rodecomp/Source/UI/Window/UIWindowCallBtnWnd.h
ragnarok-clanker e51d63cb2f Decompile 2 functions in Source/UI/Shortcuts/UIShortCutWnd.cpp, Source/UI/Window/UIBattleMsgOptionWnd.cpp, ...
Batch #4419 by zindokar: 2 byte-identical, 0 confirmed by peer review.

- fn_12684 UIWindowCallBtnWnd::Paint: byte-identical
- fn_12697 UIRoMapWnd::Slot25: byte-identical

Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/UI/Window/UINavigationWnd.cpp, Source/UI/Window/UIRoMapWnd.cpp, Source/UI/Chat/UISubChatHisWnd.cpp
2026-10-30 02:30:09 +00:00

12 lines
360 B
C++

#ifndef RAGNAROK_SOURCE_UI_WINDOW_UIWINDOWCALLBTNWND_H
#define RAGNAROK_SOURCE_UI_WINDOW_UIWINDOWCALLBTNWND_H
#include "UI/Window/UIFrameWnd.h"
class UIWindowCallBtnWnd : public UIFrameWnd {
public:
void Paint() override;
int SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) override;
};
#endif