rodecomp/Source/Utility/Async/NAsyncWorkMgr.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
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C++

#ifndef RAGNAROK_SOURCE_UTILITY_ASYNC_NASYNCWORKMGR_H
#define RAGNAROK_SOURCE_UTILITY_ASYNC_NASYNCWORKMGR_H
#include "Utility/Async/NAsyncWorkThread.h"
#include <cstdint>
#include <vector>
class NAsyncWorkMgr {
public:
explicit NAsyncWorkMgr(std::uint32_t workers);
virtual void Update(std::uint32_t maximum);
virtual ~NAsyncWorkMgr();
void Submit(NAsyncWorkPtr& work);
bool Start();
void Stop();
protected:
bool Initialize(std::uint32_t workers);
void DestroyQueues();
/* 0004 */ bool m_enabled;
/* 0008 */ std::uint32_t m_workerCount;
/* 000C */ NAsyncWorkRequestQueue* m_requests;
/* 0010 */ NAsyncWorkResponseQueue* m_responses;
/* 0014 */ std::vector<NAsyncWorkThread*> m_workers;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(NAsyncWorkMgr) == 32);
#endif
#endif