/Source/Contents/Effects/Skills/MonsterSkillEffects.cpp.h, Source/Linkage/Source/Contents/Emblems/EmblemCache.cpp.h, Source/Linkage/Source/Contents/Emblems/EmblemDataDownloadAsyncWork.cpp.h, Source/Linkage/Source/Contents/Emblems/EmblemDataMgr.cpp.h, Source/Linkage/Source/Contents/Emblems/EmblemDataUploadAsyncWork.cpp.h, Source/Linkage/Source/Contents/Emblems/GuildEmblemLookup.cpp.h, Source/Linkage/Source/Contents/Hotkeys/EmotionHotkeys.cpp.h, Source/Linkage/Source/Contents/Items/ItemInfo.cpp.h, Source/Linkage/Source/Contents/Items/ItemNaming.cpp.h, Source/Linkage/Source/Contents/Map/PrivateAirplaneMgr.cpp.h, Source/Linkage/Source/Contents/Map/TownInfoMgr.cpp.h, Source/Linkage/Source/Contents/Messenger/MessengerMember.cpp.h, Source/Linkage/Source/Contents/Messenger/WhisperBlockMgr.cpp.h, Source/Linkage/Source/Contents/Models/ModelLighting.cpp.h, Source/Linkage/Source/Contents/Movies/BinkMovies.cpp.h, Source/Linkage/Source/Contents/Navigation/NavigationDestinations.cpp.h, Source/Linkage/Source/Contents/Navigation/NavigationRequest.cpp.h, Source/Linkage/Source/Contents/Navigation/NavigationRoute.cpp.h, Source/Linkage/Source/Contents/Party/AgencyRequests.cpp.h, Source/Linkage/Source/Contents/Party/LoadPartyInfoAsyncWork.cpp.h, Source/Linkage/Source/Contents/Party/LoadPartyListAsyncWork.cpp.h, Source/Linkage/Source/Contents/Party/RegisterPartyAsyncWork.cpp.h, Source/Linkage/Source/Contents/Repute/ReputeMgr.cpp.h, Source/Linkage/Source/Contents/Sound/SoundMgr.cpp.h, Source/Linkage/Source/Contents/Store/MCStoreInfoBackup.cpp.h, Source/Linkage/Source/Contents/Store/MCStoreInfoBackupAsyncWork.cpp.h, Source/Linkage/Source/Contents/Time/ClientTiming.cpp.h, Source/Linkage/Source/Contents/UserData/AccountLinkedUserDataLoadAsyncWork.cpp.h, Source/Linkage/Source/Contents/UserData/AccountLinkedUserDataMgr.cpp.h, Source/Linkage/Source/Contents/UserData/AccountLinkedUserDataSaveAsyncWork.cpp.h, Source/Linkage/Source/Contents/UserData/CharacterConfigSave.cpp.h, Source/Linkage/Source/Contents/UserData/CharacterLinkedUserDataLoadAsyncWork.cpp.h, Source/Linkage/Source/Contents/UserData/CharacterLinkedUserDataSaveAsyncWork.cpp.h, Source/Linkage/Source/File/DirectoryRemoval.cpp.h, Source/Linkage/Source/Network/NIPAddr.cpp.h, Source/Linkage/Source/Network/Packets/ActorNamePacket.cpp.h, Source/Linkage/Source/Render/Device/RenderBackends.cpp.h, Source/Linkage/Source/Render/Primitives/ScreenLine.cpp.h, Source/Linkage/Source/Render/Text/EmbedFont.cpp.h, Source/Linkage/Source/Resource/Models/RmaResource.cpp.h, Source/Linkage/Source/Resource/ResourceFailures.cpp.h, Source/Linkage/Source/Script/LuaScript.cpp.h, Source/Linkage/Source/Security/NProtectGameGuardMgr.cpp.h, Source/Linkage/Source/UI/Acceptance/UIExchangeAcceptWnd.cpp.h, Source/Linkage/Source/UI/Achievement/UIAchWnd.cpp.h, Source/Linkage/Source/UI/Buttons/UINaviLinkButton.cpp.h, Source/Linkage/Source/UI/CashShop/UICashShopWnd.cpp.h, Source/Linkage/Source/UI/Chat/UIChatRoomTitle.cpp.h, Source/Linkage/Source/UI/Dialogs/UIMessageBox.cpp.h, Source/Linkage/Source/UI/Dialogs/UINoteWnd.cpp.h, Source/Linkage/Source/UI/Edit/UIEditCtrl3.cpp.h, Source/Linkage/Source/UI/Enchant/UIEnchantUI.cpp.h, Source/Linkage/Source/UI/EntryQueue/UIEntryQueueWnd.cpp.h, Source/Linkage/Source/UI/Events/UICheckAttendanceWnd.cpp.h, Source/Linkage/Source/UI/GameSettings/GameSettingsUI.cpp.h, Source/Linkage/Source/UI/GameSettings/UIHotkeyGuideWnd.cpp.h, Source/Linkage/Source/UI/Gauges/UIBarGraph.cpp.h, Source/Linkage/Source/UI/Guild/UIGuildHelperWnd.cpp.h, Source/Linkage/Source/UI/Items/UIEquipmentPropertiesWnd.cpp.h, Source/Linkage/Source/UI/Items/UIItemReformWnd.cpp.h, Source/Linkage/Source/UI/Items/UIItemStoreComboBox.cpp.h, Source/Linkage/Source/UI/Items/UILapineBoxWnd.cpp.h, Source/Linkage/Source/UI/Items/UIMakeTargetProcessWnd.cpp.h, Source/Linkage/Source/UI/Items/UIMerchantItemLogWnd.cpp.h, Source/Linkage/Source/UI/Items/UISwapEquipmentWnd.cpp.h, Source/Linkage/Source/UI/Lists/UIChatHisBox.cpp.h, Source/Linkage/Source/UI/Lists/UIComboBoxDefWnd.cpp.h, Source/Linkage/Source/UI/Login/UIPasswordWnd.cpp.h, Source/Linkage/Source/UI/Macro/UIMacroDetectorWnd.cpp.h, Source/Linkage/Source/UI/Navigation/NavigationLink.cpp.h, Source/Linkage/Source/UI/Party/UIApplyForPartyWnd.cpp.h, Source/Linkage/Source/UI/Party/UIRegisterPartyWnd.cpp.h, Source/Linkage/Source/UI/Party/UISeekPartyMBWnd.cpp.h, Source/Linkage/Source/UI/Quest/UIRecommendedQuestInfo.cpp.h, Source/Linkage/Source/UI/Repute/UIReputeWnd.cpp.h, Source/Linkage/Source/UI/Rodex/UIRodexComposeWnd.cpp.h, Source/Linkage/Source/UI/RuneSystem/UIRuneSystemWnd.cpp.h, Source/Linkage/Source/UI/Shop/UIMerchantShopTitle.cpp.h, Source/Linkage/Source/UI/Shortcuts/UIShortCutWnd.cpp.h, Source/Linkage/Source/UI/Skill/UIGraffiStrboxWnd.cpp.h, Source/Linkage/Source/UI/SkillDelayInfo/UISkillDelayInfo.cpp.h, Source/Linkage/Source/UI/Status/UIBasicInfoWnd.cpp.h, Source/Linkage/Source/UI/Text/ColoredText.cpp.h, Source/Linkage/Source/UI/Text/ItemLinkDisplay.cpp.h, Source/Linkage/Source/UI/Text/TextMarkup.cpp.h, Source/Linkage/Source/UI/Text/UITagTextViewer.cpp.h, Source/Linkage/Source/UI/Text/UITextViewer.cpp.h, Source/Linkage/Source/UI/Window/UIFrameWnd.cpp.h, Source/Linkage/Source/UI/Window/UIWindow.cpp.h, Source/Linkage/Source/UI/Window/UIWindowFactory.cpp.h, Source/Linkage/Source/UI/Window/WindowRegistration.cpp.h, Source/Linkage/Source/UI/Window/WindowRetirement.cpp.h, Source/Linkage/Source/Utility/Threading/NThread.cpp.h.
267 lines
9.1 KiB
C++
267 lines
9.1 KiB
C++
#include "UI/Window/WindowId.h"
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#include "Render/Text/FontCache.h"
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#include "UI/Window/UIEnums.h"
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#include "Render/Text/TextContext.h"
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#include "UI/Items/UIMerchantItemLogWnd.h"
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#include "Client/Session/Session.h"
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#include "Contents/Configuration/ServiceConfiguration.h"
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#include "Contents/Items/ItemNaming.h"
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#include "Contents/Tables/MessageTable.h"
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#include "Contents/Actors/PlayerNameDictionary.h"
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#include "Client/Mode/ModeMgr.h"
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#include "UI/Window/UIWindowMgr.h"
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#include "Client/Input/InputCharset.h"
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#include "UI/Buttons/UIBitmapButton.h"
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#include "UI/Lists/UIScrollBar.h"
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#include "UI/Text/UIStaticText.h"
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#include "UI/Window/UIResizer.h"
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#include "UI/Window/WindowManagerWindows.h"
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#include "Utility/Text/FormatString.h"
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#include "Utility/Text/GroupedInteger.h"
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#include "Utility/Timestamp.h"
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#include "Resource/Bitmap/BitmapResource.h"
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#include "Resource/ResourceMgr.h"
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#include "Resource/Bitmap/SkinPalette.h"
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#include "Resource/Bitmap/TextureNames.h"
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#include "UI/Shop/ItemDrawing.h"
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#include "Resource/MSGSTRINGID.h"
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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// OFFSET: 0x0099E0E0
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// FUNCTION: fn_13571
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UIMerchantItemLogWnd::UIMerchantItemLogWnd(int mode) : UIItemBaseWnd() {
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this->mode = mode;
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}
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// OFFSET: 0x0099E510
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// FUNCTION: fn_13575
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void UIMerchantItemLogWnd::OnCreate(int width, int height) {
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UIStaticText* title = new UIStaticText();
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title->SetSize(160, 15);
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const char* text = LookupMessage(2559 + (this->mode != 0));
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title->SetText(text, 0);
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title->Move(16, 2);
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title->shadow = 1;
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this->AddChild(title);
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this->resizer = new UIResizer();
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this->resizer->SetSize(16, 16);
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static_cast<UIResizer*>(this->resizer)->SetDirection(3);
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static_cast<UIResizer*>(this->resizer)->SetBitmapName("유저인터페이스\\btn_resize.bmp");
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this->resizer->Move(this->geometry.width - 15, this->geometry.height - 15);
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static_cast<UIResizer*>(this->resizer)->SetColors(0xFFFF00FF, 0xFFFF00FF);
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this->AddChild(this->resizer);
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this->scrollBar = new UIScrollBar();
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static_cast<UIScrollBar*>(this->scrollBar)->Configure(this->geometry.width - 15, 14, 1, this->geometry.height - 38);
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this->AddChild(this->scrollBar);
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this->buttons[0] = new UIBitmapButton();
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static_cast<UIBitmapButton*>(this->buttons[0])->SetBitmap("유저인터페이스\\btn_close.bmp", 0, 0);
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static_cast<UIBitmapButton*>(this->buttons[0])->SetBitmap("유저인터페이스\\btn_close_a.bmp", 1, 0);
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static_cast<UIBitmapButton*>(this->buttons[0])->SetBitmap("유저인터페이스\\btn_close_b.bmp", 2, 0);
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this->buttons[0]->SetSize(static_cast<UIBitmapButton*>(this->buttons[0])->BitmapWidth(), static_cast<UIBitmapButton*>(this->buttons[0])->BitmapHeight());
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this->buttons[0]->Move(this->geometry.width - 61, this->geometry.height - 24);
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this->buttons[0]->SetId(201);
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this->AddChild(this->buttons[0]);
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this->columns = 1;
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this->visibleRows = (height - 38) / 32;
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}
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// OFFSET: 0x0099E7A0
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// FUNCTION: fn_13576
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void UIMerchantItemLogWnd::Paint() {
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this->DrawTitleBar(false, "", 0);
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if (this->geometry.height == 17) {
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return;
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}
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unsigned red, green, blue;
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SkinPaletteChannels(ResourceMgr::Instance(), 2, 2, red, green, blue);
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this->FillRegion(0, 17, this->geometry.width, this->geometry.height - 38, RGB(red, green, blue));
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int rows = (this->geometry.height - 38) / 8 + ((this->geometry.height - 38) % 8 != 0);
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int y = 17;
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for (int i = 0; i < rows; ++i, y += 8) {
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auto* left = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\basic_interface\\itemwin_left.bmp")));
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this->DrawBitmap(0, y, left, false);
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}
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rows = (this->geometry.height - 38) / 8 + ((this->geometry.height - 38) % 8 != 0);
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y = 17;
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for (int i = 0; i < rows; ++i, y += 8) {
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auto* right = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\basic_interface\\itemwin_right.bmp")));
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this->DrawBitmap(this->geometry.width - right->image.width, y, right, false);
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}
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int slots = (this->geometry.height - 38) / 32;
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y = 17;
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for (int i = 0; i < slots; ++i, y += 32) {
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DrawItemSlotBackground(*this, 40, y);
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}
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auto it = this->items.begin();
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auto log = this->logs.begin();
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for (int index = 0, visible = 0; visible < this->visibleRows; ++index, ++it, ++log) {
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if (index < this->scroll) {
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continue;
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}
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if (this->items.size() < static_cast<unsigned>(index + 1)) {
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break;
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}
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if (g_session.IsPetEgg(std::atoi(it->itemId.c_str())) && it->damaged) {
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continue;
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}
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const int top = visible / this->columns * 32;
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const int x = visible % this->columns * 32 + 44;
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DrawItemWithQuantity(*this, ResourceMgr::Instance(), x, top + 21, *it, 0, 0);
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if (it->grade > 0) {
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this->DrawBitmap(
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x, top + 33,
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static_cast<CBitmapRes*>(
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ResourceMgr::Instance().Load(Resolve(FormatOwnedString("유저인터페이스\\grade_enchant\\grade_icon%d.bmp", it->grade).c_str()))
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),
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true
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);
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}
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int textX = this->geometry.width - 370;
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const int textY = top + 29;
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char name[26] = {};
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StringFormat(name, sizeof(name), static_cast<std::size_t>(-1), "%s", log->name.c_str());
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this->DrawTextAt(textX, textY, name, static_cast<int>(std::strlen(name)), 0, 12, 0, 0, 0);
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textX += 150;
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char price[64];
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char grouped[64];
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std::memset(price, 0, sizeof(price));
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std::memset(grouped, 0, sizeof(grouped));
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const int length = std::sprintf(price, " %10s Zeny", FormatGroupedInteger(static_cast<int>(it->prices[0]), grouped, sizeof(grouped)));
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this->DrawTextAt(textX, textY, price, length, 0, 12, 0, 0, 0);
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textX += 110;
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char date[20] = {};
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Timestamp stamp(log->time);
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StringFormat(date, sizeof(date), static_cast<std::size_t>(-1), "%02d/%02d - %02d:%02d:%02d", stamp.Month(), stamp.Day(), stamp.Hour(), stamp.Minute(), stamp.Second());
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this->DrawTextAt(textX, textY, date, static_cast<int>(std::strlen(date)), 0, 12, 0, 0, 0);
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++visible;
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}
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this->DrawButtonBar(2, 0, 1);
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}
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// OFFSET: 0x0099ED00
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// FUNCTION: fn_13577
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void UIMerchantItemLogWnd::OnMouseHover(int x, int y) {
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ITEM_INFO item = this->GetItemAt(x, y);
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if (item.identity[1] > 0) {
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int tooltipX = (x - 40) / 32 * 32 + 40;
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int tooltipY = (y - 17) / 32 * 32 + 1;
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this->ToScreen(tooltipX, tooltipY);
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if (item.identified == 1 && item.optionCount != 0) {
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g_modeMgr.gameMode
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->ShowTooltip(FormatOwnedString(LookupMessage(MSI_FAIL_NEED_EQUIPPED_GUN_GATLING), item.DisplayName(0).c_str(), item.optionCount, item.quantity).c_str(), tooltipX, tooltipY,
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g_session.GetItemNameColor(item), 0, 1);
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} else {
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g_modeMgr.gameMode
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->ShowTooltip(FormatOwnedString(LookupMessage(MSI_EA2), item.DisplayName(0).c_str(), item.quantity).c_str(), tooltipX, tooltipY,
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g_session.GetItemNameColor(item), 0, 1);
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}
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}
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}
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// OFFSET: 0x0099EF50
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// FUNCTION: fn_13578
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void UIMerchantItemLogWnd::OnProcess() {
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bool changed = false;
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for (auto it = this->logs.begin(); it != this->logs.end(); ++it) {
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if (it->name.compare(LookupMessage(MSI_NAMELESS_USER)) == 0) {
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it->name = LookupPlayerName(it->characterId);
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changed = true;
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}
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}
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if (changed == true) {
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this->Invalidate();
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}
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}
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// OFFSET: 0x0099F090
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// FUNCTION: fn_13579
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void UIMerchantItemLogWnd::OnRBtnDown(int x, int y) {
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ITEM_INFO item = this->GetItemAt(x, y);
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if (item.identity[1] > 0) {
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g_modeMgr.GetGameMode();
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g_windowMgr.EnsureWindow(WID_ITEMCOLLECTIONWND)->SendMsg(nullptr, UM_ITEMEXPLANATION, reinterpret_cast<std::intptr_t>(&item), 0, 0, 0);
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}
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}
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// OFFSET: 0x0099F160
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// FUNCTION: fn_13580
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int UIMerchantItemLogWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) {
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switch (message) {
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case UM_COMMAND:
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if (a == 201) {
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if (this->mode != 0) {
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g_windowMgr.CloseWindow(WID_MERCHANTITEMLOGWND_MODE_1);
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} else {
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g_windowMgr.CloseWindow(WID_MERCHANTITEMLOGWND_MODE_0);
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}
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}
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break;
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case UM_RESIZE:
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if (a == 3) {
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int height = c <= 336 ? c : 336;
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if (height < 120) {
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height = 120;
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}
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const int newHeight = (height - 120) / 32 * 32 + 120;
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if (newHeight != this->geometry.height) {
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this->Resize(this->geometry.width, newHeight);
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this->columns = 1;
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this->visibleRows = (newHeight - 38) / 32;
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this->resizer->Move(this->geometry.width - 15, this->geometry.height - 15);
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this->scrollBar->Move(this->geometry.width - 15, 14);
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this->scrollBar->Resize(this->scrollBar->geometry.width, this->geometry.height - 38);
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this->UpdateScrollBar();
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}
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this->buttons[0]->Move(this->geometry.width - 61, this->geometry.height - 24);
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g_windowMgr.StoreSnapRectangle(this);
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}
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break;
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case UM_REFRESHITEM: {
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ITEM_INFO item(*reinterpret_cast<const ITEM_INFO*>(a));
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this->items.push_back(item);
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lcData data;
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data.name = LookupPlayerName(b);
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data.time = c;
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data.itemName = item.DisplayName(0);
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data.characterId = b;
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this->logs.push_back(data);
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this->Invalidate();
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this->UpdateScrollBar();
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break;
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}
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default:
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return UIItemBaseWnd::SendMsg(sender, message, a, b, c, d);
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}
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return 0;
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}
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