rodecomp/Source/Render/Projection/RenderProjection.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
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C

#ifndef RAGNAROK_SOURCE_RENDER_PROJECTION_RENDERPROJECTION_H
#define RAGNAROK_SOURCE_RENDER_PROJECTION_RENDERPROJECTION_H
struct RenderVertex;
struct RenderProjection {
const float& scaleX;
const float& scaleY;
const int& centerX;
const int& centerY;
void Project(const float* position, const float* matrix, RenderVertex& output) const;
void Ray(int x, int y, const float* origin, const float* matrix, float* output) const;
};
#endif