rodecomp/Source/UI/Lists/UIComboBoxDefWnd.cpp
ragnarok-clanker e9b6837e97 Decompile 2 functions in Source/UI/Buttons/UIBasicButton.cpp, Source/UI/Buttons/UIBitmapButton.cpp, ...
Batch #1102 by ragnarok-clanker: 2 byte-identical, 0 confirmed by peer review.

- fn_16953 UIWindow::Root: byte-identical
- fn_16983 UIWindow::Invalidate: byte-identical (already on main)

Merged automatically: every function is byte-identical to the original.
2026-10-27 18:04:02 +00:00

210 lines
7 KiB
C++

#include "Render/DeviceContext/DeviceContext.h"
#include "UI/Buttons/UIBitmapButton.h"
#include "UI/Lists/UIComboBoxDefWnd.h"
#include "UI/Lists/UIListBox.h"
#include "UI/Text/UIStaticText.h"
#include "UI/Window/WindowPolicy.h"
namespace {
constexpr char prefix[] = "유저인터페이스\\";
}
// OFFSET: 0x0086CC20
// FUNCTION: fn_11035
UIComboBoxDefWnd::UIComboBoxDefWnd(UIWindowContext& windows, UIComboBoxHeaderContext& controls)
: UIWindow(windows, 0), button(nullptr), list(nullptr), label(nullptr), borderless(0), expanded(0), red(255), green(255), blue(255), borderRed(0),
borderGreen(0), borderBlue(0), dropdownHeight(40), m_controls(&controls) {
}
// OFFSET: 0x00872AE0
// FUNCTION: fn_11134
UIComboBoxDefWnd::~UIComboBoxDefWnd() = default;
// OFFSET: 0x00885920
// FUNCTION: fn_11319
void UIComboBoxDefWnd::Slot15(int, int) {
auto& controls = this->m_controls->buttons;
this->button = new UIBitmapButton(*this->m_context, controls);
const char* names[] = {"txtbox_btn_a.bmp", "txtbox_btn_b.bmp", "txtbox_btn_c.bmp"};
for (int state = 0; state < 3; ++state) {
this->button->SetBitmap((std::string(prefix) + "basic_interface\\" + names[state]).c_str(), state, 0);
}
this->button->SetSize(this->button->BitmapWidth(), this->button->BitmapHeight());
this->button->Move((this->geometry.width - this->button->BitmapWidth()), 0);
this->button->SetId(273);
this->AddChild(this->button);
this->list = new UIComboBoxEx(*this->m_context, this->m_controls->combo);
this->list->SetSize(this->geometry.width, this->dropdownHeight);
this->list->Move(0, this->button->BitmapHeight());
this->AddChild(this->list);
this->label = new UIStaticText(*this->m_context, controls);
this->label->SetSize((this->geometry.width - this->button->BitmapWidth()), this->button->BitmapHeight());
this->label->SetText("(NO SELECT)", 0);
this->label->Move(2, 3);
this->label->shadow = 1;
this->AddChild(this->label);
}
// OFFSET: 0x00889D60
// FUNCTION: fn_11352
void UIComboBoxDefWnd::Paint() {
const unsigned background =
static_cast<unsigned char>(this->red) | (static_cast<unsigned char>(this->green) << 8) | (static_cast<unsigned char>(this->blue) << 16);
if (this->borderless != 0) {
this->geometry.surface->Fill(nullptr, background);
} else {
const unsigned border =
static_cast<unsigned char>(this->borderRed) | (static_cast<unsigned char>(this->borderGreen) << 8) | (static_cast<unsigned char>(this->borderBlue) << 16);
this->geometry.surface->Fill(nullptr, border);
this->FillRegion(1, 1, (this->geometry.width - 2), (this->geometry.height - 2), background);
}
}
// OFFSET: 0x00890B50
// FUNCTION: fn_11434
void UIComboBoxDefWnd::Slot31(int, int) {
this->SendMsg(nullptr, 6, 273, 0, 0, 0);
}
// OFFSET: 0x008A25F0
// FUNCTION: fn_11641
void UIComboBoxDefWnd::AddOption(std::string text, std::uint32_t color) {
this->list->SendMsg(nullptr, 31, reinterpret_cast<std::intptr_t>(text.c_str()), color, 0, 0);
}
// OFFSET: 0x008A2730
// FUNCTION: fn_11642
void UIComboBoxDefWnd::Select(int index) {
this->list->SendMsg(nullptr, 40, index, 0, 0, 0);
this->label->SetText(this->list->lines[index].text.c_str(), 0);
}
// OFFSET: 0x00897E90
// FUNCTION: fn_11544
int UIComboBoxDefWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) {
const int value = static_cast<int>(a);
switch (message) {
case 6:
if (value == 273) {
this->expanded = this->expanded == 0;
this->Resize(
this->geometry.width, this->expanded ? (this->geometry.height + this->list->geometry.height) : (this->geometry.height - this->list->geometry.height)
);
this->parent->Invalidate();
this->Invalidate();
this->list->Invalidate();
UIWindow* root = this;
while (root->parent) {
root = root->parent;
}
root->Invalidate();
if (this->parent) {
this->parent->SendMsg(nullptr, 23, 0, 0, 0, 0);
}
}
return 0;
case 39:
if (WindowPolicy(this->m_controls->buttons.policy, this->m_controls->buttons.restricted, 3, this->parent->geometry.id) == 0 ||
value < 0) {
return 0;
}
this->label->SetText(this->list->lines[value].text.c_str(), 0);
this->SendMsg(nullptr, 6, 273, 0, 0, 0);
this->parent->SendMsg(this, 39, value, 0, 0, 0);
return 0;
case 57:
if (value >= 0) {
this->label->SetText(this->list->lines[value].text.c_str(), 0);
this->Invalidate();
}
return 0;
default:
return this->UIWindow::SendMsg(sender, message, a, b, c, d);
}
}
// OFFSET: 0x0086CBA0
// FUNCTION: fn_11034
UIComboBoxDef2Wnd::UIComboBoxDef2Wnd(UIWindowContext& windows, UIComboBoxHeaderContext& controls)
: UIComboBoxDefWnd(windows, controls), skin(0), alignment(0), textOffset(0), previousTextX(0) {
}
// OFFSET: 0x00872A70
// FUNCTION: fn_11133
UIComboBoxDef2Wnd::~UIComboBoxDef2Wnd() = default;
// OFFSET: 0x00885250
// FUNCTION: fn_11318
void UIComboBoxDef2Wnd::Slot15(int width, int) {
auto& controls = this->m_controls->buttons;
const std::string path = std::string(prefix) + (this->skin == 1 ? "login_interface\\" : "UIadventurerAgency\\");
this->button = new UIBitmapButton(*this->m_context, controls);
const char* names[] = {"btn_dropdown_out.bmp", "btn_dropdown_over.bmp", "btn_dropdown_press.bmp"};
for (int state = 0; state < 3; ++state) {
this->button->SetBitmap((path + names[state]).c_str(), state, 0);
}
this->button->SetSize(this->button->BitmapWidth(), this->button->BitmapHeight());
this->button->Move((this->geometry.width - this->button->BitmapWidth()), 0);
this->button->SetId(273);
this->AddChild(this->button);
auto* list = new UIComboBoxEx2(*this->m_context, this->m_controls->combo);
this->list = list;
list->alignment = this->alignment;
list->SetSize(width, (this->dropdownHeight + 2));
list->Move(0, this->button->BitmapHeight());
this->AddChild(list);
this->label = new UIStaticText(*this->m_context, controls);
this->label->SetSize((this->geometry.width - this->button->BitmapWidth()), (this->button->BitmapHeight() - 6));
this->label->SetText("", 0);
int x = 0;
if (this->alignment == 0) {
x = 2;
} else if (this->alignment == 1) {
x = static_cast<int>(static_cast<float>(this->geometry.width) * 0.5f);
}
if (this->alignment == 0 || this->alignment == 1) {
this->label->Move(x, (this->textOffset + 3));
}
this->label->shadow = 1;
this->AddChild(this->label);
}
// OFFSET: 0x00889BB0
// FUNCTION: fn_11351
void UIComboBoxDef2Wnd::Paint() {
this->geometry.surface->Fill(nullptr, 0xFFFF00FFu);
if (this->alignment != 1) {
return;
}
auto& controls = this->m_controls->buttons;
const int width = this->TextWidth(controls.fonts, controls.locale, this->label->text.c_str(), 0, 0, 12, 0, 0);
const int x = static_cast<int>(static_cast<float>(this->geometry.width) * 0.5f - static_cast<float>(width) * 0.5f);
if (x != this->previousTextX) {
this->previousTextX = x;
this->label->Move(x, (this->textOffset + 3));
this->label->Invalidate();
}
}