Batch #17316 by eAthena: 0 byte-identical, 1 confirmed by peer review. - fn_10391 UISwapEquipmentWnd::DrawEquipmentSlots: logic confirmed by peer review Peer-reviewed-by: Yommy, cremane, bibinir Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
504 lines
18 KiB
C++
504 lines
18 KiB
C++
#include "Client/Mode/ModeMessage.h"
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#include "UI/Window/WindowId.h"
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#include "UI/Items/UISwapEquipmentWnd.h"
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#include "UI/Window/UIEnums.h"
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#include "Client/Input/InputCharset.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/CMode.h"
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#include "Client/Mode/ModeDragState.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Client/Session/Session.h"
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#include "Contents/Actors/Pc.h"
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#include "Contents/Configuration/ServiceConfiguration.h"
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#include "Contents/Items/ItemDescription.h"
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#include "Contents/Items/ItemInfo.h"
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#include "Contents/Items/ItemNaming.h"
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#include "Contents/Tables/MessageTable.h"
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#include "Contents/Actors/PlayerNameDictionary.h"
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#include "Contents/World/World.h"
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#include "Resource/Bitmap/BitmapResource.h"
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#include "Resource/ResourceMgr.h"
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#include "Resource/Bitmap/TextureNames.h"
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#include "UI/Buttons/UIBasicButton.h"
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#include "UI/Chat/UINewChatWnd.h"
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#include "UI/Dialogs/UINpcEditDialogWnd.h"
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#include "UI/Edit/UIEditCtrl.h"
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#include "UI/Rodex/UIRodexComposeWnd.h"
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#include "UI/Shop/ItemDrawing.h"
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#include "UI/Login/FuncDrawWNDChar.h"
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#include "UI/Window/UIWindowMgr.h"
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#include "Utility/Text/FormatString.h"
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#include "Resource/MSGSTRINGID.h"
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#include <windows.h>
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#include <timeapi.h>
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#include <cstdint>
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#include <cstring>
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#include <new>
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#include <string>
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// GLOBAL: gl_24874
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unsigned long g_swapEquipmentTick;
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// OFFSET: 0x0082F560
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// FUNCTION: fn_10387
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UISwapEquipmentWnd::UISwapEquipmentWnd()
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: UIFrameWnd(0), m_swapButton(nullptr), equipmentPage(0), previewTick(timeGetTime()), hoverSlot(-1), hoverSecondarySlot(-1),
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hoverTertiarySlot(-1) {
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this->geometry.state = 0;
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}
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// OFFSET: 0x0082F990
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// FUNCTION: fn_10390
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void UISwapEquipmentWnd::DragAndDrop(int x, int y, std::intptr_t value) {
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const ModeDragState* drag = reinterpret_cast<const ModeDragState*>(value);
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if (g_windowMgr.LookupWindow(WID_EXCHANGEUI)) {
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UIWindow::DragAndDrop(x, y, value);
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return;
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}
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CMode* mode = g_modeMgr.GetGameMode();
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ITEM_INFO item(0);
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unsigned char equipped = 0;
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switch (drag->source) {
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case 1:
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item = LookupClientItemByIdentity(g_session.m_inventoryItems, drag->id);
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break;
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case 2:
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equipped = 1;
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item = g_session.GetEquippedItemAt(drag->slot);
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break;
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case 24:
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equipped = 1;
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item = g_session.GetCostumeItemAt(drag->slot);
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break;
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}
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if (item.identity[1] > 0) {
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switch (item.identity[0]) {
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case 10:
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case 16:
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case 17:
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case 19:
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mode->SendMsg(MM_WEAR_SWAP_EQUIP, drag->id, item.identity[2], 0, 0);
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break;
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default:
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if (equipped == 1) {
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mode->SendMsg(MM_SWAP_EQUIPMENT_BY_INDEX, reinterpret_cast<int>(&item), 0, 0, 0);
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} else if (item.identity[2] != 0 && item.identified != 0 && item.identity[3] == 0) {
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mode->SendMsg(MM_WEAR_SWAP_EQUIP, drag->id, item.identity[2], 0, 0);
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}
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break;
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}
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}
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g_modeMgr.gameMode->SendMsg(MM_CANCEL_DRAG, 0, 0, 0, 0);
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}
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// OFFSET: 0x0082FD90
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// FUNCTION: fn_10391
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void UISwapEquipmentWnd::DrawEquipmentSlots() {
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this->weaponView = 0;
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this->topAccessory = 0;
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this->midAccessory = 0;
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this->bottomAccessory = 0;
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for (int slot = 0; slot < 10; ++slot) {
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bool fromSwap = true;
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ITEM_INFO item = this->GetSlotItem(slot);
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if (item.identity[1] <= 0) {
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fromSwap = false;
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if (this->equipmentPage == 2) {
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item = g_session.GetCostumeItemAt(slot);
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} else {
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item = g_session.GetEquippedItemAt(slot);
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}
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}
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if (item.identity[1] > 0 && item.quantity == 1) {
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int xCoords[4] = {34, 173, 6, 250};
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int yCoords[4] = {54, 80, 106, 132};
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if (fromSwap == true) {
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this->SetSlotValue(slot, item.sprite);
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const int row = slot & 3;
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if (slot < 8) {
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const int iconY = row * 26 + 48;
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DrawItemIcon(*this, ResourceMgr::Instance(), xCoords[slot / 4 + 2], iconY, item, 0);
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this->DrawItemName(xCoords[slot / 4], yCoords[row], 70, &item, 0, 0, 12);
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if (item.grade > 0) {
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CBitmapRes* gradeBitmap = static_cast<CBitmapRes*>(
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ResourceMgr::Instance().Load(Resolve(FormatOwnedString("유저인터페이스\\grade_enchant\\grade_icon%d.bmp", item.grade).c_str()))
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);
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this->DrawBitmap(xCoords[slot / 4 + 2], iconY + 12, gradeBitmap, true);
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}
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} else {
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DrawItemIcon(*this, ResourceMgr::Instance(), xCoords[row + 2], 22, item, 0);
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this->DrawItemName(xCoords[slot - 8], 30, 70, &item, 0, 0, 12);
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}
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} else {
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const EquipSlots slots = g_session.GetEquipSlots(item.identity[3]);
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int locations[3] = {slots.values[2], slots.values[1], slots.values[0]};
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for (int i = 0; i < 3; ++i) {
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fromSwap = this->GetSlotItem(locations[i]).identity[1] > 0;
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}
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if (fromSwap != true) {
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this->SetSlotValue(slot, item.sprite);
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char path[128];
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if (slot < 8) {
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const char* id = item.itemId.c_str();
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const int iconX = xCoords[slot / 4 + 2];
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std::memset(path, 0, sizeof(path));
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g_session.IconPath(path, id, 1);
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CBitmapRes* bitmap = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve(path)));
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const int row = slot & 3;
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if (bitmap) {
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this->DrawAuxiliary(1, iconX, row * 26 + 48, &bitmap->image, true, false);
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}
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this->DrawItemName(xCoords[slot / 4], yCoords[row], 70, &item, 0, 0, 12);
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if (item.grade > 0) {
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CBitmapRes* gradeBitmap = static_cast<CBitmapRes*>(
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ResourceMgr::Instance().Load(Resolve(FormatOwnedString("유저인터페이스\\grade_enchant\\grade_icon%d.bmp", item.grade).c_str()))
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);
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this->DrawBitmap(iconX, row * 26 + 60, gradeBitmap, true);
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}
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} else {
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const char* id = item.itemId.c_str();
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const int iconX = xCoords[(slot & 3) + 2];
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std::memset(path, 0, sizeof(path));
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g_session.IconPath(path, id, 1);
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CBitmapRes* bitmap = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve(path)));
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if (bitmap) {
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this->DrawAuxiliary(1, iconX, 22, &bitmap->image, true, false);
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}
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this->DrawItemName(xCoords[slot - 8], 30, 70, &item, 0, 0, 12);
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}
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}
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}
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}
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}
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}
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// OFFSET: 0x008315E0
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// FUNCTION: fn_10400
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void UISwapEquipmentWnd::OnRBtnDown(int x, int y) {
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ITEM_INFO item = this->ItemAtPoint(x, y);
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if (item.identity[1] > 0) {
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g_windowMgr.EnsureWindow(WID_ITEMCOLLECTIONWND)->SendMsg(nullptr, UM_ITEMEXPLANATION, reinterpret_cast<std::intptr_t>(&item), 0, 0, 0);
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}
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}
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// OFFSET: 0x008316A0
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// FUNCTION: fn_10401
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int UISwapEquipmentWnd::SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) {
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switch (message) {
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case UM_COMMAND:
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switch (argument1) {
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case ID_CANCEL:
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g_session.m_swapEquipmentMode = 0;
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if (g_windowMgr.equipWnd) {
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g_windowMgr.equipWnd->SendMsg(nullptr, UM_COMMAND, 0x1FC, 0, 0, 0);
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}
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break;
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case ID_CLOSE:
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g_windowMgr.CloseWindow(0x128);
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return 1;
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case 0x1FC:
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if (g_windowMgr.LookupWindow(WID_EXCHANGEUI)) {
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g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_SWAP_EQUIPITEM_FAIL_CHAT)), 0xFF, 0, 0, 0);
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return 1;
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}
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if (static_cast<CGameMode*>(g_modeMgr.GetGameMode())->isPlayerDead) {
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g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_SWAP_EQUIPITEM_FAIL_MERCHANTSHOP)), 0xFF, 0, 0, 0);
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return 1;
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}
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if (g_windowMgr.merchantItemMyShopWnd) {
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g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_MDUNGEON_CREATE_FAIL_PARTY_ONLINE)), 0xFF, 0, 0, 0);
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return 1;
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}
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if (g_windowMgr.merchantItemPurchaseWnd) {
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g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_MDUNGEON_CREATE_FAIL_PARTY_ONLINE)), 0xFF, 0, 0, 0);
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return 1;
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}
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if (g_windowMgr.merchantShopMakeWnd) {
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g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_MDUNGEON_CREATE_FAIL_PARTY_ONLINE)), 0xFF, 0, 0, 0);
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return 1;
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}
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if (static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player->actorWindows[3]) {
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g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_SWAP_EQUIPITEM_FAIL_USE_NPC)), 0xFF, 0, 0, 0);
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return 1;
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}
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if (g_windowMgr.sayDialogWnd || g_windowMgr.choose3Wnd) {
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g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_USESKILL_FAIL_NEED_MORE_ARROW_CNT)), 0xFF, 0, 0, 0);
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return 1;
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}
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g_modeMgr.GetGameMode()->SendMsg(MM_SWAP_EQUIPMENT, 0, 0, 0, 0);
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return 1;
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}
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break;
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case UM_REFRESH:
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this->Invalidate();
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this->InvalidateChildren();
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return 1;
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}
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return 1;
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}
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// OFFSET: 0x00831860
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// FUNCTION: fn_10402
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void UISwapEquipmentWnd::SetSlotValue(int index, int value) {
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switch (index) {
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case 8:
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this->midAccessory = value;
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break;
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case 9:
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this->bottomAccessory = value;
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break;
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case 0:
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this->topAccessory = value;
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break;
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case 2:
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this->weaponView = value;
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break;
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}
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}
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// OFFSET: 0x00830400
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// FUNCTION: fn_10392
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ITEM_INFO UISwapEquipmentWnd::ItemAtPoint(int x, int y) {
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int slot = -1;
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if (y <= this->geometry.height && y >= 22 && y <= 151) {
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if ((x >= 6 && x < 106) || (x >= 170 && x < this->geometry.width - 6)) {
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const int row = (y - 22) / 26;
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if (x >= 170) {
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slot = row == 0 ? 9 : row + 3;
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} else {
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slot = row == 0 ? 8 : row - 1;
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}
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}
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if (x > 112 && x < 170 && y >= 28 && y <= 52) {
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slot = 15;
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}
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}
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return this->GetSlotItem(slot);
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}
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// OFFSET: 0x008304F0
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// FUNCTION: fn_10393
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ITEM_INFO UISwapEquipmentWnd::GetSlotItem(int slot) {
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if (slot == -1) {
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return ITEM_INFO(0);
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}
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if (this->equipmentPage == 2) {
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ITEM_INFO item = g_session.GetSwapEquippedItem(slot);
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return item.identity[1] > 0 ? item : ITEM_INFO(0);
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}
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ITEM_INFO item = g_session.GetSwapCostumeItem(slot);
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return item.identity[1] > 0 ? item : ITEM_INFO(0);
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}
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// OFFSET: 0x00830760
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// FUNCTION: fn_10394
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void UISwapEquipmentWnd::OnCreate(int width, int height) {
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this->m_swapButton = new (std::nothrow) UISwapBitmapButton();
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this->m_swapButton->SetBitmap("유저인터페이스\\swap_equipment\\btn_change2_normal.bmp", 0, 0);
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this->m_swapButton->SetBitmap("유저인터페이스\\swap_equipment\\btn_change2_over.bmp", 1, 0);
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this->m_swapButton->SetBitmap("유저인터페이스\\swap_equipment\\btn_change2_press.bmp", 2, 0);
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this->m_swapButton->SetSize(this->m_swapButton->BitmapWidth(), this->m_swapButton->BitmapHeight());
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UISwapBitmapButton* button = this->m_swapButton;
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const std::string label = LookupMessage(MSI_DESC_VIT2);
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button->label = label;
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this->m_swapButton->m_textColor = 0x172842;
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this->m_swapButton->Move(0x51, 0x9B);
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this->m_swapButton->SetId(0x1FC);
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this->AddChild(this->m_swapButton);
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UIBasicButton* close = new (std::nothrow) UIBasicButton();
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close->Configure(0x32, LookupMessage(MSI_CANCEL));
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close->Move(0xE0, 0x9B);
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close->SetId(0xB9);
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this->AddChild(close);
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}
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// OFFSET: 0x00830970
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// FUNCTION: fn_10395
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void UISwapBitmapButton::Paint() {
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UIBitmapButton::Paint();
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const unsigned long elapsed = timeGetTime() - g_swapEquipmentTick;
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this->SetBitmap(elapsed < 10000 ? "유저인터페이스\\swap_equipment\\btn_change2_disable.bmp" : "유저인터페이스\\swap_equipment\\btn_change2_normal.bmp", 0, 0);
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this->SetBitmap(elapsed < 10000 ? "유저인터페이스\\swap_equipment\\btn_change2_disable.bmp" : "유저인터페이스\\swap_equipment\\btn_change2_over.bmp", 1, 0);
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this->SetBitmap(elapsed < 10000 ? "유저인터페이스\\swap_equipment\\btn_change2_disable.bmp" : "유저인터페이스\\swap_equipment\\btn_change2_press.bmp", 2, 0);
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this->m_textColor = elapsed < 10000 ? 0x969696 : 0x172842;
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this->DrawCenteredText(this->geometry.width / 2, this->geometry.height / 2 - 5, this->label.c_str(), this->label.size(), 0, 12, this->m_textColor, 0);
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}
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// OFFSET: 0x00830A30
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// FUNCTION: fn_10396
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void UISwapEquipmentWnd::Paint() {
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this->ClearSurface(0xFFFFFFFF);
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std::string background;
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if (this->equipmentPage == 1) {
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background = "유저인터페이스\\swap_equipment\\equipwin_bg2_change.bmp";
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} else if (this->equipmentPage == 2) {
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background = "유저인터페이스\\swap_equipment\\equipwin_special_change.bmp";
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}
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const char* resolved = Resolve(background.c_str());
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CBitmapRes* bitmap = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(resolved));
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if (bitmap) {
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this->DrawBitmap(0, 0, bitmap, false);
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}
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this->DrawCenteredText(140, 4, LookupMessage(MSI_DESC_AGI2), std::strlen(LookupMessage(MSI_DESC_AGI2)), 0, 12, 0x14234B, 0);
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this->DrawEquipmentSlots();
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FuncDrawWNDChar drawer(
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this,
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this->geometry.width / 2 + 1,
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this->geometry.height - 53,
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g_session.GetCurrentSex(),
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static_cast<short>(g_session.m_job),
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g_session.m_job,
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static_cast<short>(g_session.m_bodyCostume),
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static_cast<short>(g_session.m_head),
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static_cast<short>(this->topAccessory),
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static_cast<short>(this->midAccessory),
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static_cast<short>(this->bottomAccessory),
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this->weaponView,
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0,
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0,
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g_session.m_bodyStyle,
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g_session.m_headPalette,
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0,
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0,
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this->previewTick
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);
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drawer.Draw(false);
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if (g_session.swapArrowIndex != 0) {
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ITEM_INFO dragItem = LookupClientItemByIdentity(g_session.m_inventoryItems, g_session.swapArrowIndex);
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if (dragItem.identity[1] > 0) {
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DrawItemIcon(*this, ResourceMgr::Instance(), this->geometry.width / 2 - 24, 27, dragItem, 0);
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this->DrawFittedItemName(this->geometry.width / 2 - 24, 51, &dragItem, 0, 0, 12, 0);
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}
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}
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}
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// OFFSET: 0x00830E20
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// FUNCTION: fn_10397
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void UISwapEquipmentWnd::OnLBtnDblClk(int x, int y) {
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if (y < 17) {
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this->SendMsg(this, UM_COMMAND, ID_MINI, 0, 0, 0);
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}
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ITEM_INFO item = this->ItemAtPoint(x, y);
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if (item.identity[1] > 0 && item.quantity > 0) {
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const EquipSlots slots = g_session.GetEquipSlots(item.identity[3]);
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CMode* mode = g_modeMgr.gameMode;
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if (GetAsyncKeyState(VK_CONTROL)) {
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mode->SendMsg(MM_SWAP_EQUIPMENT_BY_INDEX, reinterpret_cast<int>(&item), 0, 0, 0);
|
|
} else {
|
|
mode->SendMsg(MM_TAKE_OFF_SWAP_EQUIP, slots.values[2], this->equipmentPage == 2, 0, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00830F40
|
|
// FUNCTION: fn_10398
|
|
void UISwapEquipmentWnd::OnLBtnDown(int x, int y) {
|
|
ITEM_INFO item = this->ItemAtPoint(x, y);
|
|
if (item.identity[1] <= 0 || item.quantity <= 0) {
|
|
return;
|
|
}
|
|
|
|
const EquipSlots slots = g_session.GetEquipSlots(item.identity[3]);
|
|
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
|
|
mode->drag.BeginItem(g_windowMgr, this->equipmentPage == 2 ? 18 : 17, item, item.quantity, slots.values[2]);
|
|
|
|
if (HIBYTE(GetAsyncKeyState(VK_SHIFT))) {
|
|
if (g_windowMgr.GetHoverWindow() && item.identified != 0) {
|
|
if (g_windowMgr.GetHoverWindow()->geometry.id == 492) {
|
|
reinterpret_cast<UINpcTextEditDialogWnd*>(g_windowMgr.npcTextEditDialogWnd)->InsertItemTag(item);
|
|
} else if (g_windowMgr.GetHoverWindow()->geometry.id == 490) {
|
|
static_cast<UIChatEditCtrl*>(g_windowMgr.GetHoverWindow())->InsertItemLink(item);
|
|
} else if (g_windowMgr.GetHoverWindow()->geometry.id == 493) {
|
|
reinterpret_cast<UIChatEditCtrl*>(ChatWindow()->m_chatEdit)->InsertItemLink(item);
|
|
} else if (g_windowMgr.GetHoverWindow()->geometry.id == 491) {
|
|
reinterpret_cast<UIRodexComposeWnd*>(g_windowMgr.rodexComposeWnd)->InsertItemTag(item);
|
|
} else if (g_windowMgr.GetHoverWindow()->geometry.id == 494) {
|
|
static_cast<UIChatEditCtrl*>(g_windowMgr.GetHoverWindow())->InsertItemLink(item);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00831130
|
|
// FUNCTION: fn_10399
|
|
void UISwapEquipmentWnd::OnMouseHover(int x, int y) {
|
|
{
|
|
ITEM_INFO item = this->ItemAtPoint(x, y);
|
|
if (item.identity[1] > 0) {
|
|
int tooltipX = 6;
|
|
int tooltipY = y - (y - 22) % 26 - 19;
|
|
if (x >= 170) {
|
|
tooltipX = 175;
|
|
} else if (x >= 106) {
|
|
tooltipX = this->geometry.width / 2 - 20;
|
|
}
|
|
this->ToScreen(tooltipX, tooltipY);
|
|
|
|
std::string text;
|
|
if (item.quantity <= 1) {
|
|
if (item.optionCount != 0) {
|
|
text = static_cast<const std::string&>(FormatOwnedString(LookupMessage(MSI_FAILED_MAIL_LIMIT_CNT), item.DisplayName(0).c_str(), item.optionCount));
|
|
} else {
|
|
text = item.DisplayName(0);
|
|
}
|
|
} else if (item.optionCount != 0) {
|
|
text = static_cast<const std::string&>(FormatOwnedString(LookupMessage(MSI_FAIL_NEED_EQUIPPED_GUN_GATLING), item.DisplayName(0)));
|
|
} else {
|
|
text = static_cast<const std::string&>(FormatOwnedString(LookupMessage(MSI_EA2), item.DisplayName(0).c_str(), item.quantity));
|
|
}
|
|
|
|
g_modeMgr.GetGameMode()->ShowTooltip(text.c_str(), tooltipX, tooltipY, g_session.GetItemNameColor(item), 0, 1);
|
|
}
|
|
}
|
|
|
|
const int previousD4 = this->hoverSlot;
|
|
const int previousD8 = this->hoverSecondarySlot;
|
|
const int previousDC = this->hoverTertiarySlot;
|
|
this->hoverSlot = -1;
|
|
this->hoverSecondarySlot = -1;
|
|
this->hoverTertiarySlot = -1;
|
|
|
|
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
|
|
if (mode->drag.source == 1) {
|
|
if (!((x >= 6 && x < 30) || (x >= 251 && x < 275))) {
|
|
return;
|
|
}
|
|
|
|
ITEM_INFO item = LookupClientItemByIdentity(g_session.m_inventoryItems, mode->drag.id);
|
|
if (item.identity[1] > 0 && item.identity[2] != 0) {
|
|
const EquipSlots slots = g_session.GetEquipSlots(item.identity[2]);
|
|
this->hoverSlot = slots.values[2];
|
|
if (slots.values[1] != -1) {
|
|
this->hoverSecondarySlot = slots.values[1];
|
|
}
|
|
if (slots.values[0] != -1) {
|
|
this->hoverTertiarySlot = slots.values[0];
|
|
}
|
|
}
|
|
}
|
|
|
|
if (previousD4 != this->hoverSlot || previousD8 != this->hoverSecondarySlot || previousDC != this->hoverTertiarySlot) {
|
|
this->Invalidate();
|
|
}
|
|
}
|