rodecomp/Source/UI/Items/UISwapEquipmentWnd.cpp
ragnarok-clanker 0b8c3195cf Decompile fn_10391 (UISwapEquipmentWnd::DrawEquipmentSlots)
Batch #17316 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_10391 UISwapEquipmentWnd::DrawEquipmentSlots: logic confirmed by peer review

Peer-reviewed-by: Yommy, cremane, bibinir
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-11 21:59:06 +00:00

504 lines
18 KiB
C++

#include "Client/Mode/ModeMessage.h"
#include "UI/Window/WindowId.h"
#include "UI/Items/UISwapEquipmentWnd.h"
#include "UI/Window/UIEnums.h"
#include "Client/Input/InputCharset.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/CMode.h"
#include "Client/Mode/ModeDragState.h"
#include "Client/Mode/ModeMgr.h"
#include "Client/Session/Session.h"
#include "Contents/Actors/Pc.h"
#include "Contents/Configuration/ServiceConfiguration.h"
#include "Contents/Items/ItemDescription.h"
#include "Contents/Items/ItemInfo.h"
#include "Contents/Items/ItemNaming.h"
#include "Contents/Tables/MessageTable.h"
#include "Contents/Actors/PlayerNameDictionary.h"
#include "Contents/World/World.h"
#include "Resource/Bitmap/BitmapResource.h"
#include "Resource/ResourceMgr.h"
#include "Resource/Bitmap/TextureNames.h"
#include "UI/Buttons/UIBasicButton.h"
#include "UI/Chat/UINewChatWnd.h"
#include "UI/Dialogs/UINpcEditDialogWnd.h"
#include "UI/Edit/UIEditCtrl.h"
#include "UI/Rodex/UIRodexComposeWnd.h"
#include "UI/Shop/ItemDrawing.h"
#include "UI/Login/FuncDrawWNDChar.h"
#include "UI/Window/UIWindowMgr.h"
#include "Utility/Text/FormatString.h"
#include "Resource/MSGSTRINGID.h"
#include <windows.h>
#include <timeapi.h>
#include <cstdint>
#include <cstring>
#include <new>
#include <string>
// GLOBAL: gl_24874
unsigned long g_swapEquipmentTick;
// OFFSET: 0x0082F560
// FUNCTION: fn_10387
UISwapEquipmentWnd::UISwapEquipmentWnd()
: UIFrameWnd(0), m_swapButton(nullptr), equipmentPage(0), previewTick(timeGetTime()), hoverSlot(-1), hoverSecondarySlot(-1),
hoverTertiarySlot(-1) {
this->geometry.state = 0;
}
// OFFSET: 0x0082F990
// FUNCTION: fn_10390
void UISwapEquipmentWnd::DragAndDrop(int x, int y, std::intptr_t value) {
const ModeDragState* drag = reinterpret_cast<const ModeDragState*>(value);
if (g_windowMgr.LookupWindow(WID_EXCHANGEUI)) {
UIWindow::DragAndDrop(x, y, value);
return;
}
CMode* mode = g_modeMgr.GetGameMode();
ITEM_INFO item(0);
unsigned char equipped = 0;
switch (drag->source) {
case 1:
item = LookupClientItemByIdentity(g_session.m_inventoryItems, drag->id);
break;
case 2:
equipped = 1;
item = g_session.GetEquippedItemAt(drag->slot);
break;
case 24:
equipped = 1;
item = g_session.GetCostumeItemAt(drag->slot);
break;
}
if (item.identity[1] > 0) {
switch (item.identity[0]) {
case 10:
case 16:
case 17:
case 19:
mode->SendMsg(MM_WEAR_SWAP_EQUIP, drag->id, item.identity[2], 0, 0);
break;
default:
if (equipped == 1) {
mode->SendMsg(MM_SWAP_EQUIPMENT_BY_INDEX, reinterpret_cast<int>(&item), 0, 0, 0);
} else if (item.identity[2] != 0 && item.identified != 0 && item.identity[3] == 0) {
mode->SendMsg(MM_WEAR_SWAP_EQUIP, drag->id, item.identity[2], 0, 0);
}
break;
}
}
g_modeMgr.gameMode->SendMsg(MM_CANCEL_DRAG, 0, 0, 0, 0);
}
// OFFSET: 0x0082FD90
// FUNCTION: fn_10391
void UISwapEquipmentWnd::DrawEquipmentSlots() {
this->weaponView = 0;
this->topAccessory = 0;
this->midAccessory = 0;
this->bottomAccessory = 0;
for (int slot = 0; slot < 10; ++slot) {
bool fromSwap = true;
ITEM_INFO item = this->GetSlotItem(slot);
if (item.identity[1] <= 0) {
fromSwap = false;
if (this->equipmentPage == 2) {
item = g_session.GetCostumeItemAt(slot);
} else {
item = g_session.GetEquippedItemAt(slot);
}
}
if (item.identity[1] > 0 && item.quantity == 1) {
int xCoords[4] = {34, 173, 6, 250};
int yCoords[4] = {54, 80, 106, 132};
if (fromSwap == true) {
this->SetSlotValue(slot, item.sprite);
const int row = slot & 3;
if (slot < 8) {
const int iconY = row * 26 + 48;
DrawItemIcon(*this, ResourceMgr::Instance(), xCoords[slot / 4 + 2], iconY, item, 0);
this->DrawItemName(xCoords[slot / 4], yCoords[row], 70, &item, 0, 0, 12);
if (item.grade > 0) {
CBitmapRes* gradeBitmap = static_cast<CBitmapRes*>(
ResourceMgr::Instance().Load(Resolve(FormatOwnedString("유저인터페이스\\grade_enchant\\grade_icon%d.bmp", item.grade).c_str()))
);
this->DrawBitmap(xCoords[slot / 4 + 2], iconY + 12, gradeBitmap, true);
}
} else {
DrawItemIcon(*this, ResourceMgr::Instance(), xCoords[row + 2], 22, item, 0);
this->DrawItemName(xCoords[slot - 8], 30, 70, &item, 0, 0, 12);
}
} else {
const EquipSlots slots = g_session.GetEquipSlots(item.identity[3]);
int locations[3] = {slots.values[2], slots.values[1], slots.values[0]};
for (int i = 0; i < 3; ++i) {
fromSwap = this->GetSlotItem(locations[i]).identity[1] > 0;
}
if (fromSwap != true) {
this->SetSlotValue(slot, item.sprite);
char path[128];
if (slot < 8) {
const char* id = item.itemId.c_str();
const int iconX = xCoords[slot / 4 + 2];
std::memset(path, 0, sizeof(path));
g_session.IconPath(path, id, 1);
CBitmapRes* bitmap = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve(path)));
const int row = slot & 3;
if (bitmap) {
this->DrawAuxiliary(1, iconX, row * 26 + 48, &bitmap->image, true, false);
}
this->DrawItemName(xCoords[slot / 4], yCoords[row], 70, &item, 0, 0, 12);
if (item.grade > 0) {
CBitmapRes* gradeBitmap = static_cast<CBitmapRes*>(
ResourceMgr::Instance().Load(Resolve(FormatOwnedString("유저인터페이스\\grade_enchant\\grade_icon%d.bmp", item.grade).c_str()))
);
this->DrawBitmap(iconX, row * 26 + 60, gradeBitmap, true);
}
} else {
const char* id = item.itemId.c_str();
const int iconX = xCoords[(slot & 3) + 2];
std::memset(path, 0, sizeof(path));
g_session.IconPath(path, id, 1);
CBitmapRes* bitmap = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve(path)));
if (bitmap) {
this->DrawAuxiliary(1, iconX, 22, &bitmap->image, true, false);
}
this->DrawItemName(xCoords[slot - 8], 30, 70, &item, 0, 0, 12);
}
}
}
}
}
}
// OFFSET: 0x008315E0
// FUNCTION: fn_10400
void UISwapEquipmentWnd::OnRBtnDown(int x, int y) {
ITEM_INFO item = this->ItemAtPoint(x, y);
if (item.identity[1] > 0) {
g_windowMgr.EnsureWindow(WID_ITEMCOLLECTIONWND)->SendMsg(nullptr, UM_ITEMEXPLANATION, reinterpret_cast<std::intptr_t>(&item), 0, 0, 0);
}
}
// OFFSET: 0x008316A0
// FUNCTION: fn_10401
int UISwapEquipmentWnd::SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) {
switch (message) {
case UM_COMMAND:
switch (argument1) {
case ID_CANCEL:
g_session.m_swapEquipmentMode = 0;
if (g_windowMgr.equipWnd) {
g_windowMgr.equipWnd->SendMsg(nullptr, UM_COMMAND, 0x1FC, 0, 0, 0);
}
break;
case ID_CLOSE:
g_windowMgr.CloseWindow(0x128);
return 1;
case 0x1FC:
if (g_windowMgr.LookupWindow(WID_EXCHANGEUI)) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_SWAP_EQUIPITEM_FAIL_CHAT)), 0xFF, 0, 0, 0);
return 1;
}
if (static_cast<CGameMode*>(g_modeMgr.GetGameMode())->isPlayerDead) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_SWAP_EQUIPITEM_FAIL_MERCHANTSHOP)), 0xFF, 0, 0, 0);
return 1;
}
if (g_windowMgr.merchantItemMyShopWnd) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_MDUNGEON_CREATE_FAIL_PARTY_ONLINE)), 0xFF, 0, 0, 0);
return 1;
}
if (g_windowMgr.merchantItemPurchaseWnd) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_MDUNGEON_CREATE_FAIL_PARTY_ONLINE)), 0xFF, 0, 0, 0);
return 1;
}
if (g_windowMgr.merchantShopMakeWnd) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_MDUNGEON_CREATE_FAIL_PARTY_ONLINE)), 0xFF, 0, 0, 0);
return 1;
}
if (static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player->actorWindows[3]) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_SWAP_EQUIPITEM_FAIL_USE_NPC)), 0xFF, 0, 0, 0);
return 1;
}
if (g_windowMgr.sayDialogWnd || g_windowMgr.choose3Wnd) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_USESKILL_FAIL_NEED_MORE_ARROW_CNT)), 0xFF, 0, 0, 0);
return 1;
}
g_modeMgr.GetGameMode()->SendMsg(MM_SWAP_EQUIPMENT, 0, 0, 0, 0);
return 1;
}
break;
case UM_REFRESH:
this->Invalidate();
this->InvalidateChildren();
return 1;
}
return 1;
}
// OFFSET: 0x00831860
// FUNCTION: fn_10402
void UISwapEquipmentWnd::SetSlotValue(int index, int value) {
switch (index) {
case 8:
this->midAccessory = value;
break;
case 9:
this->bottomAccessory = value;
break;
case 0:
this->topAccessory = value;
break;
case 2:
this->weaponView = value;
break;
}
}
// OFFSET: 0x00830400
// FUNCTION: fn_10392
ITEM_INFO UISwapEquipmentWnd::ItemAtPoint(int x, int y) {
int slot = -1;
if (y <= this->geometry.height && y >= 22 && y <= 151) {
if ((x >= 6 && x < 106) || (x >= 170 && x < this->geometry.width - 6)) {
const int row = (y - 22) / 26;
if (x >= 170) {
slot = row == 0 ? 9 : row + 3;
} else {
slot = row == 0 ? 8 : row - 1;
}
}
if (x > 112 && x < 170 && y >= 28 && y <= 52) {
slot = 15;
}
}
return this->GetSlotItem(slot);
}
// OFFSET: 0x008304F0
// FUNCTION: fn_10393
ITEM_INFO UISwapEquipmentWnd::GetSlotItem(int slot) {
if (slot == -1) {
return ITEM_INFO(0);
}
if (this->equipmentPage == 2) {
ITEM_INFO item = g_session.GetSwapEquippedItem(slot);
return item.identity[1] > 0 ? item : ITEM_INFO(0);
}
ITEM_INFO item = g_session.GetSwapCostumeItem(slot);
return item.identity[1] > 0 ? item : ITEM_INFO(0);
}
// OFFSET: 0x00830760
// FUNCTION: fn_10394
void UISwapEquipmentWnd::OnCreate(int width, int height) {
this->m_swapButton = new (std::nothrow) UISwapBitmapButton();
this->m_swapButton->SetBitmap("유저인터페이스\\swap_equipment\\btn_change2_normal.bmp", 0, 0);
this->m_swapButton->SetBitmap("유저인터페이스\\swap_equipment\\btn_change2_over.bmp", 1, 0);
this->m_swapButton->SetBitmap("유저인터페이스\\swap_equipment\\btn_change2_press.bmp", 2, 0);
this->m_swapButton->SetSize(this->m_swapButton->BitmapWidth(), this->m_swapButton->BitmapHeight());
UISwapBitmapButton* button = this->m_swapButton;
const std::string label = LookupMessage(MSI_DESC_VIT2);
button->label = label;
this->m_swapButton->m_textColor = 0x172842;
this->m_swapButton->Move(0x51, 0x9B);
this->m_swapButton->SetId(0x1FC);
this->AddChild(this->m_swapButton);
UIBasicButton* close = new (std::nothrow) UIBasicButton();
close->Configure(0x32, LookupMessage(MSI_CANCEL));
close->Move(0xE0, 0x9B);
close->SetId(0xB9);
this->AddChild(close);
}
// OFFSET: 0x00830970
// FUNCTION: fn_10395
void UISwapBitmapButton::Paint() {
UIBitmapButton::Paint();
const unsigned long elapsed = timeGetTime() - g_swapEquipmentTick;
this->SetBitmap(elapsed < 10000 ? "유저인터페이스\\swap_equipment\\btn_change2_disable.bmp" : "유저인터페이스\\swap_equipment\\btn_change2_normal.bmp", 0, 0);
this->SetBitmap(elapsed < 10000 ? "유저인터페이스\\swap_equipment\\btn_change2_disable.bmp" : "유저인터페이스\\swap_equipment\\btn_change2_over.bmp", 1, 0);
this->SetBitmap(elapsed < 10000 ? "유저인터페이스\\swap_equipment\\btn_change2_disable.bmp" : "유저인터페이스\\swap_equipment\\btn_change2_press.bmp", 2, 0);
this->m_textColor = elapsed < 10000 ? 0x969696 : 0x172842;
this->DrawCenteredText(this->geometry.width / 2, this->geometry.height / 2 - 5, this->label.c_str(), this->label.size(), 0, 12, this->m_textColor, 0);
}
// OFFSET: 0x00830A30
// FUNCTION: fn_10396
void UISwapEquipmentWnd::Paint() {
this->ClearSurface(0xFFFFFFFF);
std::string background;
if (this->equipmentPage == 1) {
background = "유저인터페이스\\swap_equipment\\equipwin_bg2_change.bmp";
} else if (this->equipmentPage == 2) {
background = "유저인터페이스\\swap_equipment\\equipwin_special_change.bmp";
}
const char* resolved = Resolve(background.c_str());
CBitmapRes* bitmap = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(resolved));
if (bitmap) {
this->DrawBitmap(0, 0, bitmap, false);
}
this->DrawCenteredText(140, 4, LookupMessage(MSI_DESC_AGI2), std::strlen(LookupMessage(MSI_DESC_AGI2)), 0, 12, 0x14234B, 0);
this->DrawEquipmentSlots();
FuncDrawWNDChar drawer(
this,
this->geometry.width / 2 + 1,
this->geometry.height - 53,
g_session.GetCurrentSex(),
static_cast<short>(g_session.m_job),
g_session.m_job,
static_cast<short>(g_session.m_bodyCostume),
static_cast<short>(g_session.m_head),
static_cast<short>(this->topAccessory),
static_cast<short>(this->midAccessory),
static_cast<short>(this->bottomAccessory),
this->weaponView,
0,
0,
g_session.m_bodyStyle,
g_session.m_headPalette,
0,
0,
this->previewTick
);
drawer.Draw(false);
if (g_session.swapArrowIndex != 0) {
ITEM_INFO dragItem = LookupClientItemByIdentity(g_session.m_inventoryItems, g_session.swapArrowIndex);
if (dragItem.identity[1] > 0) {
DrawItemIcon(*this, ResourceMgr::Instance(), this->geometry.width / 2 - 24, 27, dragItem, 0);
this->DrawFittedItemName(this->geometry.width / 2 - 24, 51, &dragItem, 0, 0, 12, 0);
}
}
}
// OFFSET: 0x00830E20
// FUNCTION: fn_10397
void UISwapEquipmentWnd::OnLBtnDblClk(int x, int y) {
if (y < 17) {
this->SendMsg(this, UM_COMMAND, ID_MINI, 0, 0, 0);
}
ITEM_INFO item = this->ItemAtPoint(x, y);
if (item.identity[1] > 0 && item.quantity > 0) {
const EquipSlots slots = g_session.GetEquipSlots(item.identity[3]);
CMode* mode = g_modeMgr.gameMode;
if (GetAsyncKeyState(VK_CONTROL)) {
mode->SendMsg(MM_SWAP_EQUIPMENT_BY_INDEX, reinterpret_cast<int>(&item), 0, 0, 0);
} else {
mode->SendMsg(MM_TAKE_OFF_SWAP_EQUIP, slots.values[2], this->equipmentPage == 2, 0, 0);
}
}
}
// OFFSET: 0x00830F40
// FUNCTION: fn_10398
void UISwapEquipmentWnd::OnLBtnDown(int x, int y) {
ITEM_INFO item = this->ItemAtPoint(x, y);
if (item.identity[1] <= 0 || item.quantity <= 0) {
return;
}
const EquipSlots slots = g_session.GetEquipSlots(item.identity[3]);
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
mode->drag.BeginItem(g_windowMgr, this->equipmentPage == 2 ? 18 : 17, item, item.quantity, slots.values[2]);
if (HIBYTE(GetAsyncKeyState(VK_SHIFT))) {
if (g_windowMgr.GetHoverWindow() && item.identified != 0) {
if (g_windowMgr.GetHoverWindow()->geometry.id == 492) {
reinterpret_cast<UINpcTextEditDialogWnd*>(g_windowMgr.npcTextEditDialogWnd)->InsertItemTag(item);
} else if (g_windowMgr.GetHoverWindow()->geometry.id == 490) {
static_cast<UIChatEditCtrl*>(g_windowMgr.GetHoverWindow())->InsertItemLink(item);
} else if (g_windowMgr.GetHoverWindow()->geometry.id == 493) {
reinterpret_cast<UIChatEditCtrl*>(ChatWindow()->m_chatEdit)->InsertItemLink(item);
} else if (g_windowMgr.GetHoverWindow()->geometry.id == 491) {
reinterpret_cast<UIRodexComposeWnd*>(g_windowMgr.rodexComposeWnd)->InsertItemTag(item);
} else if (g_windowMgr.GetHoverWindow()->geometry.id == 494) {
static_cast<UIChatEditCtrl*>(g_windowMgr.GetHoverWindow())->InsertItemLink(item);
}
}
}
}
// OFFSET: 0x00831130
// FUNCTION: fn_10399
void UISwapEquipmentWnd::OnMouseHover(int x, int y) {
{
ITEM_INFO item = this->ItemAtPoint(x, y);
if (item.identity[1] > 0) {
int tooltipX = 6;
int tooltipY = y - (y - 22) % 26 - 19;
if (x >= 170) {
tooltipX = 175;
} else if (x >= 106) {
tooltipX = this->geometry.width / 2 - 20;
}
this->ToScreen(tooltipX, tooltipY);
std::string text;
if (item.quantity <= 1) {
if (item.optionCount != 0) {
text = static_cast<const std::string&>(FormatOwnedString(LookupMessage(MSI_FAILED_MAIL_LIMIT_CNT), item.DisplayName(0).c_str(), item.optionCount));
} else {
text = item.DisplayName(0);
}
} else if (item.optionCount != 0) {
text = static_cast<const std::string&>(FormatOwnedString(LookupMessage(MSI_FAIL_NEED_EQUIPPED_GUN_GATLING), item.DisplayName(0)));
} else {
text = static_cast<const std::string&>(FormatOwnedString(LookupMessage(MSI_EA2), item.DisplayName(0).c_str(), item.quantity));
}
g_modeMgr.GetGameMode()->ShowTooltip(text.c_str(), tooltipX, tooltipY, g_session.GetItemNameColor(item), 0, 1);
}
}
const int previousD4 = this->hoverSlot;
const int previousD8 = this->hoverSecondarySlot;
const int previousDC = this->hoverTertiarySlot;
this->hoverSlot = -1;
this->hoverSecondarySlot = -1;
this->hoverTertiarySlot = -1;
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
if (mode->drag.source == 1) {
if (!((x >= 6 && x < 30) || (x >= 251 && x < 275))) {
return;
}
ITEM_INFO item = LookupClientItemByIdentity(g_session.m_inventoryItems, mode->drag.id);
if (item.identity[1] > 0 && item.identity[2] != 0) {
const EquipSlots slots = g_session.GetEquipSlots(item.identity[2]);
this->hoverSlot = slots.values[2];
if (slots.values[1] != -1) {
this->hoverSecondarySlot = slots.values[1];
}
if (slots.values[0] != -1) {
this->hoverTertiarySlot = slots.values[0];
}
}
}
if (previousD4 != this->hoverSlot || previousD8 != this->hoverSecondarySlot || previousDC != this->hoverTertiarySlot) {
this->Invalidate();
}
}